Hello, esteemed colleague and welcome to the Zero Suit Samus (Zamus) character subforum, where you can come to discuss techniques, combos and strategies for Zamus. You can also come here to express awe at Zamus' rocking tilts.
However, before you join us in extolling the virtues of this underused character, we have some warnings for the endeavouring Zamus main. Some... common misconceptions, if you will. Past users have been derided and turned away by simply not researching these misconceptions to their fullest extent. So, for your own sake, please take the following post seriously.
The following move sequences are not combos:
1. Dthrow to uair
Dthrow has very little lag, and uair is a fast aerial, so it is understandable to think that one would link into the other. However, this is simply not the case. Hitstun in Brawl is simply too short, and your opponent can easily airdodge long before you are anywhere near close enough to hit him. Maybe you can predict his airdodge, but that is a dodgy tactic.
Pun intended.
2. Dthrow to fair
Similar to the uair nonsense. You may think this would work where uair does not, because fair hits twice. I am sorry, but you think wrong.
No, really.
3. Dthrow to... anything
Face it. Dthrow actually sucks. ***. It does not combo into anything, and does not do much more than maybe, maybe present an opportunity to chase your opponent. Generally, though, trying to combo out of dthrow on skilled opponents is very, very silly. So, try all you want, just do not come crying to me when other Zamuses laugh at you. I warned you.
4. Fthrow chaingrab
So you can grab people out of the air right? And Fthrow tosses your opponent right into range of a dash grab, right? Well, kind of. Unfortunately, in the magical world of DI, midairs and air dodges, you cannot chaingrab most characters, and those that you can, you can only do so maybe once. May as well just use fthrow to get rid of people you have grabbed, since you really cannot do anything from a grab as Zamus. No really, you cannot.
Honestly, it is not like it makes her very different from 90% of the cast anyway.
5. Plasma Wire to Dsmash
No. No. No. This does not work. At low percents, your opponent recovers from spikestun too fast for dsmash to legitimately connect, and at high percents, Plasma Wire is techable. Furthermore, Plasma Wire is DIable. And before you tell me it is not, yes it is. Before you tell me you friend who can DI cannot get out, your friend cannot DI.
By association, there is no Plasma Wire/Dsmash infinite. It would be awesome if there were, but there is not. No, there is not.
Yes, I am sure.
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I suppose a general rule for you to keep in mind is that if you think it is a combo, it probably is not. Therefore, do not make a post saying it is. In this way, you'll find your time here on the Zamus boards a great deal more fun.
Thank you, and happy posting!
However, before you join us in extolling the virtues of this underused character, we have some warnings for the endeavouring Zamus main. Some... common misconceptions, if you will. Past users have been derided and turned away by simply not researching these misconceptions to their fullest extent. So, for your own sake, please take the following post seriously.
The following move sequences are not combos:
1. Dthrow to uair
Dthrow has very little lag, and uair is a fast aerial, so it is understandable to think that one would link into the other. However, this is simply not the case. Hitstun in Brawl is simply too short, and your opponent can easily airdodge long before you are anywhere near close enough to hit him. Maybe you can predict his airdodge, but that is a dodgy tactic.
Pun intended.
2. Dthrow to fair
Similar to the uair nonsense. You may think this would work where uair does not, because fair hits twice. I am sorry, but you think wrong.
No, really.
3. Dthrow to... anything
Face it. Dthrow actually sucks. ***. It does not combo into anything, and does not do much more than maybe, maybe present an opportunity to chase your opponent. Generally, though, trying to combo out of dthrow on skilled opponents is very, very silly. So, try all you want, just do not come crying to me when other Zamuses laugh at you. I warned you.
4. Fthrow chaingrab
So you can grab people out of the air right? And Fthrow tosses your opponent right into range of a dash grab, right? Well, kind of. Unfortunately, in the magical world of DI, midairs and air dodges, you cannot chaingrab most characters, and those that you can, you can only do so maybe once. May as well just use fthrow to get rid of people you have grabbed, since you really cannot do anything from a grab as Zamus. No really, you cannot.
Honestly, it is not like it makes her very different from 90% of the cast anyway.
5. Plasma Wire to Dsmash
No. No. No. This does not work. At low percents, your opponent recovers from spikestun too fast for dsmash to legitimately connect, and at high percents, Plasma Wire is techable. Furthermore, Plasma Wire is DIable. And before you tell me it is not, yes it is. Before you tell me you friend who can DI cannot get out, your friend cannot DI.
By association, there is no Plasma Wire/Dsmash infinite. It would be awesome if there were, but there is not. No, there is not.
Yes, I am sure.
-----------------------
I suppose a general rule for you to keep in mind is that if you think it is a combo, it probably is not. Therefore, do not make a post saying it is. In this way, you'll find your time here on the Zamus boards a great deal more fun.
Thank you, and happy posting!