If your with in Ike's range you can get punished easily. Ivy's fast moves are on it back side or short ranged. Ike's second jab probably has as much range ans Ivy's Ftilt or more. No one ever approaches Ike with projectiles do you know why? because it puts them at a disadvantage. If the best use of razor leaf is to get close to Ike then I am tempted to say it is a non factor.
ivy's dtilt comes out in
about 4 frames, ftilt in about 8. that isn't slow, and they are disjointed. not sure about the range comparison between ike's jab and ivy's ftilt though.
i see what you are saying about projectiles though. but you are trying to compare razor leaf to like...falco's laser. they serve different purposes. look...you say razor leaf is too slow to bother ike yet too fast for ivysaur to follow up with?
ivysaur can indeed follow up. i'm not the only one being "thickheaded" and "stupid" here.
Will you stop saying this? PT mains have been told countless times that it can't happen your just being thickheaded and stupid now.
that punishing with a leaf can't happen? well that'd be the ONLY option because, as you've said, ftilt has lots of range and good pushback on shields. i didn't say the leaf would be a GOOD option, just the only one. ivy would have to reset its spacing there. i'm not completely sure of what you are referring to or calling me stupid for. maybe i'm even stupider then, eh?
anyway, so running shield is the best approach for like...half of the cast lol. so let's say ivysaur dashes in with a shield, outside jab range. what is ike's best option here? jab twice to hit the shield with the second? maybe jab cancel it into a grab? full hop retreat fair? you'll just hit the shield and zone yourself backwards, closer to the edge (or let ivysaur back away from the edge, depending).
OoS Ivy can SH nair/uair/fair (similar to ike's fair, but with less range), grab, bullet seed, jab, dtilt, dsmash (which isn't very good lol) and vine whip, so keep that in mind.
i mean, i see that the retreating fair is not very punishable, all ivy can do is toss a leaf out afterward, maybe try a dash grab or chase a little bit so ike isn't as far away, but the fair won't accomplish much if it just hits my shield.
ike doesn't automatically have an advantage when someone is in range of his sword lol. otherwise he wouldn't be middle of mid tier.
Fsmash OoS is a favorite of the best Ike out there right now. His Utilt and Nair can be used OoS as well. Hell jab, grab, and Bair are probably enough since they are all great moves.
fsmash OoS just sounds like a mindgame to me. whatever you hit the shield with shouldn't have so much ending lag that you get hit by the fsmash! utilt sounds nice, iirc it comes out faster than his other two tilts. utilt could be nice if the opponent is directly above you for some reason...i can't think of why any of the three pokes would want to do that though.
I have no idea what afaik is but you probably don't,
lolwut it means as far as i know. why would i use an acronym i don't know...
You can't just air dodge aether and get out this is only if your hit with the first hit of aether. You have to SDI out of it if that doesn't happen and Ike can follow your DI with aether. I never said Ike was edge guarding with aether though I said that all of Ivy's forms of edge guarding that you listed leave her open to aether and a death at 0%.
so what you are saying is air dodging right after the first hit? i mean, i've air dodged near the apex before and avoided the final spike hit, so idk. and my bad, i misread it as ike trying to edgeguard ivysaur. in that case, i guess if ivy gets spiked by the last hit it'll die, although ike will as well if you aren't anywhere near the edge. naturally, edgeguarding ike right below the edge isn't too smart a thing to do.
You make it sound like charizard is going to be reacting to Ike's shield with rock smash... I don't think umbreon meant just roll to get around he probably meant to roll around his moves.
eh, well he can. the rock comes out really quickly. no frame data here but once the rock is out, the hitbox is there as well. it has to be in single digit frames though.
If your above Ike then your in place for aether. If your air dodging like an idiot trying to get away then Ike can just have his way with you. The way you describe PT's options they all just seem to get very predictable.
true about the aether. and how is ike going to have his way with charizard though? ike's aerials aren't particularly quick, i'll just air dodge if i see you wind up some kind of attack. that doesn't seem idiotic to me!
FYI FD is probably Ike's worst starter but thanks for striking that. That just leaves Ike with most likely striking yoshi's and having a choice from BF and the 5th stage which ever it is. BF is Ike's best stage so you trying to make it there in order to avoid being chain grabbed won't work out to well. Ike has a great platform game with his Uair covering entire platforms forcing you to shield (if you roll or spot dodge you'll just get hit) this can shield poke as well. BF also makes Ike's aether a lot safer (which can do up to 24%) Ike can chose to land on platforms the floor or the ledge depending on where he is. If your on the top platform your a very easy target for this and its pretty much guaranteed to hit as it shield pokes very easily, since its a multi hit move you can't spot dodge or roll either.
that's interesting. why is FD a bad stage for ike? no platforms for usmash to use and the opponent has more angles of approach?
BF also helps out Ike's recovery and it might be enough to cancel out charizard FT edge guard because he could throw aether very far into the stage.
mmmm maybe but i don't think ike's
pingas sword is as long as max ft.
Anyways with out the chain grab its probably 60-40 Ike to 65-35
that's what you think eh? but what about the fact that...okay, ike has a good spacer in jab. but it's not unavoidable. squirtle can really rack up damage quickly if it slips by your defenses even once.