I'd be happy to get a few of the following adjustments:
- earlier armor startup on Long Stem Strike so its more viable against projectiles
- more shield stun or less landing lag on f-air to make it a reliable shield pressure tool
- larger hitboxes on up-tilt, to make it easier to catch opponents trying to escape poison
- more vertical launch angle / less knockback on down-throw to make it easier to follow up with up-air/Ptooie
- less landing lag on n-air to make it usable for confirms
- less end lag on b-air, I'd like to be able to use it for stage spikes without loosing stocks
- larger sweet spot on d-air, because landing more spikes leads to more fun :D
If Long Stem Strike was reworked to have any of the following properties I would be very happy, but I doubt they would change the move that much:
- ability to tilt back and forth rather than just one direction
- intangibility on the head after release
- wider downwards angle in the air to cover low recoveries
Faster air or ground speed would be a big deal too, but The Plant is already pretty fast for a potted plant, so I won't dare to hope for that