TamJammerz
Smash Apprentice
- Joined
- Sep 19, 2007
- Messages
- 115
Hey, this is TamJammerz. I just thought that I'd post a few special-move lists featuring my ideal newcomers... Though not all at once, though. I'll edit here and there, adding new stuff 
Here's a list of the types of moves...
Attack - Just a simple attack (Ganondorf's Warlock Punch)
Hold - Hold B to keep the move going (Fox's Blaster)
Charge - Charge it up for more power (Donkey Kong's Giant Punch)
Projectile - Hurl an attack towards an enemy (Pikachu's Thunder Jolt)
Homing - Homes in on opponents (Samus's Super Missle)
Multi Hit - Lots o' hits (Metaknight's Drill Rush)
Area - Covers a certain area around the character (Metaknight's Mach Tornado)
Triggered - Initial attack must land in order for attack to work (Captain Falcon's Raptor Boost)
Mobile - Control the attack at will (Lucas's PK Thunder)
Trap - Set up a trap for unweary opponents (Diddy Kong's Banana Slip)
Explosive - Boom (Peach's Peach Bomber)
Recovery - YOU MUST RECOVER!!! (Mario's Super Jump Punch)
Special - Yep (Link's Bomb)
Let's get started
Oh, and one more thing...
I'M NOT POSTING ANY FINAL SMASHES!!!!
Wolf O' Donnell
B: Machine Gun
Type - Hold, Projectile
Use - Hold B to keep firing a steady stream of small lasers (NOT bullets
).
If held in too long, Wolf must take about 3 seconds to reload the gun again. During this grace period, Wolf cannot move or perform any action.
Compatible with move and shoot.
Tips - Wolf is completely vunerable while reloading, so conserve the usage of this weapon!
Smash B: Sniper Rifle
Type - Special, Projectile
Use -Press B once to take out the Rifle, and again to fire. Press A, R, or L to put it away. Use the control stick to aim.
Tips - A red aiming line will beam out from the barrel of the gun, so use that to aim. This shot deals heavy damage, but it comes with a cost. There is a grace period in between shots, where no action can be performed during this.
Down B: Proximity Mine
Type - Trap, Explosive
Use - Press Down B once to set it down, and Down B again to detonate it. Also goes off if an opponent touches it.
Tips - Useful in tight spots. Wolf can walk through the Mines without them going off. Also, to take out all edge-guarding cheapness, the mines launch enemies upwards
Up B: Booster Pack
Type - Recovery
Use - Press Up B once to strap it on, and use the control stick to direct Wolf's flight path.
Tips - The booster pack only stays out for a limited amount of time (Like, 5 seconds), so make the best of it!
Black Shadow
B: Bull Rush
Type - Charge, Explosive
Use - Hold B to charge up. Charge cannot be saved, but strafing is possible.
Tips - After releasing the charge, Black Shadow will leap forward and punch into the ground, creating an explosion with a size proportional to the amount of time spent charging the attack. Use it to break up a scuffle between a group of opponents in front of you!
Smash B: Bull Thunder
Type - Triggered, Multi Hit
Use - Smash B once to perform a single, lunging punch. If punch lands, then attack is triggered.
Tips - When the punch lands, Black Shadow will enter a barrage of rapid punches, followed by a final uppercut. Be careful, because if the punch misses, then Black Shadow is left vunerable for a moment.
Down B: Bull Quake
Type - Attack, Area
Use - Press Down B to punch the ground.
Tips - Upon Black Shadow's punch, it will cause a big tremor around his vincinity. The downfall, though, is the slow start-up time. Know when to use this!
Up B: Vanishing Act
Type - Recovery, Triggered
Use - Press Up B to dissappear, and use the control stick to direct Black Shadow's reappearance landing.
Tips - Black Shadow will spin into his cloak and reappear elsewhere, so you're opponents have no idea where you'll appear! Also, if you snatch an enemy in your cape on the initial dissappearance, they too, will dissappear with Black Shadow, and be launched out when Black Shadow reappears.
TO COME...
Ridley
King K. Rool
Ray 01
Sigurd
Sukapon
Lip
Krystal
And more...
Here's a list of the types of moves...
Attack - Just a simple attack (Ganondorf's Warlock Punch)
Hold - Hold B to keep the move going (Fox's Blaster)
Charge - Charge it up for more power (Donkey Kong's Giant Punch)
Projectile - Hurl an attack towards an enemy (Pikachu's Thunder Jolt)
Homing - Homes in on opponents (Samus's Super Missle)
Multi Hit - Lots o' hits (Metaknight's Drill Rush)
Area - Covers a certain area around the character (Metaknight's Mach Tornado)
Triggered - Initial attack must land in order for attack to work (Captain Falcon's Raptor Boost)
Mobile - Control the attack at will (Lucas's PK Thunder)
Trap - Set up a trap for unweary opponents (Diddy Kong's Banana Slip)
Explosive - Boom (Peach's Peach Bomber)
Recovery - YOU MUST RECOVER!!! (Mario's Super Jump Punch)
Special - Yep (Link's Bomb)
Let's get started
Oh, and one more thing...
I'M NOT POSTING ANY FINAL SMASHES!!!!
Wolf O' Donnell
B: Machine Gun
Type - Hold, Projectile
Use - Hold B to keep firing a steady stream of small lasers (NOT bullets
If held in too long, Wolf must take about 3 seconds to reload the gun again. During this grace period, Wolf cannot move or perform any action.
Compatible with move and shoot.
Tips - Wolf is completely vunerable while reloading, so conserve the usage of this weapon!
Smash B: Sniper Rifle
Type - Special, Projectile
Use -Press B once to take out the Rifle, and again to fire. Press A, R, or L to put it away. Use the control stick to aim.
Tips - A red aiming line will beam out from the barrel of the gun, so use that to aim. This shot deals heavy damage, but it comes with a cost. There is a grace period in between shots, where no action can be performed during this.
Down B: Proximity Mine
Type - Trap, Explosive
Use - Press Down B once to set it down, and Down B again to detonate it. Also goes off if an opponent touches it.
Tips - Useful in tight spots. Wolf can walk through the Mines without them going off. Also, to take out all edge-guarding cheapness, the mines launch enemies upwards
Up B: Booster Pack
Type - Recovery
Use - Press Up B once to strap it on, and use the control stick to direct Wolf's flight path.
Tips - The booster pack only stays out for a limited amount of time (Like, 5 seconds), so make the best of it!
Black Shadow
B: Bull Rush
Type - Charge, Explosive
Use - Hold B to charge up. Charge cannot be saved, but strafing is possible.
Tips - After releasing the charge, Black Shadow will leap forward and punch into the ground, creating an explosion with a size proportional to the amount of time spent charging the attack. Use it to break up a scuffle between a group of opponents in front of you!
Smash B: Bull Thunder
Type - Triggered, Multi Hit
Use - Smash B once to perform a single, lunging punch. If punch lands, then attack is triggered.
Tips - When the punch lands, Black Shadow will enter a barrage of rapid punches, followed by a final uppercut. Be careful, because if the punch misses, then Black Shadow is left vunerable for a moment.
Down B: Bull Quake
Type - Attack, Area
Use - Press Down B to punch the ground.
Tips - Upon Black Shadow's punch, it will cause a big tremor around his vincinity. The downfall, though, is the slow start-up time. Know when to use this!
Up B: Vanishing Act
Type - Recovery, Triggered
Use - Press Up B to dissappear, and use the control stick to direct Black Shadow's reappearance landing.
Tips - Black Shadow will spin into his cloak and reappear elsewhere, so you're opponents have no idea where you'll appear! Also, if you snatch an enemy in your cape on the initial dissappearance, they too, will dissappear with Black Shadow, and be launched out when Black Shadow reappears.
TO COME...
Ridley
King K. Rool
Ray 01
Sigurd
Sukapon
Lip
Krystal
And more...