Oh, I should be able to pitch in-
...
Ussi will handle th-
*facepalm*
fine
Oh,well i need MU info on this characters:
Marth-Snake-Falco-DiddyKong-Peach-Meta-Pikachu-Mr.G&W-Samus-Ike-
Marth - zoning battle. You want to either stay out of Marth's range or be inside boxing Marth as Marth can't box with Ike. The key to beating Marth is getting him to commit to the wrong option as while he can cover pretty much anything besides getting juggled, he commits hard to what he does. Baiting DS is so nice as its a free follow if you bait correctly, you bait by getting him to DS your jab cancels. When recovering you always want to DI up when you get countered otherwise you'll never make it back.
Snake - get Snake in air, juggle him. Fair > dair true combo too
Falco - Don't get grabbed, don't die before 140%
Diddy Kong - Have pretty good banana (item) control. Don't get caught up in Diddy's momentum and just jab and nair a lot.
Peach - space aerials, Peach is an aerial pinata if she decides to float against you
Metaknight - you don't
Pikachu - jab space nair, use fair. Don't get grabbed and Pikachu has some gimping gimmicks so care for those.
Mr. G&W - space, walk a lot, G&W isn't really mobile horizontally so spacing fair/nair is pretty simple.
Samus - don't get spiked and learn his spam pattern.
Ike - bthrow > dair at the ledge is a true combo