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I'm starting to dislike tournament rules.

thesage

Smash Hero
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Wow. I know most tourney players believe the "soul" of the game is making it as balanced and fair as possible, but I guess you don't enjoy playing it at all.
Yes, we're obviously not having any fun while we devote countless hours to it...

The tournament rules evolved over time to be the best format for a tournament. Tournament matches are more for the thrill of whether you will win or lose. Outside of those matches, what rules you use in friendlies (even in tourneys) only matter if everyone agrees with them (the basic tournament ruleset is what people usually agree too). And if you're fine with the melee tourney rules then why are you mad? The brawl tourney rules will probably be different from melee (i can see games becoming 3 stock instead of 4 because everyone lives longer...).
 

Radical Dreamer

Smash Ace
Joined
May 14, 2007
Messages
827
Tournaments for some games actually do ban characters, including the following: Tekken DR, Street Fighter 2 Turbo, Street Fighter 3, Capcom vs. SNK 2, Guilty Gear XX series until Accent Core.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
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Umeå, Sweden
Talking about character bans is kinda not the discussion... We aren't actively trying to ban Zamus. It's just that it would be a **** shame if Sakurai didn't have the foresight to allow the user to switch to her at the beginning of the match (like how you can start as sheik in melee). To force you to have to use a smashball to transform into a character is extremely dumb and limiting EVEN by casual standards. It's way way way too bulky.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
You need to look at things different. Hyrule Temple isn't banned only because it's big. It's banned because once your opponent gets 100%, he'll camp in the bottom of the level. Also, delay of running away. The Bowser vs Bowser doesn't work. Say you're down a stock, your opponent will run away because he's ahead a stock and he'll just wait for time to run out. Guess what, you lose. That money you put down in tournament had nothing to do with your skill, your opponent just ran away.
If there were items it wouldn´t be a good idea to camp at the bottom of the level. Items appear more often on the top.
Mushroom Kingdom is banned because it's random. It has nothing to do with the switches. A giant bulletbill can appear off screen when your opponent (Like via a Marth tipper) will send you off screen. You didn't see it, but there was a bulletbill coming and he nerfed your double jump. Now you die at 20% (as Yoshi or something).
OMG you have to be such a noob not noticing a bulletbill!
 

MookieRah

Kinda Sorta OK at Smash
Joined
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Messages
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If there were items it wouldn´t be a good idea to camp at the bottom of the level. Items appear more often on the top.
LOL, you solve one problem with another problem! Grats :-P.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
LOL, you solve one problem with another problem! Grats :-P.
I not only like items, I also master them. If my opponent gets a baseball-bat, I will get it myself by beating the items out of him. No airwing is able to hit me (maybe once in 100 games on Coneria), Pokemon are not dangerous at all. The throwing of the ball it self seems more dangerous to me... my point is that mastering items and stages is a skill.
However I would understand if certain items would be banned. But only the ones, you can´t react on namely food-items and Bob-Omb since he CAN (like once in 200 games) explode when you´re charging a smash-attack.

BTW what´s wrong with exploding containers? I´ve played hundreds of hours with items and I can´t remember even one moment in which I was a victim of unavoidable contrainer-explosions. I can imagine many of you being killed by this little mouse-pokemon and breaking into a passion of tears.:laugh:
 

blayde_axel

Smash Master
Joined
Jul 4, 2007
Messages
3,038
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Baton Rouge, Louisiana
BTW what´s wrong with exploding containers? I´ve played hundreds of hours with items and I can´t remember even one moment in which I was a victim of unavoidable contrainer-explosions. I can imagine many of you being killed by this little mouse-pokemon and breaking into a passion of tears.:laugh:
...And that one time you're in a tournament with hundreds or thousands of dollars on the line, and that exploding crate spawns in front of you while you're charging a smash... you're going to say that's fair and not be pissed?
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
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Brickway
...And that one time you're in a tournament with hundreds or thousands of dollars on the line, and that exploding crate spawns in front of you while you're charging a smash... you're going to say that's fair and not be pissed?
Well, it would be silly to go into a tournament not prepared for something like that to happen. :p I'd be mad by any means of losing thousands of dollars. But I'd get over it. The fairness lied in the decision to play the match in the first place, if the potential for an exploding crate taking me out bothered me or I thought it was unfair, I wouldn't have joined said match.

But y'know, that's just me.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
...And that one time you're in a tournament with hundreds or thousands of dollars on the line, and that exploding crate spawns in front of you while you're charging a smash... you're going to say that's fair and not be pissed?
Wow, you´re spending so much money on tournaments? Well, I would be very angry but I wouldn´t blame the other player. I also would be angry if I lost to someone who didn´t know how to avoid the lava in the Metroid-Stage or the Airwings but it didn´t matter cause those stages had been banned.
 

blayde_axel

Smash Master
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Baton Rouge, Louisiana
Wow, you´re spending so much money on tournaments? Well, I would be very angry but I wouldn´t blame the other player. I also would be angry if I lost to someone who didn´t know how to avoid the lava in the Metroid-Stage or the Airwings but it didn´t matter cause those stages had been banned.
Well, basically, in the crate's case, you didn't lose because it was your opponent's fault, or because it was your fault. Because it wasn't your fault. It was a RANDOM occurrence in the game that just happened to happen at the time. So if you would have lost, though would not truly show who was the better player. Thus, you just may have been cheated out of who could have been your money.

BTW, yeah, there are tourneys with that much.
 

orintemple

Smash Lord
Joined
Sep 5, 2005
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Chicago, IL
Since some people still think it isn't a big deal, I'll take it to the extreme.

When money is on the line things HAVE to be as fair as the game can possibly be. People in real life KILL each other over money. It isn't some small deal. The Smash scene has gotten so big that tourneys do go for thousands of dollars sometimes. There are people that beat each other to near death for 10 bucks. While I doubt any Smasher is that obsessed with money, the fact is that it's possible and someone could go insane if they lose because a exploding capsule fell on their head and shoot up everyone in the tourney. The tourney holders need to be responsible to make sure stuff like that isn't going to happen.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
Well, basically, in the crate's case, you didn't lose because it was your opponent's fault, or because it was your fault. Because it wasn't your fault. It was a RANDOM occurrence in the game that just happened to happen at the time. So if you would have lost, though would not truly show who was the better player. Thus, you just may have been cheated out of who could have been your money.

BTW, yeah, there are tourneys with that much.
Cheating is done on purpose.
Does it determine the better player if like e.g. 40% of the game is banned?
In my point of view if someone wins a tournament like that he will be a very could player under certain circumstances. It´s like A FEW Formula One race drivers meet each other and only test their skills at a certain circuit. Nontheless they call themselves champions of the Formula One.:laugh:
 

blayde_axel

Smash Master
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Cheating is done on purpose.
Does it determine the better player if like e.g. 40% of the game is banned?
In my point of view if someone wins a tournament like that he will be a very could player under certain circumstances. It´s like A FEW Formula One race drivers meet each other and only test their skills at a certain circuit. Nontheless they call themselves champions of the Formula One.:laugh:
lol. I didn't mean HE cheated... I meant that you would FEEL cheated because of something random in the game...

Huh... never mind... let people play they way they play, I guess. Just learn why these tourney rules are set before you bash them.
 

Blackadder

Smash Master
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Guys...guys...
Look at you. Fighting...bickering...he whole tourny/casual scene never used to be like this. :(

Oh no wait. It did. ;)

As far as I'm concerned, tourny rules make a lot of stages more fun for me.
And I'm not even a tourny player.
I play with items off, and many banned stages I don't play, ect.

But still. I don't like some of the rules, so, and this is my little secret, I don't pay attention to 'em! :)
I just don't play them.
And you know...just not playing with them is fine. But I don't complain about something I don't play by. Tourny players like their rules, who are the casuals to try and change them?

The rules are fine as they are.
Your home rules are as well.

Play your own way, but don't hate the other. :)
And thus, the world was savededed. Ed.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
Huh... never mind... let people play they way they play, I guess. Just learn why these tourney rules are set before you bash them.
I do! But I can´t stand it if on the one hand someone thinks he´s so good but other hand he fears Pokeballs... I mean come on... it´s kinda pathetic.
To me many tourney-players are often really ignorant. They think there are only casuals and pros and the ones playing with items are casual of course. That makes me angry.:mad:
 

MajinSweet

Smash Journeyman
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Jun 13, 2007
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I do! But I can´t stand it if on the one hand someone thinks he´s so good but other hand he fears Pokeballs... I mean come on... it´s kinda pathetic.
It has nothing to do with "fearing" Pokeballs, its about Pokeballs taking the skill out of a match--which is the entire point of a competetive match. And before you try to argue this let me make something clear, Pokeballs=random luck factor, there isn't any other way around it. A higher skilled player could get 2 pokeballs for every one the other player gets but, he could still get out matched because his random pokemon could be much worse than the other players.

To me many tourney-players are often really ignorant. They think there are only casuals and pros and the ones playing with items are casual of course. That makes me angry.:mad:
Your the one being ignorant. Pros play with items too, just not in competitive play. And everyone knows that sometimes some casuals play with tourney rules.
 

Luke Groundwalker

Smash Lord
Joined
Jul 23, 2007
Messages
1,989
First off, I'm not a troll.

I've only played in 1 tournament for SSBM, but I've always adhered to tournament rules. I was never that big a fan of items, because they'd either be pathetically weak, or severely overpowered and unbalanced, compared to a similar game like Power Stone where most items are fairly balanced. I did like a few items though, like the Warp Star because it felt cool, and the Star Rod is pretty fun, and a few other fun items like Flippers, Bumpers, and sometimes the Barrel Cannon.

When I found out about certain levels being banned, that's when I felt like the game was being stripped down a bit. I didn't care that much about some of them, but levels like Big Blue and Mushroom Kingdom 1 were some of my favorites.

Regardless, I stuck to the tournament rules because my very favorite level, Poke Floats, and another level I really like, Rainbow Cruise, are legal. I just really like wacky levels, it takes some skill to adapt to them, and breaks up the monotony. I do like Final Destination for really intense matches, though; it's so dramatic how it's just you and your opponent, nothing more, nothing less, and the background is cool looking. Battlefield kinda bores me, but that's neither here nor there.

Seeing the updates for Brawl, however, I find that almost all of the new items look fun and most of 'em not too overpowered, and really hope the Warioware and Pictochat stages do not get banned, but it seems like New Pork City will get banned for sure; it's as big as the temple AND can one-hit ko people as part of a level feature, and Norfair will likely get banned, even though it seems to add a fun "King of the Hill" style of gameplay, and it seems like it could go either way with The Summit. Heck, even Skyworld might get the axe, and so help me God, I will be done with tournament rules forever if Shadow Moses gets banned.

What feels close to crossing the line for me is that a CHARACTER might be unplayable in tournaments. That might be the last straw for me. I agreed with items being removed because of the exploding containers, I begrudgingly agreed with levels being banned, I have no complaints with Wavedashing and other advanced techniques, but a character?

It feels like the fine line between making a game balanced and gutting everything is about to be crossed. I mean, hell, it's bad enough that a character might not even be usable, but Final Smashes will likely be unusable too, and I was excited that Brawl would have them, before I realized the Final Smash thingies would be items.

Heck, I'm beginning to see why they compare the tournament rules to removing Weapons from Halo 3; perhaps some items or levels might be unfair in some circumstances, but is it really worth stripping out the soul of a game to make things "fair"? I mean, couldn't we have just let some stages be choose able if neither player was using a character that could take advantage of a level's design, ie. Bowser vs. Bowser on Hyrule Temple?

Seriously, sometimes it feels like the people who decide the rules are like parents that want the best for their kids, but are a little too overprotective and a little too strict.
Welcome to the darkside, son.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
It has nothing to do with "fearing" Pokeballs, its about Pokeballs taking the skill out of a match--which is the entire point of a competetive match. And before you try to argue this let me make something clear, Pokeballs=random luck factor, there isn't any other way around it. A higher skilled player could get 2 pokeballs for every one the other player gets but, he could still get out matched because his random pokemon could be much worse than the other players.
If the skilled player is truly skilled, we won´t get hurt by the pokemon or at least he won´t take much damage. It´s better the match has a random factor to some degree than essential parts of the game are excluded just to elimate the random factor.
I have a perfect allegory for you:
In Pro Evolution Soccer 08 the referee makes mistakes. But turning the referee off would be stupid. Instead you can take advantage of this randocm factor and dive! Now imagine you know how to take advantage of the referee´s mistakes but there are people who say you play would casual. Yeah right...

Your the one being ignorant. Pros play with items too, just not in competitive play. And everyone knows that sometimes some casuals play with tourney rules.
You´re saying playing with items excludes competitive play, aren´t you? Well, I say banning much of the games content excludes REAL competitive play. Noone thought about banning items in Warcraft 3 though to some degree ther´re random, too.
 

P.E

Smash Apprentice
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Messages
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It has nothing to do with "fearing" Pokeballs, its about Pokeballs taking the skill out of a match--which is the entire point of a competetive match. And before you try to argue this let me make something clear, Pokeballs=random luck factor, there isn't any other way around it. A higher skilled player could get 2 pokeballs for every one the other player gets but, he could still get out matched because his random pokemon could be much worse than the other players.
If the skilled player is truly skilled, we won´t get hurt by the pokemon or at least he won´t take much damage. It´s better the match has a random factor to some degree than essential parts of the game are excluded just to elimate the random factor.
I have a perfect allegory for you:
In Pro Evolution Soccer 08 the referee makes mistakes. But turning the referee off would be stupid. Instead you can take advantage of this randocm factor and dive! Now imagine you know how to take advantage of the referee´s mistakes but there are people who say you play would casual. Yeah right...

Your the one being ignorant. Pros play with items too, just not in competitive play. And everyone knows that sometimes some casuals play with tourney rules.
You´re saying playing with items excludes competitive play, aren´t you? Well, I say banning much of the games content excludes REAL competitive play. Noone thought about banning items in Warcraft 3 though to some degree ther´re random, too.
 

MajinSweet

Smash Journeyman
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If the skilled player is truly skilled, we won´t get hurt by the pokemon or at least he won´t take much damage. It´s better the match has a random factor to some degree than essential parts of the game are excluded just to elimate the random factor.
I wanna see a human being dodge unknown on Yoshi's Story. Its pretty much impossible. Not to mention to other player can freely attack you while trying to avoid the Pokemon damage. So think about Blastoise on Final Destination. The only way to safely dodge it, would be to hang from a ledge. The other player can now force you onto the stage or get an easy edge guard.

I have a perfect allegory for you:
In Pro Evolution Soccer 08 the referee makes mistakes. But turning the referee off would be stupid. Instead you can take advantage of this randocm factor and dive! Now imagine you know how to take advantage of the referee´s mistakes but there are people who say you play would casual. Yeah right...
You already proved this isn't a random factor, you can manipulate it to your advantage. The player has no control what Pokemon will come out of the Pokeballs, or where a starman will appear. Not to mention a competitive sports game will of course have a different set of standards compared to a fighting game.

You´re saying playing with items excludes competitive play, aren´t you? Well, I say banning much of the games content excludes REAL competitive play. Noone thought about banning items in Warcraft 3 though to some degree ther´re random, too.
Yes, because we all know real competitive play involves Fox camping all day on Hyrule and waveshining people off of all the non-ledge levels. Your ignorance of the competitive scene is really showing, the things that were banned in SSBM were banned to promote competitive play and thats all there is to it. People don't wan't Fox to be the only viable character and no one wants a tourney where the best player doesn't win because Snorlax covered the whole stage with a giant hitbox.

You can make all the comparison to other games that you want, but it doesn't change the facts of the matter.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
Jesus Christ, if people really want these threads to at least be at a far lower level, why not making a sticky explaining why you DON'T HAVE TO FOLLOW THE TOURNAMENT RULES, and why the tournament rules are there, and THAT THE RULES OF THE GAME MIGHT CHANGE?

By the way, you've just lost the game.

****it.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
@MajinSweet: No matter what I say, I don´t think you´ll change your opinion. I just want to make clear that someone who plays with items, maybe does it because he thinks it makes it more interesting and more stratetic and that it´s an important part of the game.
That doesn´t mean that he´s not interested in comeptitive play. Maybe he has a diffrent definiton of "competitive".
If you stayed true to what you think about competitive play, you would have to ban all characters excepts one so that every player has the exact same change in every battle.

Concering the referee in Pro Evolution 08: It is random because sometimes he is in a bad mood and gives yellow cards for nothing. There is actually a bar which the players can´t see that always slowly moves from "strict" to "clement". All you can do is guess. In Smash Bros you can only guess where the item will apear, but it´s not completely random if you know the spots and where the last one dropped (it´s unlikely that many items drop on the same spot one after another).

BTW if you have luck all the time, it´s called skill.;)
 

MajinSweet

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@MajinSweet: No matter what I say, I don´t think you´ll change your opinion. I just want to make clear that someone who plays with items, maybe does it because he thinks it makes it more interesting and more stratetic and that it´s an important part of the game.
Items take away options for real strategy, I could post several reasons why--but then again I would like to see someone actually make an argument for it first.

That doesn´t mean that he´s not interested in comeptitive play. Maybe he has a diffrent definiton of "competitive".
Competitive means doing what it takes to win. Most people want clearly defined goals as to what winning is. With items, things get messy and you will see certain players just running around looking for easily abusable items. Other people will then drop out of the competitive scene after there hourly practice of advanced technique serves no use. See the problem here?

If you stayed true to what you think about competitive play, you would have to ban all characters excepts one so that every player has the exact same change in every battle.
No, because certain characters counter other characters and some characters have distinct advantages on certain stages. This goes hand in hand with player skill and taking out random luck. The player thats knows more about the game can exploit certain character match ups, and counter picks that the other player doesn't know about.

Concering the referee in Pro Evolution 08: It is random because sometimes he is in a bad mood and gives yellow cards for nothing. There is actually a bar which the players can´t see that always slowly moves from "strict" to "clement". All you can do is guess. In Smash Bros you can only guess where the item will apear, but it´s not completely random if you know the spots and where the last one dropped (it´s unlikely that many items drop on the same spot one after another).
How do you know there is a "bar" if you can't see it? Secondly what does this have to do with Smash? And actually I'm pretty sure that item spawns are in fact 100% random--meaning they have no set pattern. So a item has just as much chance of spawning in the same place twice, or one item spawning many more times than another.

BTW if you have luck all the time, it´s called skill.;)
If your lucky your lucky, If your lucky a lot, your lucky a lot.
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
what you think of my sig.!
One day I shall be admin, and then I shall come down with my flaming sword and destroy all spammers and violaters of rules, and they shall call me the Avenger, for I will delete, edit, warn, and ban the **** out of these infidels and enemies of order, all for the good of the forum. This is the prophecy of the Ending of All Spammers, and each evil mind with a will to spam fears this day, and shall run like cowards.....

Be warned, oh ye spammers, your reign shall not last, for thou art the scum of the internet.....
 

Teh Popo

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Tourney players believe that the "soul" of TOURNAMENTS is making it as balanced and fair as possible. I would like to see where you pulled this idea of us believing the "soul" of the game for us is making it as balanced and fair as possible.
Rather, I meant the "soul" of the proper way it should be played.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
Items take away options for real strategy, I could post several reasons why--but then again I would like to see someone actually make an argument for it first.
Simply because more variables means more thoughtfulness. You have to consider more things.
An Example with Ness vs Falcon. Ness: "my opponent - Falcon - has a star rod. I´m dashing towards him but stop right before and activate my Down-B so that his 3 stars heal me."
Falcon: "He thinks I´m gonna heal him... I guess he doesn´t expect me to throw the rod"
Not the best example but I hope you know what I am trying to say.
[/QUOTE]


No, because certain characters counter other characters and some characters have distinct advantages on certain stages. This goes hand in hand with player skill and taking out random luck. The player thats knows more about the game can exploit certain character match ups, and counter picks that the other player doesn't know about.
Then why are so many maps banned? If Fox abuses his speed and flees after hitting with his gun, you can simply avoid that by picking Fox or a faster character. It has nothing to do with random luck. The fleeing Fox player just uses his character attributes in a way the developers may not thought of. But who are you to ban such things? I really would like to hear your justification for banning stages.


If your lucky your lucky, If your lucky a lot, your lucky a lot.
That´s wrong! You seem to be the type of player that can´t handle lucky situations and is jealous of players who can. Example: You get a baseball-bat and you constantly try to hit your opponent so that you get an KO but you fail. In another match the other player gets one and throws it at you near the dead-end of a stage and you call him lucky. Technically both of you had the same luck but as you weren´t able to take advantage of your luck you only remember that he had luck.
You said that you think items appear completely random. If so, then noone can possibly have more luck than someone else on the long run. I´ve never been good at math but I know that for sure.
 

Witchking_of_Angmar

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Simply because more variables means more thoughtfulness. You have to consider more things.
An Example with Ness vs Falcon. Ness: "my opponent - Falcon - has a star rod. I´m dashing towards him but stop right before and activate my Down-B so that his 3 stars heal me."
Falcon: "He thinks I´m gonna heal him... I guess he doesn´t expect me to throw the rod"
Not the best example but I hope you know what I am trying to say.

That's 2 options. The same thing happens in the minds of competitive smashers, except that they have to think about a lot more possiblitys, hundreds, not just a few.



Then why are so many maps banned? If Fox abuses his speed and flees after hitting with his gun, you can simply avoid that by picking Fox or a faster character. It has nothing to do with random luck. The fleeing Fox player just uses his character attributes in a way the developers may not thought of. But who are you to ban such things? I really would like to hear your justification for banning stages.
Exactly, you can only pick fox to have a chance at winning. The only character faster than fox, c. falcon, doesn't have a projectile, so he still loses. Read AlphaZealot's thread, it's on the first page.



That´s wrong! You seem to be the type of player that can´t handle lucky situations and is jealous of players who can. Example: You get a baseball-bat and you constantly try to hit your opponent so that you get an KO but you fail. In another match the other player gets one and throws it at you near the dead-end of a stage and you call him lucky. Technically both of you had the same luck but as you weren´t able to take advantage of your luck you only remember that he had luck.
You said that you think items appear completely random. If so, then noone can possibly have more luck than someone else on the long run. I´ve never been good at math but I know that for sure.
If you constantly go for a KO, you're an idiot. Yes, there's minor skill in using items, but it's mostly common sense that you won't be landing a home run if your opponent has any sense.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104

That's 2 options. The same thing happens in the minds of competitive smashers, except that they have to think about a lot more possiblitys, hundreds, not just a few.
Oh man, did you really think I would list all possibilities? A competitive smasher without items has to think about more things than a casual player. But a competitive smasher with items has to consider even more because there are more possibilites. Is it so hard to understand?:psycho:

Exactly, you can only pick fox to have a chance at winning. The only character faster than fox, c. falcon, doesn't have a projectile, so he still loses. Read AlphaZealot's thread, it's on the first page.
The point is: why do you ban a map for that? The other player could use Fox, too. There´s nothing random about this tactic.



If you constantly go for a KO, you're an idiot. Yes, there's minor skill in using items, but it's mostly common sense that you won't be landing a home run if your opponent has any sense.
It was just an example. Think of a sword instead or whatever.
 

ihavespaceblondes

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The point is: why do you ban a map for that? The other player could use Fox, too. There´s nothing random about this tactic.
That's the problem. It FORCES the other player to choose Fox when his opponent chooses Hyrule. If you choose any other character on that stage, and your opponent chooses Fox, you will lose. That completely limits the game by forcing every player to be able to play Fox just in case someone chooses Hyrule.
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
Oh man, did you really think I would list all possibilities? A competitive smasher without items has to think about more things than a casual player. But a competitive smasher with items has to consider even more because there are more possibilites. Is it so hard to understand?:psycho:
No, using the item is always the best option, so you can rule out all non-item options. That leaves you with a few ways to use the item, as opposed to all the other options you have when fighting without items.


The point is: why do you ban a map for that? The other player could use Fox, too. There´s nothing random about this tactic.
Because it limits the game to one character. Also, if one person mains fox, yet the other person sucks with him, and the fox main counter picks Hyrule, he has a huge advantage because although he can't get an instawin by camping, he is much better with Fox. This would force every person to be good with Fox, and as he is the best character, many people would just switch to him as a main. This limits the character variety greatly.




It was just an example. Think of a sword instead or whatever.
The same thing applies. It's easy to use an item.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
That's the problem. It FORCES the other player to choose Fox when his opponent chooses Hyrule. If you choose any other character on that stage, and your opponent chooses Fox, you will lose. That completely limits the game by forcing every player to be able to play Fox just in case someone chooses Hyrule.
I know that, of course. But I´d like to hear MajinSweet opinion on that since he justifies the ban of items because of its random factor.
Btw actually this "broken strategy" is avoidable. Turn on the items and turn of the time limit. Just an idea (I know tournaments have to have time limits if they even have one in real life;))
 

Witchking_of_Angmar

Smash Lord
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Slowly starting to enjoy my mothertongue again. :)
I know that, of course. But I´d like to hear MajinSweet opinion on that since he justifies the ban of items because of its random factor.
Btw actually this "broken strategy" is avoidable. Turn on the items and turn of the time limit. Just an idea (I know tournaments have to have time limits if they even have one in real life;))
If the time limit was off, the battle would last forever; it would never end.

And just because items are banned because they are random, doesn't mean all stages have to have a random factor to be banned.
 

Tony_

Smash Ace
Joined
Jul 29, 2007
Messages
793
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Great Falls, Montana
So I heard banning maps for things skilled players can't play around aren't really good.

You might as well ban Brawl altogether. All stages are going to have some sort of hazard this time around.
 

5150

Banned via Administration
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The point is: why do you ban a map for that? The other player could use Fox, too. There´s nothing random about this tactic.
because its the DEFINITION of a broken map where only 1 character is viable.

you are an idiot go back to freshman class of high school and relearn your physics son cuz gravity isnt a hoax
 

DarkDragoon

Smash Champion
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Dec 19, 2007
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LordDarkDragoon
So I heard banning maps for things skilled players can't play around aren't really good.

You might as well ban Brawl altogether. All stages are going to have some sort of hazard this time around.
Wait!
Day changing into night in the background of the new battlefield counts as a hazard?
Temporary blindness at night D:!
^_^ Study before saying things next time.
If it looks like all the stages but Battlefield will have a gimick, then chances are that either
A) All stages save Battlefield are gone.
B) All stages except those with minor things(The Eldin Bridge's King Hog dude, for example) and none at all will be banned.
 
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