Kirk
Smash Champion
Pretty much what I said except worded differentlyIke's infinite only works if Wario has wasted his DJ and you catch him in the air, and why would you be landing grabs on Wario anyways? Good Wario's are a pain to grab, and a lot of times it's flat out not worth it even trying to go for a grab release setup since it leaves you open.
Ike's range is the biggest obstacle Wario has to face, but it is not very hard to bait an attack from Ike, dodge it through either an airdodge or weaving away, and then punishing Ike while he is still lagging. Wario is great up close, and he doesn't have too much trouble getting past your range with an airdodge and landing a move. Once you get caught in one of his Combos, Ike has a hard time getting out.
Killing Wario can be a pain, he is one hard to hit sucker and missing a Smash attack can cost you big if he dodges it or punishes after the attack is over. He, on the other hand, is fast and hard hitting with his kill moves. Combine that with how well he can gimp, and it's not too uncommon for Ike to be in trouble even in the 60% range.
Basic Summary: Ike has more range than Wario, both in the air and on the ground. He's also not too bad at killing when his moves do hit, and getting a grab release can guarantee a kill at certain %'s. Ike can also punish approaches with a well timed counter, making you think twice before you attack with something.
Wario is a lot faster that Ike, both in his attack speed and his aerial DI. Wario is also a lot more flexible than Ike, being able to not only approach through attacks with airdodges, but by also retreating from danger with airdodges. His shield pressure is superb, with Dair and Chomp as notable moves, and he is a character that is hard to shake off once he starts going.
I would rate it as 4 : 6 for Ike like Kirk stated earlier (Meaning Wario has the advantage).
And did my post like slip by everybody or something? No one commented or anything...I wanted to know if you guys agreed or not lol xD