San: Supplementary Link thanks to @LordWilliam1234
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They're something fun to brighten up the website. It's not just my opinion either, I do at least try to ask mains of a character before making the image what their opinion is if I don't know as much as I like about a character (so yes, I asked a couple of Ike mains).Curious about what goes into the bar graphs.
Like, is it kinda roughly haphazard, or is there some kind of logic behind it? Its the defence and recovery ones for Ike that are confusing me.
Site itself is really well done, just those bars are distract me, lol.
Thank you for your hard work.They're something fun to brighten up the website. It's not just my opinion either, I do at least try to ask mains of a character before making the image what their opinion is if I don't know as much as I like about a character (so yes, I asked a couple of Ike mains).
It's subjective, but not the main focus of the website.
I received an overwhelmingly negative response to the visual redesign, so I changed it again to something easier on the eyes. I think it's improved a lot.
A late hitbox is when a move changes after a certain period of time has passed. For example, nair loses 3 damage on the late hitboxes.Hello!
Sorry if this is a really dumb question! Looking at frame data could someone explain what the difference is between Nair and Nair (Late)?
http://kuroganehammer.com/Smash4/Ike
Their glossary doesn't really explain the term and i couldn't find anything searching google.
Thank you so much for answering! I really appreciate it!A late hitbox is when a move changes after a certain period of time has passed. For example, nair loses 3 damage on the late hitboxes.
You can't charge most moves, the hitboxes are just designed to change.Thank you so much for answering! I really appreciate it!
I think i'm still a little confused. So charging a move does more damage. Makes sense! So, how does hitbox frames for Nair differ? For example in Ike's hitbox frames for Nair on this link.
Nair Hitbox Active: 12-21
Nair (Late) Hitbox Active: 22-27
I see. Thank you for explaining!You can't charge most moves, the hitboxes are just designed to change.
So for nair, from frames 12-21the move does 9%, but from 22-27 the damage changes to 6%. There is only a late hit if hitboxes have changed properties during a move.
Can Ike have more weight on his graph? His total survivability is around Ganondorf/Charizard.
I think I had it labeled footsies+ half-grappler half-zoner. This is also fine since (melee) zoning can be seen as part of the footsies.What does Footsies/Half-Grappler mean?