Mentor
Smash Cadet
- Joined
- Jul 23, 2015
- Messages
- 55
Invulnerable up-b ledge stalling is possible much like Sheik's shino stalling. The process works by letting go of ledge, double jumping, then up-bing to regrab ledge. One can let go of ledge on frame 9, using frame 1 as the first frame of invulnerability. From there, you have 7 frames to double jump. This assumes you do not fast fall (If you do fast fall, the frame margin falls from 7 to 3). Jumping 8 frames or later doesn't allow for full invulnerability even if you up-b the next frame. The following list provides how many frames you have to up-b after double jumping, based on the number of frames between letting go of ledge and jumping. This list assumes you let go of ledge frame perfect.
EDIT: See my post below regarding invulnerable ledge recovery options
- You have 8 frames to up-b if you double jump 1 frame after letting go of ledge
- You have 8 frames to up-b if you double jump 2 frames after letting go of ledge
- You have 8 frames to up-b if you double jump 3 frames after letting go of ledge
- You have 9 frames to up-b if you double jump 4 frames after letting go of ledge
- You have 9 frames to up-b if you double jump 5 frames after letting go of ledge
- You have 6 frames to up-b if you double jump 6 frames after letting go of ledge
- You have 1 frame to up-b if you double jump 7 frames after letting go of ledge
EDIT: See my post below regarding invulnerable ledge recovery options
Last edited: