• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

insta-ledge grab

snex

Smash Master
Joined
Sep 3, 2002
Messages
3,085
Location
Chicago, IL
why do i never see puff mains run off the ledge into a sing to insta-grab the ledge?
 

Red Rice

Smash Journeyman
Joined
Mar 9, 2014
Messages
227
Location
Amherst, MA
Probably because it's easier to run off and fair/bair to gimp

I actually don't know, I'll let a puff main answer that. But against spacies^^^^^
 

AGLET

Smash Cadet
Joined
Aug 14, 2012
Messages
43
It's hard for some people to do consistently, but it's definitely a good option. Hbox is the only top level puff and he doesn't do it, but it doesn't mean other people don't. I know some puff mains who incorporate it into their game
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
It's really hard to do because if you tap the joy stick upwards, you will jump. So you gotta sloghtly tilt the stick to sing hug effectively.
 

snex

Smash Master
Joined
Sep 3, 2002
Messages
3,085
Location
Chicago, IL
ive been getting pretty consistent at it with practice. its really not that hard. the trick is to roll the stick up as you fall off.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Playing puff at a high level is a matter of minimizing risks to offset her low % KO vulnerability and high-risk, high-reward rest strategies.

If you mistime an instant ledgegrab even slightly and they grab early, you lose a stock.

Going for a superfluous ledgeguard when there are better/safer options (dropzone fair, jump-off bair/nair/fair, dsmash, etc) will put you at a disadvantage and is probably not a good idea.
 
Last edited:

snex

Smash Master
Joined
Sep 3, 2002
Messages
3,085
Location
Chicago, IL
there are a few situations where this would be useful. the two biggest i can think of are when spacies can insta-side B straight to the ledge, and sheik shino stalling. in the spacies case, if they choose to up+b instead, you have just gained invincibility for grabbing the ledge. doing this is hardly superfluous.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
there are a few situations where this would be useful. the two biggest i can think of are when spacies can insta-side B straight to the ledge, and sheik shino stalling. in the spacies case, if they choose to up+b instead, you have just gained invincibility for grabbing the ledge. doing this is hardly superfluous.
Dash attack, jabs, Dtilt are safer vs spacies side B.
The Sheik might punish on reaction before you're too close to the edge.
 

snex

Smash Master
Joined
Sep 3, 2002
Messages
3,085
Location
Chicago, IL
which spacies are you playing that can't sweet spot the ledge with sideB? none of puff's moves will hit a sweet spot. and for sheik, her ledge punishes vs puff are garbage, so attempting to sing cancel ramen noodle is well worth it.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
which spacies are you playing that can't sweet spot the ledge with sideB? none of puff's moves will hit a sweet spot. and for sheik, her ledge punishes vs puff are garbage, so attempting to sing cancel ramen noodle is well worth it.
If spacies sweetspot well, then Dtilt and Dsmash can hit. Remember their hitbox is behind them, so it's pretty safe to edgeguard it. That's why pros usually rather firejump most of the time or side B platform cancel.

Nou. That never happens because sheik can just keep piling on the garbage lol. Puff can't take ay advantage after getting faired in the face.

I've personally never seen this happen in an actual match. If puff messes up and tap jumps > sing Sheik can just hang in the ledge while puff SD's. It's terribly unsafe unless you master it. Nobody has mastered that yet. 21XX maybe? XD
 

snex

Smash Master
Joined
Sep 3, 2002
Messages
3,085
Location
Chicago, IL
If spacies sweetspot well, then Dtilt and Dsmash can hit.
uhh no. *maybe* a down angled ftilt can hit on some stages, but dtilt is downright ****, and dsmash cannot hit a sweetspot.

Remember their hitbox is behind them, so it's pretty safe to edgeguard it. That's why pros usually rather firejump most of the time or side B platform cancel.
and if they choose to firefox, you are instantly on the ledge with invincibility. wheres the downside?

Nou. That never happens because sheik can just keep piling on the garbage lol. Puff can't take ay advantage after getting faired in the face.
if sheik doesn't leave the ledge, puff can just try again. eventually you will steal the ledge and she loses the stock. more than a good trade. if sheik *does* leave the ledge, now she's at a disadvantage because puff > sheik.

I've personally never seen this happen in an actual match. If puff messes up and tap jumps > sing Sheik can just hang in the ledge while puff SD's. It's terribly unsafe unless you master it. Nobody has mastered that yet. 21XX maybe? XD
nobody has practiced. i have it down about 70% of the time, and my tech skill sucks.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
@ snex snex -
Check the hitboxes, they hit a bit low. Spacies' head is vulnerable so even if they sweetspot, they might get hit.

There's no downside vs fire jump. I was talking about the side B being more effective to edgegaurd than to sing hug, that's all.

Blindly Shinostalling, waiting to get edgehogged is the wrong way to do it. Punishing an approach on reaction is the way to go. Puff can't 'eventually' get the edge if Sheik keeps batting her off with fair and uair.

Cool, l can do it sometimes and am pretty technical player. I main spacies and do all techs consistently but since their are better options and missing it is giving away a stock or stage control it's just not worth it.
 

Crossie

Smash Apprentice
Joined
Dec 20, 2013
Messages
84
Location
Seattle, WA
I actually just recently realized this is a thing and have started practicing it. I think saying it's risky if you're not consistent at it isn't really a good reason not to do it. That just means you should get consistent at it. This is no riskier for someone who's good at it than wavedashing backwards off the ledge to edge hog. Both could lead to an SD and a missed edgeguard if you mess up your tech skill, but fortunately, since there's not much else to practice alone as a Puff main, there's plenty of time to work on things like these. There aren't tons of situations where it's great, but it's certainly never bad to be able to grab the ledge quickly.
 

Crossie

Smash Apprentice
Joined
Dec 20, 2013
Messages
84
Location
Seattle, WA
Used this in tournament today to edgehog a fox's illusion to ledge after I baired him on the other end of the stage, confirmed for OP Jiggs tech
 
Last edited:
Top Bottom