Flor@
Smash Apprentice
So, our beloved ICs have finally returned. Feels great! But... how are they looking power-wise?
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0:55 when doing a backthrow, nana isn't doing the taunt when normally throwing an opponent?https://www.youtube.com/watch?v=rTupPAY_s18&t=110s
Looks like some sort of desync around the 1:30 mark
Why yes it is. Not really surprised nana can trump. If there is a way to dysnc nana to get her to grab ledge by herself to ledge trump, then popo could be set up to punish it with fair or maybe even an fsmash.
1 thing about that is certain, Nana can now be challenged /outprioritized, but have not seen if it works as a kill move yet. Can't find the site atm, but there is a website that lists all the character matchups and uploaded videos so far.s there footage of an ICs using Belay where the Nana hitbox connects with an opponent? I'm curious as to whether or not they went the melee route (very little knockback, not a reliable kill setup) or the Brawl route (mid/high percent kills more likely)...
You know that grabs likely wont kill at all right?, and that people get better tools to camp and kill Nana, in a tournament setting that might actually make them not viable.I definitely agree that the removal of chain grabs is a great thing, I hope it will lead to more creative thinking instead of just grab setups.
Armada got that experience of having to never mess up, and look at where that puts him now.it will make them worse, i'm just talking in general for the game. No one wants to play against melee or brawl ICs.
And why is the fact that Grabs can't kill bad?You know that grabs likely wont kill at all right?, and that people get better tools to camp and kill Nana, in a tournament setting that might actually make them not viable.
It's been their staple so far, tricking anyones DI when doing a regular/reverse fsmash to screw their DI over is really satisfying.And why is the fact that Grabs can't kill bad?