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Fixed.Just move on. I'm sick of discussing Ike match-ups because they always result in flaming, posts that talk about how everyone is better than Ike, and "omg this character doesn't matter" posts from people who only care about their own characters when Ike players need info.
Uh... What? I wasn't trying to undermine you or anything... o_OColaya, what you just did is exactly the bull**** I'm sick and tired of. Don't marginalize my comments again.
I'd like to see one of these "OMG this character doesn't matter post"
can we talk about a character that matters now?
To the first part, I'm not necessarily singling out the Ike board. It happens everywhere. I've discussed PT, so far, on the Ness board, the Lucas board, the Wolf board, and here, and a few others on the PT board itself, and each and every single time, someone has to go, "___ beats PT because PT is not a good character/worse than our character." It's annoying because that logic makes virtually no sense. I am aware that it happens to Ike as well, but that doesn't mean we need to go back and forward with it. Yes, I am also aware that PT players do it to others, but really, except for the Wolf board, none of these PT discussions end remotely well.Most of the Ike boards are very open to other characters being better than them I've actually argued for days against some match ups where people don't think we do as bad.
The talk about everyone thinking there better than PT also affects Ike a lot. Hell even the PT boards think it with squirtle with the only reason being omg we're faster than you.
Try discussing match-ups for the Ganon boards sometime, even the FALCON boards look down on us.To the first part, I'm not necessarily singling out the Ike board. It happens everywhere. I've discussed PT, so far, on the Ness board, the Lucas board, the Wolf board, and here, and a few others on the PT board itself, and each and every single time, someone has to go, "___ beats PT because PT is not a good character/worse than our character." It's annoying because that logic makes virtually no sense. I am aware that it happens to Ike as well, but that doesn't mean we need to go back and forward with it. Yes, I am also aware that PT players do it to others, but really, except for the Wolf board, none of these PT discussions end remotely well.
To the second part, I'm not sure what you meant to say here. Literally, I'm reading that the **** that gets said about PT affects Ike, but I'm not sure if you just mean "____ is better than PT/Ike." I do believe that Squirtle's speed does help him out, but I'm 95% sure that I've been on "neutral" with this match-up, before the grab thing came into play. I'm probably at 55:45 Ike now, which is the same I say for Ike vs. Jigglypuff, as both match-ups are very, very similar from the aerials to the grab-release -> aerial follow-up thing. The main difference is Jigglypuff's famed aerial combat vs. Squirtle's much better ground attacks... but the point I'm trying to make here is that there will naturally be things that both sides believe help them out in fights, which has been provided for the most part so far. I'm just getting tired of extremely stupid comments, like the one I just quoted.
Sorry for outbursting. I just hit a limit out of nowhere.
I hope you aren't talking about me, because I am a PT main (and have been for several months) I just haven't changed my settings. I've seconded Ike since I got the game I have far more experience in this matchup than you do.*holds back from flaming*
Maybe a PT main would like to tell him how dumb he is.
Not enough range to get in after a retreating fair, not enough speed, means we outspace you easily.So ftilt, dtilt, jab, bair, nair, and uair aren't fast? Hmmm...
Or Ike could just retreating jump over it and reset position, making it so that if Ivy camps, he gets fatuiged, which gives Ike the edge. As for the rest of that....feh, not worth my time.Every projectile is easily blocked if you use it in a way that it can be easily blocked, and if you block it and Ivy spaces it right, then she can run in and grab him. Ike can't approach Ivy, all she has to do is stand still, you don't even have to use razor leaf. bair would not be used against and fair and it's faster anyway.
We don't have any solid frame data, but i tested last night, and just by sight alone it was easy to tell which was faster, I had my friend ftilt repeatedly and me fsmash repeatedly, and fsmash comes out slightly faster and recovers a good deal faster. Both of us agreed it was a significant difference.Tell me, what are the frames for Ivy's fsmash? I could not find anything on the PT boards.
1. You assume that Ike's attacks are all perfectly defendable and punishable, well why not Ivy's attacks then too? [Crisimitation]LIEKOMGIKECANHASDODGEPSANDTHENJABTHE****OUTOFIVY100-0[/Crisimitation]. It's a logical fallacy.You said that ivysaur didnt have the speed to keep up with ike's range and movibility
Which is worng, because you can airdodge/spotdodge/perfect shield/outspeed anyone of ikes ranged options, and then punish with one of ivys fast moves like any tilt,bullet seed, nair or uair
Please stop saying "ZOMG IKE CAN AVOID RAZOR LEAF IVY GETS FATIGUED IKE HAS THE ADVANTEGE !!ONE!!!11LOLOL"... and please note that avoiding razor leaf can put you on a bad position
And squirtles usmash is stronger than zards, so if you get hit by it you will die sooner than if you get hit with charizard's.. but squirtles is kinda slow and charizards is pretty fast( starts before frame 10).. anyway squirtle is still dangerous because hydroplaning... forward hydroplaning is too good
I'll take your word for it then. Ivy's fsmash can probably punish a Ike's whiffed ftilt then. Of course saying you have super good reflexes or predicted it.We don't have any solid frame data, but i tested last night, and just by sight alone it was easy to tell which was faster, I had my friend ftilt repeatedly and me fsmash repeatedly, and fsmash comes out slightly faster and recovers a good deal faster. Both of us agreed it was a significant difference.
I'm happy you actually have a competent Ike in that video. Just wow though in the first match o_o... jabs > Lucas lol.. (assuming they are in reversed order)looks like you haven't posted anything yet about the Lucas match up, so please watch this fights before you say anything
Silver (Ike) vs APC (Lucas) 3
Silver (Ike) vs APC (Lucas) 2
Silver (Ike) vs APC (Lucas)
APC (Lucas) VS Silver (Ike)
All non-tether grabs are frame 6.Squirt's jab, ftilt, utilt, and grab are all faster than Ike's jab.
Ike's jab cancel was new to meI'm happy you actually have a competent Ike in that video. Just wow though in the first match o_o... jabs > Lucas lol.. (assuming they are in reversed order)
I recommend everyone watching those videos, they are good matches.
Frame 3 and other ways to interrupt the jab are with ... faster jabs (Zss, squirtle, falco, fox) or various other moves (grenade, bullet seed, both come out on frame 1)All non-tether grabs are frame 6.
Ike's jab is frame 4.
And I'm 99% sure that the only way to interrupt Ike's jab is with invincibility.
I don't think they INTERUPT (minus grenade). They can hit before jab but not during.Frame 3 and other ways to interrupt the jab are with ... faster jabs (Zss, squirtle, falco, fox) or various other moves (grenade, bullet seed, both come out on frame 1)
You are a ****en moron. It doesn't matter if you use both characters frequently your still stupid.I hope you aren't talking about me, because I am a PT main (and have been for several months) I just haven't changed my settings. I've seconded Ike since I got the game I have far more experience in this matchup than you do.
From what see you underestimate PT a lot. Squirtle shouldn't have to kill Ike onstage, he can gimp him and kill him offstage with dair and fair. At close range Ike stands no chance against Squirtle. Squirt's jab, ftilt, utilt, and grab are all faster than Ike's jab. Squirtle can string together fthrows at low percentages. Ike has a big range advantage, and can keep Squirtle from approaching a lot. Squirtle is really light and can be killed quickly if Ike lands the right attack. Due to Ike's heaviness Squirt may not be able to get Ike's percent high enough to kill before he fatigues.
Ike outranging Ivy matters little because Ivy's ranged moves are much faster. Like I said before Ivy can camp Ike and there is little Ike can do. Ivy's bair can keep Ike at bay. Any screwup past, say, 60% can be punished with a lost life; and any screwups before that can easily get you to around 60%(bullet seed). Ivysaur has plenty of safe moves she's a defensive character. Only advantage I can see is air game for Ike
A couple of Charizard's moves have good range, speed, and power. Rock Smash can rack up damage quick. Flamethrower can throw Ike off his game. Offstage Charizard is a monster and Ike has a pretty sorry recovery. If Ike get Zard in the air he can keep him there for a while which is really dangerous considering Ike's strength. It's also not hard for Ike to edgeguard Zard, and Zard's slow and predictable recovery can lead to a dtilt death.
Air dodging spotdoding and perfect shields don't make you faster. Not trying to insult you but please make more sense.You said that ivysaur didnt have the speed to keep up with ike's range and movibility
Which is worng, because you can airdodge/spotdodge/perfect shield/outspeed anyone of ikes ranged options, and then punish with one of ivys fast moves like any tilt,bullet seed, nair or uair
Please stop saying "ZOMG IKE CAN AVOID RAZOR LEAF IVY GETS FATIGUED IKE HAS THE ADVANTEGE !!ONE!!!11LOLOL"... and please note that avoiding razor leaf can put you on a bad position
And squirtles usmash is stronger than zards, so if you get hit by it you will die sooner than if you get hit with charizard's.. but squirtles is kinda slow and charizards is pretty fast( starts before frame 10).. anyway squirtle is still dangerous because hydroplaning... forward hydroplaning is too good
How ever your eye can not see when the hit box comes out. Especially at normal speeds. Ivy's Fsmash is still the unsafe move. I don't think anyone denied it being faster in the first place.We don't have any solid frame data, but i tested last night, and just by sight alone it was easy to tell which was faster, I had my friend ftilt repeatedly and me fsmash repeatedly, and fsmash comes out slightly faster and recovers a good deal faster. Both of us agreed it was a significant difference.
No we don't agree and ussi said nothing about that. He said she could punish a wiffed Ftilt and anyone can do that because this means it missed Ivy completely with out the Ivy doing anything. Meaning you suffer from no lag at all.Ok, so we agree on ivys fsmash punishing ikes ftilt possible, but hard...
If ike can powershield razor leaf, ivy can powershield ike's moves; thats what i mean, and ike's jab wont help a lot because bullet seed interrupts the jab combo...
razor leaf is somewhat laggy, but never as much as ike's attacks ( excluding fair, and that one comes out slowly)
I went and tested this and Ivy can not BS out of Ike's jab. If the Ike holds the A button then Ivy can't do anything.Thats why some people say that this game sucks, the lack of hitstun lets people attack even when you are jab comboing them... and bullet seed being a 1-2 frame move... well...you know
Those vids are great, that ike player is a lot better than ... me (yes i play with ike sometimes, its pretty fun, and i love when i do "la jugada de ike" )
Please dont turn this a brawl vs melee discussion because of my post