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Incorporating Food in Competitive Play

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
*turns on heart containers*

.....
*turns flowers on in special brawl*
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia
lawl

Flowers even fix the problem that both players might not want to approach or planking at 0%
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
I was actually playing around with special brawl modes a while ago. All I have to say is this:

Flower Metal Light Brawl is hilarious. Also, I believe pplanking is not possible under any mode that changes fall speed (metal, light, heavy) but I could be wrong on this.

The problem is that most new players wouldn't think to be practicing in these modes, so we effectively screw over new players under such rules.
 
Joined
Mar 15, 2008
Messages
10,050
Also, you can't Special Brawl online, so practicing on Wi-Fi would be a dead end.
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
I think food on low and 1.1 damage ratio is very fun/unique. In a 6 minute match, you can expect to heal ~50 each player total. Food is fun because it brings variety to some of the bland starters that we have like Smashville and YI.
 
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