Hm, I guess.
That just brings me to one last question...if you don't mind randomness in such regards like what counter-picks, Peach's random vegetable picks and things of that nature which just can't hope to be "controlled" in any shape or form bring to the table, where does one draw the line effectively?
I mean, it goes without saying that a large number of fighting games throughout history have had randomness about it. Even the venerable SSF2T had some completely random aspects that couldn't hope to be controlled (some combos would dizzy in 3 hits on a good day, but may never do such a thing on another try within the same round). Yet, those of us who played such games are/were able to wheel and deal in spite of such things.
I guess what I'm trying to get at is: "Might it be possible for Smash to become better suited to be able to better deal with those random elements?"
I suppose that question will have to wait for Brawl's release. But I'm just saying...what if the case was to arrive that, for instance, Peach was able to pull out Smash Balls out of the ground, at a least an interval of 1/225? That certainly would make for...a most interesting thing to consider, if it were indeed a real possibility.