Algus Underdunk
Smash Journeyman
I would've put this in the 'Official Geno Thread' but the concept alone is really what I'd like to hear some response to.
Everyone's familiar with characters that have 'tether' grabs, i.e., Link's Hookshot/Clawshot, Samus's Grapple Beam, etc. It's a grab that extends outward to snag an opponent and bring them in.
Recently I had a fun idea that would work well (I think) for the character Geno. Given his mechanical/wooden nature, the concept of his fists popping out on springs and chains seems completely plausible and appropriate, would make for a nice tether recovery, etc.
But then I had an idea... something to change things up.
When Geno would perform a grab, instead of pulling his enemy towards himself, his retracting mechanism would launch him at his enemy, and his manner of impact would be determined by what direction you pushed.
So picture, for example, Geno and Wario fighting. Geno's arms snap out and grab Wario, Geno himself remains standing where he was, waiting for the player to input a direction. The player pushes towards Wario, and suddenly Geno jumps and goes soaring at Wario with his feet out to deliver a high-speed kick, drawn in by his own retracting arms.
Or, picture the player hitting 'up' instead. Geno goes flying at his enemy, just goes over their head, and as he shoots past them, flips and hurls them in the direction he's sailing.
Transformation is obviously not out of Geno's league, and using something like his down-throw to make him turn into a kudgel or a sling would be amusing as well, like the old Warner Brothers gag of Wile E. Coyote holding the ends of a slingshot only for the weight on the other end to come smashing into him.
This really could work for any character who could do a tether style grab (i.e., Young/WW Link using a hookshot, Ivysaur using his vine whip, etc.) but would ideally be suited to someone who's lightweight enough that most any character (with few exceptions) would outweigh them....
Everyone's familiar with characters that have 'tether' grabs, i.e., Link's Hookshot/Clawshot, Samus's Grapple Beam, etc. It's a grab that extends outward to snag an opponent and bring them in.
Recently I had a fun idea that would work well (I think) for the character Geno. Given his mechanical/wooden nature, the concept of his fists popping out on springs and chains seems completely plausible and appropriate, would make for a nice tether recovery, etc.
But then I had an idea... something to change things up.
When Geno would perform a grab, instead of pulling his enemy towards himself, his retracting mechanism would launch him at his enemy, and his manner of impact would be determined by what direction you pushed.
So picture, for example, Geno and Wario fighting. Geno's arms snap out and grab Wario, Geno himself remains standing where he was, waiting for the player to input a direction. The player pushes towards Wario, and suddenly Geno jumps and goes soaring at Wario with his feet out to deliver a high-speed kick, drawn in by his own retracting arms.
Or, picture the player hitting 'up' instead. Geno goes flying at his enemy, just goes over their head, and as he shoots past them, flips and hurls them in the direction he's sailing.
Transformation is obviously not out of Geno's league, and using something like his down-throw to make him turn into a kudgel or a sling would be amusing as well, like the old Warner Brothers gag of Wile E. Coyote holding the ends of a slingshot only for the weight on the other end to come smashing into him.
This really could work for any character who could do a tether style grab (i.e., Young/WW Link using a hookshot, Ivysaur using his vine whip, etc.) but would ideally be suited to someone who's lightweight enough that most any character (with few exceptions) would outweigh them....