Kirk
Smash Champion
I approve of this picture.
That, and Ganon's Dtilt is amazing.
That, and what everyone else already said. :o
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I approve of this picture.
No, it just means that Ganon and Greil are the same person from different universes. And they're so very MANLY, the sheer MANLINESS shines through the universal divide to imbue Ike with some of their shared MANLINESS.True but think about it.
Both are powerful, both are slow whether it may be running or walking. Ganon's old while Ike's young. Both can use swords (but Ganon prefers not to). *insert other dumb reasons here*
And that's why Ganon is Ike's father and Marth is the mother.
I'm pretty sure Ganon wouldn't get killed by the Black Knight. Warlock Punch can defeat any blessing by some pansy goddess, provided he sits there and waits for it to hit XDNo, it just means that Ganon and Greil are the same person from different universes. And they're so very MANLY, the sheer MANLINESS shines through the universal divide to imbue Ike with some of their shared MANLINESS.
Ganon flies away!And the Black Knight has like, 35 Speed and 45 Def. Ganon would get double Luna'd. XD
.....did u guys get the yoshi write done yet i would like to see it, i saw somethin about punishing eggz.
It's well known that Sakurai hates Ganon's recovery.I'm not sure what's been said about Ganondorf, but...
Just a little fun fact... xD If you're at low %'s, you're standing at the edge, and then Ganondorf Up B's and grabs you, you'll get sent back a bit, but you can ftlit him after he does that little hop off of you during the explosion part of the Up B grab...
Lol, I have to try that next time I play a Ganon. I wonder if you can DTilt spike...I'm not sure what's been said about Ganondorf, but...
Just a little fun fact... xD If you're at low %'s, you're standing at the edge, and then Ganondorf Up B's and grabs you, you'll get sent back a bit, but you can ftlit him after he does that little hop off of you during the explosion part of the Up B grab...
Not going to be happening. The hug sends you far enough that you won't be able to do it in time.Lol, I have to try that next time I play a Ganon. I wonder if you can DTilt spike...
I see it as they are alike like you said, but Ike has:I dunno, 65/35 seems pretty steep to me. The characters are pretty alike, though I think Ike has a slight advantage due to his Ftilt and Fair, as well as Aether which can make you harder to gimp than most.
Well as awesome as a d-tilt spike would be, an f-tilt would be the next best thing to do IMO. Good range and could kill if Ganon has enough damage.Not going to be happening. The hug sends you far enough that you won't be able to do it in time.
A2Zomg said "stale", not "stall".
Ike's Jab is going to lose a whole lot of it's power during this match-up, it won't be a viable kill move.
Last I checked, Nidtendofreak didn't classify as a Ganon main.
I see it as they are alike like you said, but Ike has:
1) Range in both ground and air
2) Attack Speed (for once. >_>)
3) Small edge in power
4) Minimal fear of being gimped (at least compared to all of those other characters with projectiles or can go far off the stage with quick attacks and still make it back)
5) Superior Edgeguarding
6) A grab release which can send Ganon into the dead zone fairly quickly, depending how fresh Fair is.
7) The usual jab combos
While Ganon has.
1) Tech pwnage if Side B connects
2) Ganoncide when in the lead/really far behind in the same stock % wise
3) Tech Pwning with Side B and follow ups
4) The ability to fly like Superman randomly
5) Wiz Foot Canceling
6) Did I mention the things he can do following up his Flame Choke? They are a really big thing after all.
And they both have:
1) Killer Spikes (Ike has more, Ganon's is slightly stronger)
2) Ways to take down the opponent with them
3) Big Dead Zones >_>
4) Aerial -> Ground attack combos at low %s
Unless I'm missing something, Ike simply has more going for him from what I can see. Ganon Side B and their follow ups help him a lot and keep the match up from being harder for him, but there are a lot of things he can't answer well that Ike can throw at him.
While that is true, I personally don't find them equal at all. Maybe it is due to my lack of skill as Ganon, but I think hitting Ike's Nair is MUCH easier than hitting with a Ganon Dair, which makes getting the combos that follow much easier for Ike to pull off than Ganon.4) Aerial -> Ground attack combos at low %s
Hate to ask but what is OoS?F-smash OoS is too good.
Dair, Dtlit, Aether, and the tip of Ike's Eruption spikes (not really useful at all)Quick question: Don't really have time to make a real post as the library is closing, but what re Ike's 4 spikes. I see Dair, Dtilt, and Aether. (I forgot about Aether in the last post *doh*)
OoS=Out of Shield, Out of State, I even saw Off of Stage just before.or out of state.
:DGood news! The busy (real life things) I was working on are practically over, so starting tomorrow I can devote more time to this (Excellent!).
As for the Ganon pic, it will be removed as soon as the article is up.
:D
And even though you said Jiggs for #23, I say otherwise.
As far as I know, Ike has two spikes while Ganon has three. Aerial Wizard Kick, Stomp and his anti aerial Gerudo spike.I see it as they are alike like you said, but Ike has:
1) Range in both ground and air
2) Attack Speed (for once. >_>)
3) Small edge in power
4) Minimal fear of being gimped (at least compared to all of those other characters with projectiles or can go far off the stage with quick attacks and still make it back)
5) Superior Edgeguarding
6) A grab release which can send Ganon into the dead zone fairly quickly, depending how fresh Fair is.
7) The usual jab combos
While Ganon has.
1) Tech pwnage if Side B connects
2) Ganoncide when in the lead/really far behind in the same stock % wise
3) Tech Pwning with Side B and follow ups
4) The ability to fly like Superman randomly
5) Wiz Foot Canceling
6) Did I mention the things he can do following up his Flame Choke? They are a really big thing after all.
And they both have:
1) Killer Spikes (Ike has more, Ganon's is slightly stronger)
2) Ways to take down the opponent with them
3) Big Dead Zones >_>
4) Aerial -> Ground attack combos at low %s
Unless I'm missing something, Ike simply has more going for him from what I can see. Ganon Side B and their follow ups help him a lot and keep the match up from being harder for him, but there are a lot of things he can't answer well that Ike can throw at him.
I have plenty knowledge of Ike, considering I fight a Ike main almost everyday, he's no joke either.And wtf? Jab isn't exactly one of our killing moves. It seems to me as though you have little/no knowledge of Ike whatsoever.
Ike has 4. D-air, d-tilt, tip of eription and Aether.As far as I know, Ike has two spikes while Ganon has three. Aerial Wizard Kick, Stomp and his anti aerial Gerudo spike.
I'd give this match-up a 55:45, slightly in Ike's favor. Basically because Ike has a easy time comboing Ganon, that and Ganon has just a bit more defense on him while Ike's faster.
Jab still isn't a kill move. It can lead to kills (jab cancel -> f-tilt for example) but it isn't a kill move.I have plenty knowledge of Ike, considering I fight a Ike main almost everyday, he's no joke either.
Ike has 4. D-air, d-tilt, tip of eription and Aether.
Combos don exits for Ike. We just have a chain of hits that occur due to bad DI. I sya 60-40 Ike's favor.
It can still happen. We'll reverse Aether if you're high enough or low enough and Aethercide if we're in that situation. Both will happen if the situation calls for it. We can't just want to do a reverse Aether at will, it just happens when it needs to happen.A Aether spike would be pathetically hard to set up.
Ike still can't combo though. Ganon has more combo-like "combos" than Ike does.By "combos", I didn't mean actual combos.
Not really.A Aether spike would be pathetically hard to set up.
Ganon can't really combo either..It can still happen. We'll reverse Aether if you're high enough or low enough and Aethercide if we're in that situation. Both will happen if the situation calls for it. We can't just want to do a reverse Aether at will, it just happens when it needs to happen.
Ike still can't combo though. Ganon has more combo-like "combos" than Ike does.
Same with Ike. Ours are somewha situational too. All I can think of are N-air->jabs(jab-cancel-> throw, d-throw->Aether if bad DI occurs and u-throw-> Read DI->U-airGanon can't really combo either..
We have a couple of true tip man combos, such as, Tip man > Grab/Reverse F-Tilt/Reverse D-tilt/Reverse Jab/Gerudo /Wizkick, but they're all very situational and that's pretty much it.
Yeah, so my point's proven.Same with Ike. Ours are somewha situational too. All I can think of are N-air->jabs(jab-cancel-> throw, d-throw->Aether if bad DI occurs and u-throw-> Read DI->U-air
You're overestimating your advantage in speed and range way to much. For example, Sonic is the fastest character in the game while Peach and Snake are two of the five characters tied as the fourth slowest in the game, but Sonic preforms dramatically bad against them. Snake has more range and power, thus giving Snake a point of rise in the match-up, while Peach has less range and power then what Sonic possess, but both Peach and Snake are still going to be in control of the match.I honestly fail to see how anyone could see it has 55-45 only. Care to explain your insight a bit more? Because Ike is beating Ganon in Range in both ground and air attacks, Power (KOing moves wise at least, fairly sure about % wise as well), and for the most part attack speed as well as ground movement speed. Their recovering abilities are roughly the same, leaning towards a slight edge for Ganon in distance (would take a comparison in fall speed and aerial movement speed to known for sure), Edgeguarding and not being edgeguarded are both leaning towards Ike's favor (4 Spikes + Range > 2 Spikes + Wiz Foot for edgeguarding, Aether with the threat of being spiked if going for the Dair > Mini-teleport grab if too close thanks to Ike's Dair disjointedness for not being edgeguarded)
Ganon has stronger, longer combos, but Ike's are easier to pull out if you count Jab combos. Ike's combos are easier to DI out of, Ganon's are easier to avoid the initial start. Ike also has his grab releases, including the rather deadly ledge air-release -> walk-off Fair. Ike will make it back no problem, Ganon will get sent to his dead zone fairly quickly. Both have good OoS options, slight lean towards Ganon's favor thanks to Dair out of shield. Any other major weaknesses for either one of the two, the other can't capitalize on (like not having projectiles/ways to deal with projectiles)
I see it as 65-35 Ike, possibly 70-30 if I underestimated Ike's ability to grab Ganon by the edge. It would need testing to see how often Ike can pull off A->Grab or A->AA->Grab in the right spot. 60-40 if you can prove something I have over looked that's worth a lot in Ganon's favor. I really see few areas where Ganon has a big advantage, compared to the number of areas Ike has the big advantage.