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Improved wavedash method

Xphooni

Smash Apprentice
Joined
Nov 25, 2018
Messages
91
I believe I have found a way to improve "wave dashing" in ultimate. My method seems faster (less landing lag and startup from what I can tell) as well as slightly better distance over the z-buffered method. I'm not super great at looking at frame data so I don't have exact numbers on frames but it seems about 4-6 frames faster than the z buffered method. Viability seems super character dependent so not super sure why it works but... The way you do it Is by using the auto short hop mechanic to buffer a fair or bair in the angle you want to go and cancel the fair/bair with a z-airdodge.
 
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