• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Idea: CvS2 mode

Infil

Smash Journeyman
Joined
Mar 28, 2004
Messages
357
Location
Calgary
I'm not entirely sure why I'm posting this, but oh well!

An idea I've wanted for a while is a mode similar to CvS2. You can set a number of stocks, and then you pick that number of (non-repeating!) characters. Then, each stock is represented by the next character in line. So, for example, say you pick Sonic, Mario, and Snake in a 3 stock match. Your first stock is Sonic, and when he gets KO'd, Mario is spawned for your second stock (and so on). Additionally, if you want a bit more flexibility, you can also specify the number of stocks each character gets. So, you might want each character to get 3 consecutive stocks before the next character in line is active.

I've done this sort of idea playing Melee with my friends (by quitting the game when a character dies, etc, but there are obvious problems with this). Having it streamlined would be lots of fun. I think there would be some awesome tournaments, too... a lot like what you see in EVO and SBO, where you set up a team of 3 really good players. You might have to beat Ken's Marth, Isai's Falcon, and PC Chris's Falco all in the same match, for instance.

Anyway, I actually think they might do an idea like this. It's fairly common practice for some fighting games, and one of the bigger ones (CvS2) has it as its primary gameplay mode. It would also be fun to do, say, a 30-character version, where you play as everyone in the game.

In CvS2, though, you can pick at most 3 characters, and then on the pre-fight versus screen, you are able to switch the order of the players (by pressing LP+LK for your first character, MP+MK for second, and HP+HK for your third in the order you desire). This is basically mandatory if you want to prevent counterpicking characters. If you have, say, 10 characters in a Smash mode, how could they develop an interface for this order choosing? It would require that the opposing player doesn't know the order of your characters before the match starts.

Anyway, ideas to think about/discuss.
 

aleps

Smash Apprentice
Joined
Oct 1, 2007
Messages
132
Its a really good idea. And I hope its in Brawl, remember "they have thought of everything". And seeing a rotation mode and not this one would be stupid, as this one really needs its own mode and rotation can be done without one (anyway its good to have it).
 

floofy

Smash Cadet
Joined
Dec 7, 2007
Messages
42
a bit off topic but, i would like it if they could also us to give the option to give different numberstock to each players. they did it in some events in melee, so why not let us do it in versus mode

so for example, a 2v1 where the team of 2 have less stocks than the team of 1 (like, each of them a single life and the solo guy, 4 stocks).

and yes your idea is also pretty cool
 

orintemple

Smash Lord
Joined
Sep 5, 2005
Messages
1,237
Location
Chicago, IL
So basically that is an amazing idea. I think that would make a whole new style of tournament. It could also be used to change up the way crew battles are done. Really great idea.
 

gigasteve

Smash Ace
Joined
Nov 15, 2007
Messages
730
a bit off topic but, i would like it if they could also us to give the option to give different numberstock to each players. they did it in some events in melee, so why not let us do it in versus mode

so for example, a 2v1 where the team of 2 have less stocks than the team of 1 (like, each of them a single life and the solo guy, 4 stocks).

and yes your idea is also pretty cool
I've ALWAYS wanted both of these ideas.
 

Infil

Smash Journeyman
Joined
Mar 28, 2004
Messages
357
Location
Calgary
Capcom vs. SNK 2. It's an arcade fighter released by Capcom in 2000 (or 2001). It's still played by a huge population today, especially at big fighting game tournaments such as EVO and SBO.

@Chi's Finest: Heh, most people consider Smash the "button mashing" game! CvS2 is about as far from button mashing as you can get.

I really think this idea would introduce a second type of tournament... one which would be just as heavily contended and respected as the standard 1v1 tournaments that will no doubt occur. Just like EVO/SBO matches, it's really just 1v1 with a twist, and you can get more people involved. Since repeating characters are not allowed, if you get two amazing Fox players on the same team, one of them will have to play a different character... but if those Fox players are on different teams, they might still be able to play their primary character and perhaps be more effective. In this sense, it also matters what smashers you choose to be on your team and such for maximum balance.

And even without a team of smashers to play, this mode would be a really fun way to spice up the game. Like I said above, picking a 15-stock match with entirely random characters would require a lot of knowledge about the game to succeed at. Plus, each stock takes on such a hugely different dynamic, as character matchups are constantly changing, and high-percentage duels are actually much more important; if you each have 150%, but the character you have is a counter-character to your opponent's (but the next one in line is extremely weak versus him), you will be much more concerned about getting the KO. In a normal match, it's easy to just come back with your next stock at 0% and kill your opponent fairly quickly, so who dies first is not as important. But in this mode, if you die first, you are more likely to lose more than one entire character, depending on the following matchups!
 

gigasteve

Smash Ace
Joined
Nov 15, 2007
Messages
730
or, the mode could be done like in Soul Calibur 2. I did have CvS2, but in SC2 you can pick up to 8 characters per team and the winner gets a slight recovery to his HP upon ko-ing his opponent
But with Brawl, you could have up to 99!
What would make this WAY cooler though is if you could choose handicap and other things for each teammate.

Mario: YEAHS! I beat all the Links- WHAT! Ganondorf? You were behind this!
Ganondorf: Yes, and now you're weakened. FALCON PUN- No, wait. I'm not a clone. Then I will have to use my FS: Ganon!
 

Rauzaruke

Smash Apprentice
Joined
Dec 21, 2007
Messages
113
Location
Pittsburgh, PA
Great idea. I seriously think this would be such a great mode of play. As mentioned before tournaments and crew battles can be played in a different way. A normal Brawl match could be changed up quite a bit too if your opponents keep changing their characters in mid-match.

I'd play as the Mario Mafia the entire time. (Mario, Peach, Bowser, Yoshi, Wario, and Luigi if he is in) XD
 

gigasteve

Smash Ace
Joined
Nov 15, 2007
Messages
730
Great idea. I seriously think this would be such a great mode of play. As mentioned before tournaments and crew battles can be played in a different way. A normal Brawl match could be changed up quite a bit too if your opponents keep changing their characters in mid-match.

I'd play as the Mario Mafia the entire time. (Mario, Peach, Bowser, Yoshi, Wario, and Luigi if he is in) XD
This could also be used as a "fight a bunch of weak enemies, then a boss" type of fighting.
 

joeysmash

Smash Ace
Joined
Nov 18, 2007
Messages
921
Location
Savannah/Milledgeville GA
NNID
papakarcher
how about this as well, after you die you stand on that angelic platform thing right? hit the shoulder buttons (on the gamecube remote) to flip through the characters you had selected before the match?

example: 5 stock match you start as mario.

before the match you had selected mario, link, and sonic to be in your lineup.

mario gets kod: you respawn and angelic platform as mario. you hit the right shoulder twice and get choose sonic

this works nicely to:)

I also like idea of 2vs1 stock matches
 

gigasteve

Smash Ace
Joined
Nov 15, 2007
Messages
730
how about this as well, after you die you stand on that angelic platform thing right? hit the shoulder buttons (on the gamecube remote) to flip through the characters you had selected before the match?

example: 5 stock match you start as mario.

before the match you had selected mario, link, and sonic to be in your lineup.

mario gets kod: you respawn and angelic platform as mario. you hit the right shoulder twice and get choose sonic

this works nicely to:)

I also like idea of 2vs1 stock matches
It's.... alright, but why not do it automatically?
 

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
I don't think that would work good in Brawl. It's not like it's a button mashing arcade fighter.
For one thing, that's just plain false. Two, we already do this in Melee, and they're popular at large tournaments. They're called crew battles. The only difference is different people are controlling different characters, and multiple stocks are used.
 

UltimateShinigami

Smash Journeyman
Joined
Dec 1, 2006
Messages
396
Location
Currently in da StL, but home in Ft Lauderdale eve
no, smash is not a button masher and when have you ever seen it in any arcade?

secondly, this is different because the next member begins fighting while the current opponent is damaged, thus making it like a gauntlet. you could own an entire crew by yourself if you keep your % low and kill them once a piece
 

Infil

Smash Journeyman
Joined
Mar 28, 2004
Messages
357
Location
Calgary
For one thing, that's just plain false. Two, we already do this in Melee, and they're popular at large tournaments. They're called crew battles. The only difference is different people are controlling different characters, and multiple stocks are used.
Well, yeah, you can do this sort of thing if you set it up manually and so forth. And yes, you can do crew battles where you basically just "get in line" to play the winner of the previous match. But this is different because, as someone else said, you'll be running a gauntlet of sorts, since your opponent won't heal when you get KO'd (or very minimally if they choose to do that). Plus, this way, 1 player can play as 10 characters in the same match. It adds a new dynamic, what with stage selection and character matchups and all that.
 

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
Well, yeah, you can do this sort of thing if you set it up manually and so forth. And yes, you can do crew battles where you basically just "get in line" to play the winner of the previous match. But this is different because, as someone else said, you'll be running a gauntlet of sorts, since your opponent won't heal when you get KO'd (or very minimally if they choose to do that). Plus, this way, 1 player can play as 10 characters in the same match. It adds a new dynamic, what with stage selection and character matchups and all that.
I'm not saying it's a bad idea. I'm saying that people who think it's a bad idea were beaten to the punch years ago. But yes, I would enjoy this.
 

Spottswoode

Smash Rookie
Joined
Dec 20, 2007
Messages
10
Better yet, picture this:

A 3 on 3 team battle, 4 stocks, but only 2 team members are on the field at once. When one person loses 2 stocks, he switches out with the other team mate who is standing by.
 

otter

Smash Ace
Joined
Dec 19, 2007
Messages
616
Location
Ohio
CVS2 also uses a system where you can also have the option to use one character with the stamina of three, or two slightly weaker ones, or three characters that easily die. this option is the best though, because you get three different strategic options....
 

gigasteve

Smash Ace
Joined
Nov 15, 2007
Messages
730
It's too bad Sakurai chose to make "rotation mode" and not "rotation mode".
 
Top Bottom