Brinzy
Godfather of the Crimean Mafia
Is Frame 15 when the attack comes out at the very, very top? That would make it even longer for the rest of the move.
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Pound's hitbox comes out on the 7th frame from my own personal info and Ike's fair on the 18th... Jigg's Fair comes out on the 4th I believe and Jigg's bair on the 5th. Huge difference.*sigh* I don't see how having to use Ike's second best move and relying on the Ike not knowing pounds range is "gold" but w/e.
Sure, where from Chicago is he?edit: illinialex if you live in chicago you should go play kirk, that way you can respect some Ike's whose faces you know.
That is an argument but the fact is that Jigglypuff has much faster moves in the air and so an Ike thinking he has great defense can be stuck in the fetal position if he isn't weary.Yes but the move doesn't actually start up to high. plus isn't the jigs air dodging like ryko said? Don't know if the scenario changed but if so seeing a move coming while your preforming an action doesn't matter. It's like saying o everyone can see a speed hug coming when your opponents back is towards the ledge. Doesn't matter if you see it coming its still going to work.
Nair pretty much dominates a Jigglypuff if she just tries to approach in foolishly. But if she's cautious and smart about approaching, it shouldn't be the end of the world. It can't be punished that well but it isn't gamebreaking, although it is a major strategy for Ike.ok so if the Ike doesn't know whats coming he'll get owned big surprise what happens if he does though?
edit: we're talking about Nair in the scenario I described.
Wait what? I have not said that. Pound isn't that smart if you are going for a fast approach, it has a hitbox on 7, so its slower than all aerials but it generally goes through the start of the htiboxes of Ike's attacks.what are these tools? So far I've heard Ike not knowing pounds range and air dodging getting owned by Nair are gold.
edit: this foolish approach is what you called gold a few posts back. Ryko said you could use Nair and it would hit.
Maneuverability and speed. *facepalm* did you not read what I just typed?what are these tools? So far I've heard Ike not knowing pounds range and air dodging getting owned by Nair are gold.
edit: this foolish approach is what you called gold a few posts back. Ryko said you could use Nair and it would hit.
edit2: fair is 3 frames slower than Nair I don't know why that is such a big difference. plus its safe on shield.
oh ok. that wasn't clear to meedit: we're talking about Nair in the scenario I described.
Ouch... I do not want a flame war.Maneuverability and speed. *facepalm* did you not read what I just typed?
I mean really, why do even bother posting? You only make the Ike boards look bad. You're an embarrassment, and I hope to hell that you never pick up Jiggs because, to be quite honest, you'd make me feel ashamed to represent her.
Stop trying.
LOL. You remind me of all those insanely annoying commercials. Anyway, back to the matchup.....^LOL
I'm Little England and I approve this message
Umm yes you did. I also see a lot of answers and just being shield and punish even if they make it trough Ike's range.Mind if I use some of this for my guide Rykosheet? I'll credit you and you're giving me gold here.
Do you mind elaborating on maneuverability and speed? We kill you at 30% if I say that do I get to respond everything from here as *face palm* stop trying? If I'm an embarrassment well then thats to bad for them.Maneuverability and speed. *facepalm* did you not read what I just typed?
I mean really, why do even bother posting? You only make the Ike boards look bad. You're an embarrassment, and I hope to hell that you never pick up Jiggs because, to be quite honest, you'd make me feel ashamed to represent her.
Stop trying.
I can;t even understand you. What is it you want to say??Umm yes you did. I also see a lot of answers and just being shield and punish even if they make it trough Ike's range.
lmao.you know ryko... Ike has no reason to approach either. If jigs doesn't build up damage fast then I would just wait the clock out and land a jab on her when theres 10 seconds left.
First of all Burrito, you have to realize, pound kills jab so unless Jigglypuff is stupid enough with 10 seconds left to be sitting on the ground right next to Ike when you never approached her all game and she didn't either, I doubt this is going to happen.lmao.
Do us all a favor and play a good jigglypuff.
oh and hay ryko.
It sounded to me like you denied calling air dodging and pound gold. So I went and quoted the part where you said it.Wait what? I have not said that. Pound isn't that smart if you are going for a fast approach, it has a hitbox on 7, so its slower than all aerials but it generally goes through the start of the htiboxes of Ike's attacks.
The difference between fair and nair is nair keeps its hitbox forever and although it is still slow, its great used defensively.
You can't shield while in a jab animation. Thats showing how foolish you are. A Jigglypuff is not gonna pound a shield against an Ike, or in general.It sounded to me like you denied calling air dodging and pound gold. So I went and quoted the part where you said it.
I've played a good jigs and there is only 1 Ike main who thinks this is close to a neutral match up just because I'm the only one posting right now doesn't mean I'm crazy.
edit: And shield owns pound what happens after that?
Maybe you didn't see thatIke can barely shield and punish Jigglypuff if Jiggly does full jump fairs past
Ike's shield. Like once Jiggly is crouching next to Ike in his shield, what can he do?
Lol what. You don't approach with pound unless A). The opponent is in the air and likely to try to attack or B) they are already committing to attack and pound is used as punishment.Could we stick to one move? Ike has an answer to everything jigs has, switching the moves to say o this doesn't work because in reality we are doing this isn't a good way to do things.
I didn't actually mean spam jab in the last 10 seconds of of the match I meant land a jab in the last 10 seconds of the match but I only said that because ryko made it sound like Ike had to approach.
If jigs is trying to approach with Fair then we just hit her back with out own before she gets into our space. If she tries to approach with pound then you use a shield and then jab her.
maybe you didn't see thisMaybe you didn't see that
If she tries to approach with pound then you use a shield and then jab her.
Maybe you didn't see this:maybe you didn't see this
Therefore, how are you going to just magically shield a pound?Lol what. You don't approach with pound unless A). The opponent is in the air and likely to try to attack or B) they are already committing to attack and pound is used as punishment.
You can't just say you would shield a pound when you are already using an attack, thats extremely foolish. You're arguments are just getting weaker and weaker.
What?? I said if you already commit to a jab, which Ike's are fairly prone to do, you pound through. And you don't want to fair a shield that much, you can safely punish an Ike with smart bairs and some fairs but trust me, Jigglypuff is good against Ike's jabs.I really didn't see that
anyways how are you going to magically pound when your using Fair?
This. You're arguing like the Jigglypuff will make a mistake so you can punish it so its a proof that Ike can punish Jigglypuff.Meh. 55-45 in my experience. Ike has power but jiggz has more speed and can combo the **** out of ike. Pound breaks through everything and rollout can punish smash charges(if there are any ikes that do that).
And burrito, by your explanations of jiggz approach methods, no. You haven't played good jiggz.
He said rollout is useful to punish a bad Ike who charges smashes. Its possibly the most effective or one of the most effective moves in the game at doing so.I am only going by ryko's gold against Ike plus I think we got lost along the way so please tell me how jigs are supposed to approach. Also I always hear rollout being more useless than taunt but incase jigs starts using roll out Ike just has to charge QD it will either results in jigs being hit or both moves canceling.
.... Let say, an ike starts to charge eruption. Hoping that I'll attack during the frames he has super armor. A good jigglypuff would start to charge rollout. Rollout is infinite, so I can just wait till you use it and attack you before you can do anything about it. The same goes for smashs.I am only going by ryko's gold against Ike plus I think we got lost along the way so please tell me how jigs are supposed to approach. Also I always hear rollout being more useless than taunt but incase jigs starts using roll out Ike just has to charge QD it will either results in jigs being hit or both moves canceling.
Yeah it really won't. And even if you turn around, he should be able to shield it by the time you get back to him so its a null game at best for Jigglypuff.Jiggs can change direction in Rollout anyway. QD only goes straight. We can turn around twice, once to get out of your range, the second time to hit you.
But this situation is stupid and won't happen.
Exactly. Rollout's really only other uses are tech chases and bad opponents (I know I'm forgetting a few but I'm overgeneralizing). I don't really believe Ike has an advantage at all..... Let say, an ike starts to charge eruption. Hoping that I'll attack during the frames he has super armor. A good jigglypuff would start to charge rollout. Rollout is infinite, so I can just wait till you use it and attack you before you can do anything about it. The same goes for smashs.
Jigglypuff wont just spam rollout at ike in a predictable manner, unless your trying a mindgame or your extremly desperate for killing power.
Listen. Just trust me. Ike doesn't have a holy **** advantage on jiggz.