why does patsie ignore the fact that DK can still beat DDD because of his long tilt range and ability to space bairs properly so as to not get grabbed?
also, his f-smash and d-smash outrange DDD's grab and will kill him after you rack up damage with the others so he can still win this matchup, he just has to play smart. Playing smart is something you have to do in tournament play, anyway. Mario, Luigi, and Samus all have better projectiles than DDD anyway, and they can take advantage of DDD attempting to grab all the time to bait a grab and set up for a kill move.
It sounds easy in theory, but in order to not get grabbed by Dedede, DK has to limit a lot of his game, space perfectly, and not make any mistakes. Meanwhile, Dedede isn't just going to go for grabs, he can work the rest of his game on DK without fear of retaliation from a lot of DK's most potent tools. Ftilt can be shield grabbed unless spaced perfectly, Bair the same way.
Playing smart is avoiding a grab from Ness or Fox Usmash at high % because you know it will kill you. You change up your strategy at high % because the situation calls for it. Or avoiding Ganondorf Utilt/Warlock punch because they can kill at most percents, but are extremely slow and easy to avoid. Having to base your whole game for an entire 3 stocks around avoiding a single fast move for fear that it can kill you from 0% isn't playing smart, it's practically impossible.
I play DK and I think he is a competitively viable tournament character. He has a lot of decent matchups, but I can't use him as much in tournament play without getting counterpicked by Dedede and infinite thrown. Snake had the same problem of being vulnerable to Dedede until it was decided that wall stages were out. Taking this one advantage away from the Dedede matchup made Snake able to be a viable and dominating tournament character.
Dedede infinite throw is overpowered, there is no way around it. I really don't see why it is allowed. It's not situational, like a lot of other infinites, you can do it virtually anywhere on any stage. You can argue that it takes skill to do it, but something that you can master in 30 minutes of practice that is a
guaranteed kill from 0% if you perform it correctly is overpowered, any way you cut it. If Dedede had a throw that killed the whole cast at 0% with one throw, people would have a fit, and it would be banned immediately. As it is, people hide behind the "skill" argument, and say it only affects a few unpopular characters, so everyone claims that it's fine. Yes, it only affects 4 characters, but to make even one character completely unviable in a tournament setting because of something so ridiculously easy and overpowered is more than a little ridiculous.
I really don't think it would be that hard to ban either. The difference in the chain grab and infinite grab is that Dedede stands in place with the infinite grab, and moves with the chain grab. It's a very noticable difference, and the timing is very different. If the infinite was banned, and the chain throw allowed (which I don't have a problem with), they could easily be distinguished, enough so that players couldn't argue that they were doing the chain grab over the infinite.
I think it's very disappointing that people overlook something like this just because it doesn't affect their character.