I'm not entirely sure why I'm posting this, but oh well!
An idea I've wanted for a while is a mode similar to CvS2. You can set a number of stocks, and then you pick that number of (non-repeating!) characters. Then, each stock is represented by the next character in line. So, for example, say you pick Sonic, Mario, and Snake in a 3 stock match. Your first stock is Sonic, and when he gets KO'd, Mario is spawned for your second stock (and so on). Additionally, if you want a bit more flexibility, you can also specify the number of stocks each character gets. So, you might want each character to get 3 consecutive stocks before the next character in line is active.
I've done this sort of idea playing Melee with my friends (by quitting the game when a character dies, etc, but there are obvious problems with this). Having it streamlined would be lots of fun. I think there would be some awesome tournaments, too... a lot like what you see in EVO and SBO, where you set up a team of 3 really good players. You might have to beat Ken's Marth, Isai's Falcon, and PC Chris's Falco all in the same match, for instance.
Anyway, I actually think they might do an idea like this. It's fairly common practice for some fighting games, and one of the bigger ones (CvS2) has it as its primary gameplay mode. It would also be fun to do, say, a 30-character version, where you play as everyone in the game.
In CvS2, though, you can pick at most 3 characters, and then on the pre-fight versus screen, you are able to switch the order of the players (by pressing LP+LK for your first character, MP+MK for second, and HP+HK for your third in the order you desire). This is basically mandatory if you want to prevent counterpicking characters. If you have, say, 10 characters in a Smash mode, how could they develop an interface for this order choosing? It would require that the opposing player doesn't know the order of your characters before the match starts.
Anyway, ideas to think about/discuss.
An idea I've wanted for a while is a mode similar to CvS2. You can set a number of stocks, and then you pick that number of (non-repeating!) characters. Then, each stock is represented by the next character in line. So, for example, say you pick Sonic, Mario, and Snake in a 3 stock match. Your first stock is Sonic, and when he gets KO'd, Mario is spawned for your second stock (and so on). Additionally, if you want a bit more flexibility, you can also specify the number of stocks each character gets. So, you might want each character to get 3 consecutive stocks before the next character in line is active.
I've done this sort of idea playing Melee with my friends (by quitting the game when a character dies, etc, but there are obvious problems with this). Having it streamlined would be lots of fun. I think there would be some awesome tournaments, too... a lot like what you see in EVO and SBO, where you set up a team of 3 really good players. You might have to beat Ken's Marth, Isai's Falcon, and PC Chris's Falco all in the same match, for instance.
Anyway, I actually think they might do an idea like this. It's fairly common practice for some fighting games, and one of the bigger ones (CvS2) has it as its primary gameplay mode. It would also be fun to do, say, a 30-character version, where you play as everyone in the game.
In CvS2, though, you can pick at most 3 characters, and then on the pre-fight versus screen, you are able to switch the order of the players (by pressing LP+LK for your first character, MP+MK for second, and HP+HK for your third in the order you desire). This is basically mandatory if you want to prevent counterpicking characters. If you have, say, 10 characters in a Smash mode, how could they develop an interface for this order choosing? It would require that the opposing player doesn't know the order of your characters before the match starts.
Anyway, ideas to think about/discuss.