loled hard at umbreon.
@arturito
ivy can gimp ike. bair is very very annoying. ivy can string a few of them together to safely pressure ike, and then immediately tether. ike can't really hit ivy most of the time either, he'll lose a lot of vertical from it and risk dying. ivysaur's nair can spike, and then tethering immediately after will make it hard for ike to use that ledge. ivy has far from a guaranteed gimp, but possible, ESPECIALLY if you have to use your double jump beforehand. regardless, ivysaur can pretty safely harrass ike off stage and get a good amount of chip damage in, at worst. bair works against aether and quick draw too.
ivysaur can smash stick the leaf and tilt stick it. the tilted one travels slower, so ivysaur can follow up right behind it by at least putting itself in a better position to space. sh razor leaf to grounded razor leaf is faster than two normal leafs, and is a hassle for ike. he'll have to put his shield up or roll or something. sure he can powershield but by then, ivysaur will be in a better spot than it was before. that's what razor leaf is all about here. with the range and speed ivysaur has on his other attacks, you cannot simply dismiss razor leaf as easily powershielded. it's true, but what kind of OoS options does ike have? jab's the only thing he can really use, and we've already gone over the fact that ivy has a variety of safe moves that aren't in ike's jab range. it's not like ike's going to consistently punish ivy for razor leafing lol. ivy, however, will be able to put itself in a better position and maybe even get an attack in on ike's shield (many of which are safe). ike isn't in auto-lose position from razor leaf, but he is in a worse spot than he was without the leaf. you cannot dismiss it as useless in this matchup.
and yeah, as cris said, the 1-3 for bullet seed number was not just for one stock. different ivysaurs will use bullet seed differently and more or less frequently, but it IS a big factor in this matchup. it really makes up for ivy's lack of solid damage output on anything that isn't nair (which is really solid against ike at close range btw), ftilt, and the power moves. bullet seed is actually pretty safe in some circumstances, usually when the opponent is busy doing something else, hurtboxes are overlapping, or the opponent is above ivysaur.
but hey, if the opportunity does present itself for 3 bullet seeds in one stock, why not?
at low percent, ivysaur's uthrow/dthrow (moreso uthrow) definitely does give ivy an opportunity to bullet seed. read the di and use it below them. ike cannot air dodge it since it's continuous, so you'd probably have to hit ivy before it can use bs. and ike doesn't like trying to hit people below him. it isn't guaranteed but it's one of ivy's most solid setups, behind a nair. i wonder if b reversaling bs actually has a use.
couldn't ivy like...di ike's jabs UP and then bullet seed out of hitstun? naturally this is at mid-high percents so ivy is hit into the air...and it seems to me that ike's jab cancel into grab can be interrupted by a bullet seed. jab lock is just asking for a bullet seed.
when's that tourney? we've got something in kansas city late december, the midwest championships in mid january, and a large ks tourney in late february.
about charizard
zard's fly sweetspots the ledge, but only near the last half of the attack. it's not a problem, zard can just wait a bit to use it to get the sweetspot. zard has like...10 frames of super armor before the attack, none during. it's like ike's aether, basically.
zard's dair looks like it's disjointed sometimes. it's really weird, but i can see it hitting ike out of aether's apex. but i've hit an ike out of aether with zard's fsmash, which was kind of surprising. i think ike's sword hit zard during SA frames or SOMETHING...but i'm not even sure that fsmash has SA because i don't use it all that much lol. also, zard's ftilt is disjointed throughout the whole tail, although i'm not sure of how useful it is against aether. flamethrower is really easy to use on aether. ike will have to di out back offstage, and aether again or something...at which point zard can react accordingly and keep pressuring ike near or off the edge. and ike does NOT want to be there against charizard, his fair, bair, dair, and rock smash are extremely dangerous for ike. not sure about how rock smash would fare against aether, but the sword would "smash" the move's first hitbox. if zard uses it as ike prepares to go up, he might get hit by the chunks, i haven't really tried it.
one point i want to make that i don't think the ikes know is that ivy's ftilt has more range than its dtilt.
anyway, about squirtle since i haven't commented on it, i think. ike won't have an easy time of grabbing squirtle for that grab release. he can di backward from the jab if ike wants to jab cancel it into a grab. ike has mediocre grab range, squirtle can di his aerials to hit a shield and immediately back off with that air speed. and squirtle's speed will annoy ike a lot. if squirtle is anywhere above, below, or behind ike, he won't have an option quick enough before squirtle can do something or just avoid what ike will do. jab's the only thing that can straight up contend with squirtle. even then, squirtle's ftilt has range similar to ike's jab and is like...1 frame slower lol.
ike HAS to stay grounded against squirtle imo. if he's in the air trying to space with fair or something, squirtle can just read that as soon as ike prepares to do so, jump, air dodge the incoming attack, and then hit ike with any of his really quick aerials. or run as close to under ike as possible to do something. soo yeah. grab release to fair is a big boon for ike (i STILL haven't seen a vid of it >:[ ) but it doesn't suddenly make this a big advantage. ike still suffers from a lack in options in all situations that aren't ground v ground, ike facing squirtle.
arturito, how are you di'ing squirt's dthrow in your experiments? sdi and regular di opposite the trajectory? since the attack's trajectory is already diagonal.