SaltyKracka
Smash Lord
Putting it as 70-30 Ike is laughable. One of the things about this match is that neither character wants to be in grab range of the other (especially Ike), and a good Ganondorf will stay away from the ledge unless he's trying to kill you.I honestly fail to see how anyone could see it has 55-45 only. Care to explain your insight a bit more? Because Ike is beating Ganon in Range in both ground and air attacks, Power (KOing moves wise at least, fairly sure about % wise as well), and for the most part attack speed as well as ground movement speed. Their recovering abilities are roughly the same, leaning towards a slight edge for Ganon in distance (would take a comparison in fall speed and aerial movement speed to known for sure), Edgeguarding and not being edgeguarded are both leaning towards Ike's favor (4 Spikes + Range > 2 Spikes + Wiz Foot for edgeguarding, Aether with the threat of being spiked if going for the Dair > Mini-teleport grab if too close thanks to Ike's Dair disjointedness for not being edgeguarded)
Ganon has stronger, longer combos, but Ike's are easier to pull out if you count Jab combos. Ike's combos are easier to DI out of, Ganon's are easier to avoid the initial start. Ike also has his grab releases, including the rather deadly ledge air-release -> walk-off Fair. Ike will make it back no problem, Ganon will get sent to his dead zone fairly quickly. Both have good OoS options, slight lean towards Ganon's favor thanks to Dair out of shield. Any other major weaknesses for either one of the two, the other can't capitalize on (like not having projectiles/ways to deal with projectiles)
I see it as 65-35 Ike, possibly 70-30 if I underestimated Ike's ability to grab Ganon by the edge. It would need testing to see how often Ike can pull off A->Grab or A->AA->Grab in the right spot. 60-40 if you can prove something I have over looked that's worth a lot in Ganon's favor. I really see few areas where Ganon has a big advantage, compared to the number of areas Ike has the big advantage.
In addition, nobody mentions approaching here. It's understandable because neither character really has to approach, but I'm going to give the defensive advantage to Ganon here not because of range or speed or anything like that, but because he punishes all of Ike's approaches much harder than Ike can punish his. (Assuming he's a good G-dorf and doesn't just run in like an idiot with Choke or Wizkick).
I'd really have to say that because Ike is essentially a better version of Ganondorf and has the same general set of weaknesses, it's probably about a 60-40.