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In a similar idea to frame data, are there any sort of measurements for length or distance?

Bean Yak

Smash Cadet
Joined
Nov 19, 2013
Messages
41
Location
Chicago, IL
NNID
Catman789
I recently saw M2K's frame data dump: http://clashtournaments.com/?p=637. This resource is great, and if you take the time to delve into this bible of knowledge on the game, your skills and knowledge will surely improve. Frames, which can sort of be seen as time, are good to know, but it also seems great to know distance.

Has anybody taken measurements of objects, movements, etc. in the game, using a standard unit, and recorded all of that data? I haven't seen anything of that nature, so I begin to question, would it even be possible to measure lengths in melee?

Basically, what I have in mind is that an object in melee is taken as a standard unit, say the height of mario's body, and everything else within the game is measured based on the unit of mario's body. We could find the length of hitboxes, stages, and blast zones. We could find the rate of a character's movement (length/frame). We could take this data and understand the game on a much deeper level, in the same way that some players learn the game using frame data.

I think it would be a great idea, but would it be possible to make distance measurements in melee?
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
Melee has an internal unit system. Someone (Strong Bad maybe?) wrote a post recently that quoted stage unit measurements from Magus420, but I can’t find the thread anymore.
 

Bean Yak

Smash Cadet
Joined
Nov 19, 2013
Messages
41
Location
Chicago, IL
NNID
Catman789
I found this list of data based on melee units, and it's okay, but there is so much more that could easily be measured. The numbers are also inconsistent and some of them are really ugly.
 
Last edited:

Alulim

Smash Apprentice
Joined
Jan 15, 2014
Messages
100
Location
Canada
Being incapable of using these 'melee units' in the actual game, I established visual cues on all stages besides FD in order to ideally space certain things.

For instance, Forward Short Hop Needle under the Middle to End of the platforms on DL allows me to land needles edgeguarding that hit Spacies right before the ledge if they attempt to illusion to sweetspot the ledge.
 
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