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Inverted Throw Concept (Geno Related)

Algus Underdunk

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I would've put this in the 'Official Geno Thread' but the concept alone is really what I'd like to hear some response to.

Everyone's familiar with characters that have 'tether' grabs, i.e., Link's Hookshot/Clawshot, Samus's Grapple Beam, etc. It's a grab that extends outward to snag an opponent and bring them in.

Recently I had a fun idea that would work well (I think) for the character Geno. Given his mechanical/wooden nature, the concept of his fists popping out on springs and chains seems completely plausible and appropriate, would make for a nice tether recovery, etc.

But then I had an idea... something to change things up.

When Geno would perform a grab, instead of pulling his enemy towards himself, his retracting mechanism would launch him at his enemy, and his manner of impact would be determined by what direction you pushed.

So picture, for example, Geno and Wario fighting. Geno's arms snap out and grab Wario, Geno himself remains standing where he was, waiting for the player to input a direction. The player pushes towards Wario, and suddenly Geno jumps and goes soaring at Wario with his feet out to deliver a high-speed kick, drawn in by his own retracting arms.

Or, picture the player hitting 'up' instead. Geno goes flying at his enemy, just goes over their head, and as he shoots past them, flips and hurls them in the direction he's sailing.

Transformation is obviously not out of Geno's league, and using something like his down-throw to make him turn into a kudgel or a sling would be amusing as well, like the old Warner Brothers gag of Wile E. Coyote holding the ends of a slingshot only for the weight on the other end to come smashing into him.


This really could work for any character who could do a tether style grab (i.e., Young/WW Link using a hookshot, Ivysaur using his vine whip, etc.) but would ideally be suited to someone who's lightweight enough that most any character (with few exceptions) would outweigh them....
 

Big-Cat

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I like it. Would this mean that Geno would be the first character to grab people in mid- air, potentially?
 

Algus Underdunk

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I like it. Would this mean that Geno would be the first character to grab people in mid- air, potentially?
Nah, just like Link and Samus, his pop-out hands would simply do damage to other characters in mid-air, or grab ledges...

Grabbing someone mid-air still rings of incredible unfairness to me so I'd hesitate to give that ability to anyone.

Also, I realize this kind of attack/grab would work for Sukapon as well, his disconnected hands shooting forward to grab someone, the rest of him sailing towards them...

Maybe doing a number of drilling kicks as he comes flying at his opponent, leaving him close enough to perform a comboing follow up...
 

Copperpot

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Actually, Bowser already possesses the ability to grab a character mid-air through the use of his Koopa Klaw. I'd say it's more the ability to grab at range during aerial combat that makes it unbalanced.

Regardless, I really like the concept. I can picture it in my head, and it would provide for some really interesting tactics.
 

Algus Underdunk

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Actually, Bowser already possesses the ability to grab a character mid-air through the use of his Koopa Klaw. I'd say it's more the ability to grab at range during aerial combat that makes it unbalanced.

Regardless, I really like the concept. I can picture it in my head, and it would provide for some really interesting tactics.
Ay, a throw that gets you closer to your enemy, instead of further...

Also, for those who can't picture it, just think of a slingshot. The character's 'arms' are the rubber band, the character itself is the shot, and the other player is what the rubber bands are the wooden bit the thing's attached to.
 

Fatmanonice

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When I first saw the tether update, I thought of something similar to this. In Super Mario RPG, it really doesn't show how Geno stays "connected." We all know that his fingers, hands, elbows, and even his knees contain weapon compartments, can fold back when he attacks and then snap back into place. In order for his arms and legs to have the sturdiness that they have (it'd be nearly impossible for him to walk if they didn't and he'd have to "float " to get around) there has to me something flexible yet strong that makes up his so called skeletal structure since he's mostly made of wood. Naturally, chains would be the first thing that would come to mind because they fit the description perfectly.

Anyways, Algus, I'm sorry about Stafy being made into an AT the other week. I remember how much you were pulling for him to become playable.
 

Algus Underdunk

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When I first saw the tether update, I thought of something similar to this. In Super Mario RPG, it really doesn't show how Geno stays "connected." We all know that his fingers, hands, elbows, and even his knees contain weapon compartments, can fold back when he attacks and then snap back into place. In order for his arms and legs to have the sturdiness that they have (it'd be nearly impossible for him to walk if they didn't and he'd have to "float " to get around) there has to me something flexible yet strong that makes up his so called skeletal structure since he's mostly made of wood. Naturally, chains would be the first thing that would come to mind because they fit the description perfectly.

Anyways, Algus, I'm sorry about Stafy being made into an AT the other week. I remember how much you were pulling for him to become playable.
It's alright, I'm a tad disappointed, but I can only hope that the remaining characters will be that much more spectacular...

Also, it's nice to say that Stafy and Kirby are officially in a game together...

But ay, most of my top choices for playable characters have been snapped up as Assist Trophies... Stafy, Jill, Little Mac, Saki...

So now I'm holding out hope for Tom Nook, Balloon Fighter, Geno, Ray I, Isaac, Andy, Pious Augustus, Megaman, Bomberman, etc.
 

Algus Underdunk

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This would work great for Ristar...
Ristar too!

See, I like a great deal of the throws, but some characters have throws that... well... aren't even interesting. I mean, you've got Fox throwing people and shooting them, Kirby doing power bombs, Mario spinning them around, Snake breaking necks, etc...

And then guys like Link and Marth just kind of go, "pleh."

I like variety ;)
 

Thirdkoopa

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Hey AlgNubus :D, You know who i am probably.

Anyhow about your idea, I Thought of something else, Lock on grab sort of technique? I Mean only working for geno or tether recovery's is a bit...Dull... Since we won't have many characters who do that.

But good idea nontheless!
 

Algus Underdunk

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^ He's just sore Waluigi wasn't
Eh, at least Waluigi looks damaging... poor lil' Stafy...

But hey, I'm hoping for playable Geno. I mean, in terms of design, fighting style, genre, etc., he'd be unique to the other characters.

I also have some friends who I talked into playing Super Mario RPG, and now they're psyched at the idea of Geno being playable.
 

Ryudo_Sama

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Eh, at least Waluigi looks damaging... poor lil' Stafy...

But hey, I'm hoping for playable Geno. I mean, in terms of design, fighting style, genre, etc., he'd be unique to the other characters.

I also have some friends who I talked into playing Super Mario RPG, and now they're psyched at the idea of Geno being playable.
Yeah, Geno in the game would rock! I guess he would be top tier.
 

Fatmanonice

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Wait...Someone gets top tier status just because there awsome?

Well, in Super Mario RPG, he was overall the best character. Naturally (meaning without the assist of weapons, armor or accessories), he had the highest attack and special attack, the highest speed, and the second highest defense (behind Bowser) and the special defense (behind Mallow). The fact that he's also skilled with projectiles and hand to hand combat also sets him up as a high tier character.

Then again, you also have to consider how Ike plays almost completely different from how he is in Path of Radiance. This is the only case of a character going against their nature but it could happen to other characters.

Anyways, Super Mallow from supermariorpglegacy.com did some digging and believes he found evidence that Square Enix is contributing something to Brawl but he doesn't exactly know what. If you ask me, it's good to a least know that Square Enix is at least on board. All major third parties have contributed something significant so far so if what he found is right, I seriously doubt that it's just a few trophies or some tunes.
 
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