No worries, it's coolOh, sorry. I just seemed like that is what you meant. My apologies.
Hm, I will need to get that then when Project M is release on PAL.
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No worries, it's coolOh, sorry. I just seemed like that is what you meant. My apologies.
Hm, I will need to get that then when Project M is release on PAL.
HIs mask Transformation. His Hyrule Warriors moveset. More CutenessYou need stronger reasoning than an appeal to tradition.
What would young link add?
sd remix pichu is incredible. 3 interesting changes : long wavedash, downB kills to the sides (incl. lightning bolt), dair is meteor. If not for that, pichu bros., an ICs style character, would be incredible as well.You need stronger reasoning than an appeal to tradition.
What would young link add?
What would pichu bring?
A long wavedash, side killing down B and meteor dair aren't something new to Smash. Then again it is hard to bring something truly new at this point unless you pull a Lucario lol.sd remix pichu is incredible. 3 interesting changes : long wavedash, downB kills to the sides (incl. lightning bolt), dair is meteor. If not for that, pichu bros., an ICs style character, would be incredible as well.
Young Link's case is harder to make because TL is pretty much Young Link+. A moveset based on his MM masks would be cool; for example, up B could launch you into the air, transforming you into a deku for a brief period, then revert the transformation upon landing.
I don't think he was implying that those features are new to Smash, just new to the character.A long wavedash, side killing down B and meteor dair aren't something new to Smash. Then again it is hard to bring something truly new at this point unless you pull a Lucario lol.
And the problem with basing YL off MM is that transforming requires another slot, although I'm not sure if it's transforming in general or transforming and having a moveset that needs another slot
you read half my postA long wavedash, side killing down B and meteor dair aren't something new to Smash. Then again it is hard to bring something truly new at this point unless you pull a Lucario lol.
you did not read my postAnd the problem with basing YL off MM is that transforming requires another slot, although I'm not sure if it's transforming in general or transforming and having a moveset that needs another slot
You're right, Toon Link's b-air can make good combos but for God's sake, Yink's b-air is more viable and makes more (no pun inteded) "link"able combos.Tink bair is 100% fine.
Well, what did Roy bring? He's worse than Marth and was brought back. Pichu is worse than Pikachu and wasn't. Equality for everyone (obviously)!What would pichu bring?
We all keep dreaming... we keep dreaming....when Project M is release on PAL.
Exactly.But here's the problem. If you're going to make Young Link a completely new character moveset wise, why not just add an actual new Zelda character?
Since his moveset would be derived from Majora's Mask you could have Skull Kid anyways.
This post reeks of ignorance.Well, what did Roy bring? He's worse than Marth and was brought back. Pichu is worse than Pikachu and wasn't. Equality for everyone (obviously)!
I've sort of lost my interest in PM. Nothing about it really excites me anymore.We all keep dreaming... we keep dreaming.
We really need Ghirahim to be in Smash . Though Skull Kid would have been awesome.But here's the problem. If you're going to make Young Link a completely new character moveset wise, why not just add an actual new Zelda character?
Since his moveset would be derived from Majora's Mask you could have Skull Kid anyways.
Their focus on Melee is solely the gameplay aspect and even there they don't plane to be a 1:1 clone.Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:
A fast-paced game
with flowing, natural movement
where the player has a great degree of control over their character due to the technical skill that they've achieved.
The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.
Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.
Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.
The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.
In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.
Why come here, to the Toon Link board, asking what you would change about Toon Link, an already developed character, were Young Link, a character that heavily influenced Toon Link's development (a spiritual successor), be added to the game?If that is truly your opinion, why come here, unless you are just deliberately looking for a chance to insult people?
No pichu though XD. He was basically a joke character.What i mean is, all the melee characters should be in project m. I know Dr. Mario is an alternate costume, but i think young link would need his own slot. I think the project m team needs to listen to the community more. No, i'm not saying they should add every character from every game and tv show, what im saying is that they should bring back ALL the melee characters. Since Dr. Mario, Roy, and Mewtwo are already in the game, why not just bring back the remaining two? They could even give Dr. Mario his own slot as well, and the roster would look like this
See how nice it looks?
No.Toon Link: Change the hookshot to the grappling hook; his Up-B is now the deku leaf, his Down-B is now the skull hammer; his B is ice or fire arrows.
Your enthusiasm is getting me even more pumped about playing as him. I really do hope that they do it.Young Link without a hookshot would be super cool. It'd create an archetype of character that I've wanted to see but hasn't revealed itself yet in Smash. Think about it, he'd have his bair and nair shield pressure + bomb shenanigans and now grab mixups as well. Factor that in with his pretty good dash dance, his quick wavedash and even threatening moves like dsmash and dash attack (to an extent), and you've got a character that can range with projectiles and go aggro as well. He'd be kind of like a Fox-Link hybrid. I think the closest we have to someone that ranges out opponents and goes aggro is ZSS, but she isn't projectile based nor does she feel like Young Link did in Melee. ZSS feels more airy, fluid, and light (i.e. float like a butterfly, sting like a bee), while this character design would feel piercing and more striking rather than elegant and smooth. I think it'd be a great addition to the game, game play-wise and nostalgia-wise.
What about Wolf, Squirtle, Ivysaur, Charizard? They all had moveset changes for Project M, and I found them to be great. I'm sure other character had moveset changes, but those are the ones that I know. Particularly with Wolf, they made him so much better.While I think the addition of Young Link would be cool, it's not right to take an existing character and change their moveset just to make it work better. We'll just have to try harder to make Young Link both familiar and unique at the same time.
That's a valid point. I guess what I really want is the addition a more custom moves in the (hopefully inevitable) Smash 4 mods. That way, those that want to keep their Toon Link as he is can, and those that want less of a clone can change things. Maybe it'll even be an official addition. That's highly doubtful, but possible. They could even sell it as DLC as they do everything else.While that's true, those characters were changed prior to their debut in PM. Toon Link is already a character who has a developed metagame and a playerbase who doesn't want to lose their character. It's too late in the development cycle to change Toon Link. However, there are changes that can be made to Young Link to make his playstyle drastically different.
Already, removing the hookshot means that he has better options to go aggressive, which contrasts with Link's and Toon Link's defensive playstyle. If the PMDT were to give Young Link even more changes that make him suitable for close-range play, such as a more short-range boomerang with better start-up (sounds op... but hey, it's possible to balance it and keep it useful), better tilts, and possibly a better short hop and/or fast fall then it would enable Young Links to play closer to the opponent. These suggestions are all of course ideas, and having all of these buffs without nerfs would probably be broken.
P.S. His fair in Melee sucked, but was kinda good at zoning, a buff to it would make it incredibly useful.
Giving Young Link something like slingshot or Deku Nuts (which surprisingly haven't been seen as an item in Smash... weird) would obviously center his game closer to the opponent since Deku Nuts are tossed right in front of him and I can't see slingshots shooting as far as arrows or rangs anyways... without having to be charged. I don't know. Maybe make Deku Nuts give stun, something like Tranqs or ZSS paralyzer/dsmash. Wouldn't that be really cool? Having Young Link be able to zone with projectiles, space with well-placed aerials, go aggro shield pressure, combo well, and have sick edgeguards? Or make Deku Nuts a grounded kill move since he clearly lacked that in Melee (we have dsmash, but it's mostly only good for edgeguarding or killing spacies... in fact his only "kill moves" outside of dair and lengthy uair strings are just edgeguards in all).
**** Lost a lot of my comment b/c nightly backup :/ Oh well. It was getting long anyways.