If ultimate have customs moves.

Alejandronoob

Smash Rookie
Joined
Jan 9, 2020
Messages
8
#1
It's actually my first time making a custom moves idea.
I also won't include charcters with original custom moves (however i will make them only if they have new moves)
Anyway, here are some.
:)
 

Alejandronoob

Smash Rookie
Joined
Jan 9, 2020
Messages
8
#2
My first one is Snake:ultsnake:
Neutral 1: Hand Grenade
"Throws a grenade that detonates after a short time. Holding the button can delay the grenade toss."
Neutral 2: Dizzy Grenade
"A grenade that stun opponents. It explode quickly, But does less damage."
Neutral 3: Big Grenade
"Bring a Big Grenade that does more damage and knockback, but it's slow when it detonates."
Side 1: Remote Missile
"Shoots a missile that files forward. The direction can be adjusted while it flies."
Side 2: Homing Missile
"Shoots a missile that lock-on enemies, Does less damage."
Side 3: Tranquilizer
"Shoots a dart that makes opponents sleep."
Up 1: Cypher
"Grabs on to a Cypher and flies up into the air to avoid attacks. Pressing down causes Snake to let go."
Up 2: Glitchy Cypher
"Grabs on to a Cypher that does more damage than Cypher, But explode quickly and dosen't send him high."
Up 3: Quick Cypher
"The Cypher sends him really high, But does no Damage. Instead, it can push opponents away."
Down 1: C4
"Plants an explosive on the ground or directly on an opponent. Using down special again sets it off."
Down 2: Meteor C4
"Plants a C4 that Meteor smash opponents, But does less damage. If planted on the ground, it will make foes trip."
Down 3: Time C4
"A C4 that explodes and does more damage, But the detonation is slow."

There You go, his custom moves. I'm still thinking and working on the other characters.
Anyway Goodbye and I will see you next time.
 
Joined
Jan 9, 2020
Messages
8
#6
It's time for young link:ultyounglink:
Neutral 1: Fire Arrow
"Fires an arrow. The longer the button is held, the stronger the shot."
Neutral 2: Ice Arrow
"It's like Fire Arrow, But it freezes opponents."
Neutral 3: Trick Arrow
"The arrow that makes opponents trip, meteor smash, and pound shields. Does less damage though."
Side 1: Boomerang
"Throws a boomerang. He can even throw it diagonally. A flick of the stick can change the power and distance."
Side 2: Speed Boomerang
"A boomerang that goes faster than the original Boomerang, But does not return to him."
Side 3: Attack Speed Boomerang
"The boomerang that he throws does less damage. But when it returns, it gets stronger."
Up 1: Spin Attack
"Spins with his blade outstretched. Can be charged if used on the ground, and acts as a jump if used midair."
Up 2: Fiery Spin Attack
"The blade is on fire when you charge it on ground, or midair. However, it does't go very when used in midair and it have more charge up."
Up 3: Tornado Spin Attack
"While he spins, It pulls opponents in, and have high recovery, But does less Damage."
Down 1: Bomb
"Pulls out a throwable bomb that explodes on impact or when the fuse runs out."
Down 2: Flower Bomb
"Instead of knocking foes back, It plants flower on their heads."
Down 3: Item Bomb
"While the bomb does more damage and knock back, It can also be use as a item."

There his custom moves. next i might be doing a next character.
Let me know which move is great.
 
Joined
Jan 9, 2020
Messages
8
#7
Now it's lucas turn:ultlucas:
Neutral 1: PK Freeze
"Launches a projectile that freezes enemies. The projectile's path can be controlled."
Neutral 2: Quick PK Freeze
"It charges quickly and travel farther, But it does less damage."
Neutral 3: PK Love
"It's like PK Freeze, But it does more damage. Doesn't freeze though."
Side 1: PK Fire
"Fires light that explodes when it hits, erupting into a column of flame that launches enemies."
Side 2: Explosive PK Fire
"Fires a bolt that explodes. Doesn't travel far, but does more damage."
Side 3: PK Paralysis
"Instead knocking foes back, it paralysis opponents. Does less damage though."
Up 1: PK Thunder
"Fires a steerable ball of lighting. Sends Lucas flying if he hits himself."
Up 2: Fast PK Thunder
"A projectile that sends Lucas farther, But does less damage and does not hits opponents multiple times."
Up 3: Auto PK Thunder
"The ball does not appear when used, But he flies with out using it and does more damage."
Down 1: PSI Magnet
"Absorbs energy-based projectiles and weak explosions. Activates faster and heals more than Ness's."
Down 2: PSI Counter
"It doesn't absorb projectiles, But instead, It reflects."
Down 3: PSI Hypnosis
"It still absorb projectiles, But it can also put opponents to sleep if there in the field."

And those are lucas custom moves.
Let me know which move is great.
 
Last edited:

Alejandronoob

Smash Rookie
Joined
Jan 9, 2020
Messages
8
#8
Hey Guys! Sorry If i didn't upload. I was busied with school.
But let's get on with Isabelle:ultisabelle:

Neutral 1: Pocket (Isabelle)
"Pockets an item or projectile to use later. Pressing the button again takes it back out."
Neutral 2: Pocket Minus
"It's smaller than the original Pocket, Making it harder to catch, But it does more damage and knockback.
Neutral 3: Sleep Pocket
"It doesn't powered up the item or projectile, But it can also make opponents sleep."
Side 1: Fishing Rod
"Hooks an opponent and throws them forward. Tilting up or down throws the opponent in that direction."
Side 2: Explosive Fishing Rod
"It can explode if it hits and opponent, But it can't hook opponents and can not be used as a tether recovery."
Side 3: Electric Fishing Rod
"While the string is reduce, It can paralyze opponents before throwing them."
Up 1: Balloon Trip (Isabelle)
"Flies around with balloons. Great maneuverability, but the balloons can be popped."
Up 2: Strong Balloon Trip
"Doesn't go higher than normal Balloon Trip, But the balloons are hard to popped."
Up 3: Offense Balloon Trip
"It goes faster with more height, But the balloons comes off faster. However, The balloons will fight back if on the way up, or if it gets attacked."
Down 1: Lloid Trap
"Buries Lloid in the ground. If touched by a foe, it rises up, dealing constant damage, and then explodes."
Down 2: Surprise Lloid
"It doesn't goes up when touched by an foe, But will immediately rise and explode if an opponent is close to it."
Down 3: Big Lloid
"Does not go higher than Lloid Trap and will fall down, But it does more damage and knockback."

That the custom moves for isabelle
I will make banjo and kazooie next If I have a chance.
Good night for now.:kirby:
 
Joined
Feb 16, 2019
Messages
25
#9
How about some Joker? :ultjoker:

Neutral 1: Gun / Gun Special
"Fires a gun forward. While Arsene is active, the power and number of shots that can be fired increases."
Neutral 2: Down Shot / Cheap Shot
"Fires multiple shots that stun the opponent. While Arsene is active, the cooldown decreases."
Neutral 3: Warning Shot / Bullet Hail
"Fires a warning shot that does less damage, but will further knockback the enemy. While Arsene is active, the power and number of shots that can be fired increases"
Side 1: Eiha/Eigaon
"Unleashes a bolt that explodes and deals continuous damage. While Arsene is active, the speed and power increases."
Side 2: Maeiha/Maeigaon
"Unleashes two bolts that explode and deal continuous damage. While Arsene is active, the power increases."
Side 3: Dream Needle/Death Needle
"Rushes forward with a knife that can inflict sleep. While Arsene is active, it can inflict poison."
Up 1: Grappling Hook / Wings of Rebellion
"Throws a grappling hook to grab edges and opponents. While Arsene is active, flies upwards using Arsene's wings."
Up 2: Advantage Hook / Brave Blade
"Throws a grappling hook to grab edges and jump towards an opponent. While Arsene is active, flies upwards with Arsene's wings while slashing with his knife, but doesn't go as far as Wings of Rebellion."
Up 3: Jump Hook / Rebel Dash
"Throws a grappling hook to grab edges and walls and automatically turn around in the air. While Arsene is active, spin through the air with Arsene's armored wings, but without as much directional input as Wings of Rebellion."
Down 1: Rebel's Guard / Tetrakarn / Makarakarn
"Braces for an attack. If hit, charges the Rebellion Gauge. Press and hold to charge. While Arsene is active, counterattacks."
Down 2: Rebel's Vanguard / Adverse Resolve
"Braces for an attack. If hit, powers up next attack. Press and hold to charge. While Arsene is active, counterattacks with a slower but stronger hit."
Down 3: Rebel's Safeguard / High Counter
"Braces for an attack. If hit, receives knockback, but no damage. Press and hold to charge. While Arsene is active, soaks up an attack to deliver a debilitating blow."
 
Joined
Jan 9, 2020
Messages
8
#10
How about some Joker? :ultjoker:

Neutral 1: Gun / Gun Special
"Fires a gun forward. While Arsene is active, the power and number of shots that can be fired increases."
Neutral 2: Down Shot / Cheap Shot
"Fires multiple shots that stun the opponent. While Arsene is active, the cooldown decreases."
Neutral 3: Warning Shot / Bullet Hail
"Fires a warning shot that does less damage, but will further knockback the enemy. While Arsene is active, the power and number of shots that can be fired increases"
Side 1: Eiha/Eigaon
"Unleashes a bolt that explodes and deals continuous damage. While Arsene is active, the speed and power increases."
Side 2: Maeiha/Maeigaon
"Unleashes two bolts that explode and deal continuous damage. While Arsene is active, the power increases."
Side 3: Dream Needle/Death Needle
"Rushes forward with a knife that can inflict sleep. While Arsene is active, it can inflict poison."
Up 1: Grappling Hook / Wings of Rebellion
"Throws a grappling hook to grab edges and opponents. While Arsene is active, flies upwards using Arsene's wings."
Up 2: Advantage Hook / Brave Blade
"Throws a grappling hook to grab edges and jump towards an opponent. While Arsene is active, flies upwards with Arsene's wings while slashing with his knife, but doesn't go as far as Wings of Rebellion."
Up 3: Jump Hook / Rebel Dash
"Throws a grappling hook to grab edges and walls and automatically turn around in the air. While Arsene is active, spin through the air with Arsene's armored wings, but without as much directional input as Wings of Rebellion."
Down 1: Rebel's Guard / Tetrakarn / Makarakarn
"Braces for an attack. If hit, charges the Rebellion Gauge. Press and hold to charge. While Arsene is active, counterattacks."
Down 2: Rebel's Vanguard / Adverse Resolve
"Braces for an attack. If hit, powers up next attack. Press and hold to charge. While Arsene is active, counterattacks with a slower but stronger hit."
Down 3: Rebel's Safeguard / High Counter
"Braces for an attack. If hit, receives knockback, but no damage. Press and hold to charge. While Arsene is active, soaks up an attack to deliver a debilitating blow."
Not bad. In fact, I like your idea.
 
Top