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Idea for Brawl Plus: Charge Jump

Aerros11

Smash Journeyman
Joined
Sep 5, 2009
Messages
284
Hey!! : D

So I'm thinking it'd be a great idea for Brawl to have charge jumping, but I really doubt the possibility of its creation. By charge jumping, I'm talking about the kind of high jumps seen to string combos in Marvel vs. Capcom or other related fighting games. I know you brawlers have experienced tossing your opponent sky up somehow and having to wait for 'em to fall back down to continue all the ownage !!!! >.>" After all, smash already has the feature to charge attacks, so I figure why not?

If anyone thinks there's a way to create this, let me know if I can do anything to help. I'm pretty **** sure that if this were made, it would give Brawl a whole new dimension (...whatever that means xD).

Thanks guys.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
I think this is too big of a change for the series, sorry man.

It's your first post though so no reason to flame you, I just don't feel it would fit all that well and I also think it would be really hard to implement/balance.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Welcome to SmashBoards!

Yes, I think it could be possible, and would be a fun thing to mess around with. However, it's not really a good idea for Brawl+....

In most (all?) other fighting games, you can't KO an opponent off the top.

Consider Sonic's Uair kills. The Uair itself doesn't have incredible KB, but by using his jump and spring, he can use it close enough to the top of the screen to make it an effective killer.

Consider Falco's Uair kills. Similarly, using it at Full Jump height won't yield kills until very late percents. However, if you can get the opponent to the top of the screen, possibly with an u-tilt etc, then Falco can meet the opponent near the top of the screen with his excellent FH & DJ and KO at a moderate percent.

Do you see the trend? If we give every character the ability to reach the top of the screen in this manner, we would radically un-balance vertical kills, as vertical aerial killers are already balanced to kill at a certain height in a certain percent range.

Having a long charge time to try and balance this would end up netting a useless mechanic, as a charge time long enough to make the technique near balanced would be long enough to let the opponent drop back down or AD, negating the original point of meeting them near the top of the screen.

Sure, you could contrive an alternative balancing mechanic, but that would require such a dramatic restructuring of Brawl+ that you probably won't see anything like it.

Thank you for the suggestion, but I hope you can see the problems with it.
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
Location
Hong Kong
Make it Mario and Luigi specific.
You crouch to charge, then you can do a high jump.

Yeah, this would be cool, but it won't likely be added to B+ because of the potential balancing problems.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Ya know, I think this would actually be a really interesting addition to Luigi if it was done a la Mario 2 (whether or not its canon lol)
 

Mattnumbers

Smash Master
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Messages
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Location
Kirkland, Washington
Hmmm, yeah making it character specific could actually be cool, Luigi would need some nerfs if he got it though.

Make it difficult in some way and we now have a new AT that helps the character but isn't always used.

And don't forget that Luigi could do it in Super Paper Mario as well :p
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
You could also do it when you weren't in a battle though.

Anyways, I do think this could be a cool addition to Mario/Luigi in the build a couple months from now.

I mean, neither of them have aerials that could kill off the top at low %s (Besides upB, but luigi's is weaker in the air and predictable in a situation like this.)
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
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Puerto Rico
Haha, I can imagine a Mario triple jumping off the stage to f-air someone. "Hoo! Ha! Wa-ha! *Meteor*"
 

Shadic

Alakadoof?
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If you do the Triple Jump, you need Mario's moves from Donkey Kong '94 (GB)

Handstand (stops damage from above), Backflip, Handstand Jump, Double Handstand Jump...
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Mario's triple jump could be balanced so long as the 3rd jump height was equivalent to a maximum DJ height and didn't allow for a second jump, and the 2nd jump was 1/2 way between full hop and full hop - double jump height.

This would encourage a different type of Uair juggles without being overpowering, sacrificing the control of DJ for the speed of one, jump that attains the height of a 1.5 DJ or a full DJ at the speed of a single Full Hop.

Add star effects to the third jump and you're gold.

FH to 2nd-frame-Uair, Second-higher-FH to 2nd-frame-Uair, 3rd-jump to Doc Fair kill

If I ever make my own Mario Clone (Fox tail Mario?) it'd be fun to have little easter eggs like this, but I don't think anything like this would make it into official Brawl+.
 

Shadic

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Apparently I'm the only one who considered one of the best Mario games in existence to be cannon. :(
 

Shell

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Bah, quit trolling Neko, we both know that triple jump is 64, and Raccoon tail is SMB3. However, making a new clone just for triple jump would be a waste, in my opinion, so I thought I'd mix it in with other forgotten Mario moves.

How much sense does the current Mario even make? He uses fireballs while he has a cape (which he can't use to actually glide) while he has FLUDD strapped to his back. And to top it off, his footstool doesn't hurt people.

Edit: Raccoon tail
 

Shadic

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Also SHeLL - I think you're looking for Tanooki Mario, or Raccoon Mario. No, they aren't the same. >_>

And I repeat, backflip/handstand/handstand jump/handstand jump2 FTW.
 

GHNeko

Sega Stockholm Syndrome.
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Bah, quit trolling Neko, we both know that triple jump is 64, and Racoon tail is SMB3. However, making a new clone just for triple jump would be a waste, in my opinion, so I thought I'd mix it in with other forgotten Mario moves.

How much sense does the current Mario even make? He uses fireballs while he has a cape (which he can't use to actually glide) while he has FLUDD strapped to his back. And to top it off, his footstool doesn't hurt people.

Edit: Racoon tail

Hey! I was serious!
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
u could also give some samus clone shinesparking (from 2d metroid games). that would be awesome.
 

Shell

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Sorry, you're usually sarcastic or implying some kind of fail when using the >.> face. My bad.
 

Shadic

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Including jump heights/amounts. Metaknight, Kirby, Dedede, and Charizard just got better.

...What about Jigglypuff?
 

Shadic

Alakadoof?
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Also, Ganondorf and Samus just got a whole lot scarier.

But Link becomes fast! Yay! (Not that I'm complaining about 5.0 Link)
 

ALF

Smash Cadet
Joined
May 28, 2006
Messages
72
Including jump heights/amounts. Metaknight, Kirby, Dedede, and Charizard just got better.

...What about Jigglypuff?
Except Kirby only has about 4 attacks (slide, breath, falling, and inhaling) without a copy ability canon, and none of them worked against anything mini-boss level or higher, which I'd consider to be the entire ssbb cast. Jigglypuff sort of flies in Pokemon Snap, iirc, but I don't know if that's canon.

Anyway, to be on topic, I think it's safe to say none of these things are going to be in B+, but they are awesome ideas for PSA characters.
 

Shell

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At this point we're way off topic, so someone either start a Canon Brawl topic or let's return to the idea of charged jumps.
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
Sounds like it would be fun to screw around with. But as for playing seriously, I think it would be infuriating. I wouldn't mind having more control over jumping. Perhaps X is normal, but Y is always short hop.

I didn't actually read anything other than the original post. So sorry if the topic has changed or this has been said already.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
NO!!! I need both x and y already!! I use x to grab (z is set to attack for easier boost smashing), and y for jump. That idea is terrible D:
 
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