• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Incineroar Kill Percents?

KingOfKazoos

Smash Cadet
Joined
Nov 24, 2018
Messages
39
Does anyone know the exact percents for kill moves? From what I've played it seems F-Smash, F-Air and possibly B-Throw are his most reliable kill moves, just wondering what percents they kill at? Or any other kill moves that are known.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
You dont have the game to test this is training?
Even though CPUs dont DI, it's a decent way to meassure.
 

KingOfKazoos

Smash Cadet
Joined
Nov 24, 2018
Messages
39
Yeah I have labbed it a little but the percents seemed way too high so wanted to check anyways.

Also Incineroar discussion is pretty dead, so more threads can't hurt right ¯\_(ツ)_/¯
 

zacknotzach

Smash Rookie
Joined
Dec 10, 2018
Messages
11
Which smash 4 characters would you compare to incineroar most? I'm getting alt next week.
 

raromero89

Smash Rookie
Joined
Jun 10, 2015
Messages
11
Does anyone know the exact percents for kill moves? From what I've played it seems F-Smash, F-Air and possibly B-Throw are his most reliable kill moves, just wondering what percents they kill at? Or any other kill moves that are known.
I tested these percents in training mode vs Mario on Final Destination. All moves that killed to the side were tested from the center.

I listed percents for both sweet and sour spot hits. Some moves sweet-spotted close to the enemy, instead of on the tip of the attack. I made a note of it when applicable.

I included edge percentages for down smash and neutral air since those seem to be common options for ledge guarding.

Lastly, without a second player, I could not test the spike accurately, but I would assume anything over 50% is a sure kill.

Also, I am assuming the knockback from Revenge would not be enough to kill at any percent.



Jab1 never

Jab2 never

Jab3 454%

Ftilt 115% (sweet) 116% (sour, tip)

Dtilt 460% (sweet) 464% (sour, tip)

Utilt 174%(standing) 159% (in air, sweet, tip) 168% (in air, sour)

Fsmash 66% (sweet, tip) 121% (sour)

Dsmash 97% (sweet) 99% (sour, tip) 59% (at edge, sweet) 60% (at edge, sour)

Usmash 117% 106% (in air, sweet, tip) 111% (in air, sour)

Nair 164% (sweet, tip of belly, or short hopped) 362% (sour) 117% (at edge, sweet) 285% (at edge, sour)

Uair 177% (standing) 152% (in air, sweet, tip) 153% (in air, sour)

Dair 139% (standing, sweet, tip) 159% (standing, sour, horizontal launch) 160% (in air, sour) 127% (in air, sweet, tip) around 33% (spike off stage)

Fair 147% (sweet, tip) 155% (sour) same for air

Bair 134% (sweet, tip) 158% (sour) same for air

NB 169% (front) 221% (back)

SideB miss never

SideB weak 156%

SideB strong 117%

UpB 106% both hits 133% second hit only

DownB untested

Dash 138%

Fthrow 201%

Bthrow 154%

Uthrow 147%

Dthrow 316%
 

LP-800

Smash Rookie
Joined
Sep 12, 2015
Messages
14
I tested these percents in training mode vs Mario on Final Destination. All moves that killed to the side were tested from the center.

I listed percents for both sweet and sour spot hits. Some moves sweet-spotted close to the enemy, instead of on the tip of the attack. I made a note of it when applicable.

I included edge percentages for down smash and neutral air since those seem to be common options for ledge guarding.

Lastly, without a second player, I could not test the spike accurately, but I would assume anything over 50% is a sure kill.

Also, I am assuming the knockback from Revenge would not be enough to kill at any percent.



Jab1 never

Jab2 never

Jab3 454%

Ftilt 115% (sweet) 116% (sour, tip)

Dtilt 460% (sweet) 464% (sour, tip)

Utilt 174%(standing) 159% (in air, sweet, tip) 168% (in air, sour)

Fsmash 66% (sweet, tip) 121% (sour)

Dsmash 97% (sweet) 99% (sour, tip) 59% (at edge, sweet) 60% (at edge, sour)

Usmash 117% 106% (in air, sweet, tip) 111% (in air, sour)

Nair 164% (sweet, tip of belly, or short hopped) 362% (sour) 117% (at edge, sweet) 285% (at edge, sour)

Uair 177% (standing) 152% (in air, sweet, tip) 153% (in air, sour)

Dair 139% (standing, sweet, tip) 159% (standing, sour, horizontal launch) 160% (in air, sour) 127% (in air, sweet, tip) around 33% (spike off stage)

Fair 147% (sweet, tip) 155% (sour) same for air

Bair 134% (sweet, tip) 158% (sour) same for air

NB 169% (front) 221% (back)

SideB miss never

SideB weak 156%

SideB strong 117%

UpB 106% both hits 133% second hit only

DownB untested

Dash 138%

Fthrow 201%

Bthrow 154%

Uthrow 147%

Dthrow 316%
Did you test these with DI?
 

MA_DA_Oh

Smash Cadet
Joined
Jun 24, 2020
Messages
35
Also, I am assuming the knockback from Revenge would not be enough to kill at any percent.



Jab1 never

Jab2 never

Jab3 454%

Ftilt 115% (sweet) 116% (sour, tip)

Dtilt 460% (sweet) 464% (sour, tip)

Utilt 174%(standing) 159% (in air, sweet, tip) 168% (in air, sour)

Fsmash 66% (sweet, tip) 121% (sour)

Dsmash 97% (sweet) 99% (sour, tip) 59% (at edge, sweet) 60% (at edge, sour)

Usmash 117% 106% (in air, sweet, tip) 111% (in air, sour)

Nair 164% (sweet, tip of belly, or short hopped) 362% (sour) 117% (at edge, sweet) 285% (at edge, sour)

Uair 177% (standing) 152% (in air, sweet, tip) 153% (in air, sour)

Dair 139% (standing, sweet, tip) 159% (standing, sour, horizontal launch) 160% (in air, sour) 127% (in air, sweet, tip) around 33% (spike off stage)

Fair 147% (sweet, tip) 155% (sour) same for air

Bair 134% (sweet, tip) 158% (sour) same for air

NB 169% (front) 221% (back)

SideB miss never

SideB weak 156%

SideB strong 117%

UpB 106% both hits 133% second hit only

DownB untested

Dash 138%

Fthrow 201%

Bthrow 154%

Uthrow 147%

Dthrow 316%
I know most people dont use smashboards to discuss characters nowadays but I hope someone more knowledgeable may post an update version of these, specially since it seems revenge was buffed again in today's version update.
 

Wigglerman

Smash Ace
Joined
Aug 6, 2019
Messages
786
Location
Maine
I know most people dont use smashboards to discuss characters nowadays but I hope someone more knowledgeable may post an update version of these, specially since it seems revenge was buffed again in today's version update.
Making a chart for revenge kill % on all moves would be one of the more tedious things due to the fact it stacks and such. So you'd have to make a spread sheet for every bit of Revenge he can get. However even just getting hit once with a fairly weak move can make him kill 10-20% earlier on everything it seems. So just know if they are at 70%+ and you get a Revenge in, any of his major KO moves will likely do the trick (Sweet spot smashes, AlohlanWhip (either version, but depending on the stage doing the early one will be best regardless) and back or up throw (Again, stage and position dependent).
 

MA_DA_Oh

Smash Cadet
Joined
Jun 24, 2020
Messages
35
Making a chart for revenge kill % on all moves would be one of the more tedious things due to the fact it stacks and such. So you'd have to make a spread sheet for every bit of Revenge he can get. However even just getting hit once with a fairly weak move can make him kill 10-20% earlier on everything it seems. So just know if they are at 70%+ and you get a Revenge in, any of his major KO moves will likely do the trick (Sweet spot smashes, AlohlanWhip (either version, but depending on the stage doing the early one will be best regardless) and back or up throw (Again, stage and position dependent).
I see, thanks for the tips too, and sorry for the late reply. Do you think Revenge will be buffed in future patches? From my understanding his buffs seem to be focused on reach and damage though I admitedly have a bigger issue getting good using revenge compared to any other aspect of the moveset (I believe I'm getting there, though I couldnt do online much in recent months due being busier)
 
Top Bottom