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Yeah sure basically you^ Can you elaborate on that? Especially the inputs and timing
yeah and you can bair or reverse naryus out of the sticky walk instead of dins firing it's just a part of my mix up. sticky walk really helps space them kicksNice stuff, i'll see if i can incorporate it into my style.
Been playing around with it for a while, not sure what the benefit of this is against just forward short hopping a dins fire, it also ends up on top of you normally. Same end lag and everything, other than complicated starting motions im not seeing where this is different. I guess as a mindgame because the startup movement is ambiguous?