Orange Chris
Smash Rookie
Name|Value|Ranking
Weight|105|9th
Gravity|.103|20th
Fallspeed|2.05|16th
Wavedash|26.8|24th
Dash Dance Length|16.55|27th
Friction|0.08|10th
DACUS|37|7th
Jumpsquat|5 frames
SH-FF Airtime|25 frames
Frame = 1/60 of a second. It's the smallest unit of time the Wii recognizes.
Angle is the trajectory the attack sends your opponent. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle; it is interpreted as 45° unless the opponent is grounded AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Use Shell's Knockback Calculator to calculate it yourself.
Weight-Dependent Set Knockback (WDSK) means the knockback scales with weight, but not with the opponent's damage
Hitlag is the freeze frames both players experience when an attack connects.
Hitlag Multipliers change this value.
- Shielding players' hitlag is is unaffected by this multiplier; it is represented in parentheses.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
FAF (First Actionable Frame) is the first frame Ike can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ike's opponent can act first.
- This is represented by 4 values for Aerial Attacks: Late, Early, Autocancel, and Aerial.
Angle is the trajectory the attack sends your opponent. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle; it is interpreted as 45° unless the opponent is grounded AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Use Shell's Knockback Calculator to calculate it yourself.
Weight-Dependent Set Knockback (WDSK) means the knockback scales with weight, but not with the opponent's damage
Hitlag is the freeze frames both players experience when an attack connects.
Hitlag Multipliers change this value.
- Shielding players' hitlag is is unaffected by this multiplier; it is represented in parentheses.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
FAF (First Actionable Frame) is the first frame Ike can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ike's opponent can act first.
- This is represented by 4 values for Aerial Attacks: Late, Early, Autocancel, and Aerial.
- Late represents the advantage if Ike lands immediately after hitting their shield
- Early represents doing the aerial immediately during a short-hop, then fastfalling asap
- Autocancel is when Ike lands the first frame possible without incurring landing lag
- Aerial assumes Ike doesn't land before he can act from the air
Jab 1|Jab 2|Jab 3
Attack|Hitboxes|Next Jab|FAF
Jab 1|3-4|11|17
Jab 2|3-4|8|18
Jab 3|8-12|-|36
Hitbox|Damage|Angle|BKB|WDSK|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Body/Arm|4|65|1|20|100|Yes|4|3|-10
Hand|4|70|1|20|100|Yes|4|3|-10
Damage|Angle|BKB|WDSK|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
3|65|0|30|100|Yes|4|3|-11
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|6|3|361|45|100|Yes|0.9x|4(5)|4|-18
Hilt|7|3|361|45|100|Yes|1.1x|5|5|-18
Sword|6|3|361|45|100|Yes|0.9x|4(5)|4|-18
Tip|5|5|35|45|100|Yes|0.7x|2(4)|4|-17
Full Speed|Slow
Hitboxes|FAF
16-19, 20-22|45
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Shoulder/Arm|12|6|361|50|75|Yes|0.9x|6(7)|7|-20
Hilt|14|7|361|50|75|Yes|1.1x|7|8|-20
Tip|10|10|361|50|75|Yes|0.7x|4(6)|6|-20
Sword|12|6|361|50|75|Yes|0.9x|6(7)|7|-20
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Shoulder/Arm|9|4|361|20|75|Yes|0.9x|5(6)|6|-17
Hilt|10|5|361|20|75|Yes|1.1x|6|6|-18
Tip|7|7|35|20|75|Yes|0.7x|3(5)|5|-17
Sword|9|4|361|20|75|Yes|0.9x|5(6)|6|-17
Full Speed|Slow
Hitboxes|Arm Intangibility|FAF
9-14, 15-21|9-21|35
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Hilt|14|7|85|40|110|Yes|1.1x|7|8|-17
Body/Arm/Sword|12|6|85|40|110|Yes|0.9x|6(7)|7|-17
Tip|10|10|75|40|110|Yes|0.7x|4(6)|6|-17
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Hilt|11|5|90|25|110|Yes|1.1x|6|6|-13
Body/Arm/Sword|10|5|90|25|110|Yes|0.9x|5(6)|6|-12
Tip|8|8|80|25|110|Yes|0.7x|3(5)|5|-12
Up|Side|Down
Hitboxes|FAF
11-13|36
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Hip/Shoulder|13|6|361|35|95|Yes|0.9x|6(7)|7|-16
Hilt|15|7|361|35|95|Yes|1.1x|8|8|-16
Sword|13|6|361|35|95|Yes|0.9x|6(7)|7|-16
Tip|11|11|35|35|95|Yes|0.7x|4(6)|6|-16
Full Speed|Slow
Hitboxes|FAF
14-16|27
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Shoulder|12|6|70|20|95|Yes|0.9x|6(7)|7|-4
Hilt|14|7|270|35|95|Yes|1.1x|7|8|-4
Arm/Sword|12|6|70|20|95|Yes|0.9x|6(7)|7|-4
Tip|10|10|60|20|95|Yes|0.7x|4(6)|6|-4
Hitboxes|FAF
25-31|68
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Shoulder/Arm|19|9|70|50|90|Yes|0.9x|8(9)|10|-31
Hilt|22|11|70|50|90|Yes|1.1x|11(10)|11|-32
Sword|19|9|70|50|90|Yes|0.9x|8(9)|10|-31
Tip|16|16|80|50|90|Yes|0.7x|5(8)|9|
Hitboxes|FAF
30-35|67
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Hip/Arm|22|11|361|45|100|Yes|0.9x|9(10)|11|-26
Hilt|25|12|361|45|100|Yes|1.1x|12(11)|13|-26
Sword|22|11|361|45|100|Yes|0.9x|9(10)|11|-26
Tip|18|18|35|45|100|Yes|0.7x|6(9)|10|-25
Name|Hitboxes|Next Attack|FAF
Dsmash 1|12-15|16-39|40
Dsmash 2|11-15|-|47
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|14|7|140|30|100|Yes|0.9x|6(7)|8|-22
Hilt|16|8|140|30|100|Yes|1.1x|8|9|-22
Sword|14|7|140|30|100|Yes|0.9x|6(7)|8|-22
Tip|11|11|150|30|100|Yes|0.7x|4(6)|6|-23
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|13|6|40|35|115|Yes|0.9x|6(7)|7|-27
Hilt|15|7|40|35|115|Yes|1.1x|8|8|-27
Sword|13|6|40|35|115|Yes|0.9x|6(7)|7|-27
Tip|11|11|30|35|115|Yes|0.7x|4(6)|6|-27
Full Speed|Slow
Hitboxes|FAF|Landing Lag|Autocancel
7-13, 14-18|40|9/18|<4, >35
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|12|65|40|90|Yes|0.9x|6(7)|7|-1,-19,-24,-24
Hilt|14|65|40|90|Yes|1.1x|7|8|±0,-18,-23,-23
Sword|12|65|40|90|Yes|0.9x|6(7)|7|-1,-19,-24,-24
Tip|10|55|40|90|Yes|0.7x|4(6)|6|-1,-19,-24,-24
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|10|55|25|90|Yes|0.9x|5(6)|6|-2,-13,-18,-18
Hilt|11|55|25|90|Yes|1.1x|6|6|-3,-14,-19,-19
Sword|10|55|25|90|Yes|0.9x|5(6)|6|-2,-13,-18,-18
Tip|8|361|25|90|Yes|0.7x|3(5)|5|-2,-13,-18,-18
Full Speed|Slow
Hitboxes|FAF|Landing Lag|Autocancel
17-20|47|13/26|<4, >37
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|13|361|20|105|Yes|0.9x|6(7)|7|-5,-5,-16,-21
Hilt|16|361|20|105|Yes|1.1x|8|9|-4,-4,-15,-20
Sword|13|361|20|105|Yes|0.9x|6(7)|7|-5,-5,-16,-21
Tip|10|35|20|105|Yes|0.7x|4(6)|6|-5,-5,-16,-21
Full Speed|Slow
Hitboxes|FAF|Landing lag|Autocancel
7-9|36|9/18|<5, >29
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|15|361|30|100|Yes|0.9x|7(8)|8|±0,-18,-17,-19
Hilt|17|361|30|100|Yes|1.1x|8|9|±0,-18,-17,-19
Sword|15|361|30|100|Yes|0.9x|7(8)|8|±0,-18,-17,-19
Tip|12|35|30|100|Yes|0.7x|4(7)|7|+1,-17,-16,-18
Full Speed|Slow
Hitboxes|FAF|Landing Lag|Autocancel
9-14, 15-24|41|12/24|<9, >34
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|13|70|40|100|Yes|0.9x|6(7)|7|-4,-20,-21,-23
Hilt|15|70|40|100|Yes|1.1x|8|8|-4,-20,-21,-23
Sword|13|70|40|100|Yes|0.9x|6(7)|7|-4,-20,-21,-23
Tip|11|60|40|100|Yes|0.7x|4(6)|6|-4,-20,-21,-23
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|15|75|45|100|Yes|0.9x|7(8)|8|-3,-13,-14,-16
Hilt|17|75|45|100|Yes|1.1x|8|9|-3,-13,-14,-16
Sword|15|75|45|100|Yes|0.9x|7(8)|8|-3,-13,-14,-16
Tip|12|65|45|100|Yes|0.7x|4(7)|7|-2,-12,-13,-15
Hitboxes|FAF|Landing Lag|Autocancel
16-17, 18-30|44|12/24|<5, >37
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|14|270|25|100|Yes|0.9x|6(7)|8|-3,-12,-16,-18
Hilt|17|285|25|100|Yes|1.1x|8|9|-3,-12,-16,-18
Sword|14|270|25|100|Yes|0.9x|6(7)|8|-3,-12,-16,-18
Tip|12|270|25|100|Yes|0.7x|4(7)|7|-2,-11,-15,-17
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
Body/Arm|9|361|10|100|Yes|0.9x|5(6)|6|-5,-12,-16,-18
Hilt|10|361|10|100|Yes|1.1x|6|6|-6,-13,-17,-19
Sword|9|361|10|100|Yes|0.9x|5(6)|6|-5,-12,-16,-18
Tip|7|361|10|100|Yes|0.7x|3(5)|5|-5,-12,-16,-18
Animation|Duration
Start|14
Charging|0-199
Attack|Hitboxes|Armor|FAF
Uncharged/Partially Charged|11-14,15-18|Heavy(200) 5-10; Light(80) 11-14|50
Fully Charged|11-26|Super, 1-26|50
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Top 2|10*|13|80|60|100|No|6*|6*|-32*
Tip|10*|13|270|60|100|No|6*|6*|-32*
Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
10*|13|80|60|100|No|6*|6*|-32*
Fully Charged
Hitbox|Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag
Middle|50|200|0|80|80|No|1.5x|19
Top|50|200|80|80|80|No|1.5x|19
Bottom|50|200|0|80|80|No|1.5x|19
Animation|Duration|Jump-cancelable|Attackable
Startup|9
Charge|0-149
Dash|17|3-17|1-17
Move|Hitboxes|FAF|Ledgegrab
Attack|2-3|35|7
End|-|15|2
Un/Partially Charged
Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
7-12|7|70|40|130|Yes|1.25x|6(5) - 8(7)|5-7|(-28) - (-26)
Fully Charged
Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag Mult|Hitlag|Shieldstun|Shield Adv.
23|15|70|50|90|Yes|1.25x|11(9)|10|-24
Damage|Angle|BKB|KBG|Clank|Hitlag|Shieldstun
4|361|0|0|No|4|3
Damage|Angle|BKB|KBG|Clank|Effect
50|75|300|0|No|Paralyze
Main|Falling|Landing
Attack|Hitboxes|Ledgegrab|FAF
Main|18, 20-21, 22-29, 30-37, 46-57, 64+|65|--
Landing|1-4|--|37
Active|Hitbox|Damage|Angle|BKB|WDSK|KBG|Clank|SDI Mult.|Hitlag Mult.|Hitlag|Shieldstun
18|Bottom Front|6|91|120|60|100|Yes|0.5x|0.5x|2(5)|4
18|Bottom Back|6|78|120|60|100|Yes|0.5x|0.5x|2(5)|4
18|Top Back|6|80|105|55|100|Yes|0.5x|0.5x|2(5)|4
18|Top Front|6|91|105|55|100|Yes|0.5x|0.5x|2(5)|4
20-21|All|2|87|100|50|100|No|0.5x|0.5x|1(3)|2
22-29|All|2|87|60|30|100|No|0.5x|0.5x|1(3)|2
30-37|All|2|85|38|19|100|No|0.8x|0.5x|1(3)|2
46-57|All|2|270|20|10|100|No|1x|0.5x|1(3)|2
64+|All|3|270|80|0|100|Yes|1x|1x|4|3
Damage|Angle|BKB|KBG|Clank|Hitlag Mult.|Hitlag|Shieldstun|Shield Adv.
6|60|50|100|Yes|0.5x|2(5)|4|-29
Attack|Intangibility|Counter-able|Hitboxes|FAF
Counter|6-11|6-23|--|60
Slash|1-6|--|4-7|37
Damage|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
10*|35|50|62|No|6*|6*|-27*
Grab|Active|FAF
Standing|7-8|31
Dash|11-13|40
Pivot|10-11|36
Throw|Weight-Dependent?|Hitbox(Damage)|Release|FAF
Forward|No|7(2)|9|21
Back|No|16(2)|17|35
Up|Yes|25(2)|27|51
Down|No|36(2)|40|60
Throw|Damage|Angle|BKB|KBG
Forward|4|55|55|105
Back|4|48|60|100
Up|4|88|70|135
Down|4|60|70|60
Full Speed|Slow
Hitboxes|FAF
20-22|110
Hitbox|Damage|Angle|BKB|KBG|Clank|Hitlag|Shieldstun
Sword|9|270|20|80|Yes|5|6
Tip|7|270|20|80|Yes|3|5
Animation|Intangible|FAF
Roll|4-19|32
Spotdodge|2-18|28
Move|Intangible|Ledge Occupancy|FAF|Hitboxes
<100%
Stand|1-30|1-34|35
Roll|1-30|1-40|50
Attack|1-21|1-42|56|23-25
Jump|1-15|1-15|16
>100%
Stand|1-55|1-44|60
Roll|1-56|1-54|80
Attack|1-37|1-50|70|41-43
Jump|1-19|1-19|20
Attack|Damage|Shield Damage|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
<100%|8|1|361|70|50|No|5|5|-27
>100%|10|1|361|70|50|No|6|6|-26
Throw|Item|FAF
Forward|10|26
Back|11|26
Up|11|26
Down|8|24
Dash|6|40
Move|Intangible|FAF|Hitboxes
Stand|1-21|30
Roll|1-21|36
Attack, Facing Up|1-25|50|16-18, 23-25
Attack, Facing Down|1-32|50|19-21, 31-32
Attack
Damage|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun
6|1|361|80|50|No|5|4
Last edited: