Princess Rescuer
Smash Apprentice
- Joined
- Nov 3, 2018
- Messages
- 119
So, Smash Ultimate. It's fine I guess. Despite the name "Ultimate" it's more of a greatest hits than it is an upgrade. It feels endemic of the Switch, being more a collection of curated, ported content than an attempt at anything substantially new. Sure is priced like a new game though. Just makes me wonder what they'll do for the next console.
It's a "good" game. It's polished. It's pretty. It's stuffed with content (although the more "content" it has, the less you seem to get out of it). It's just missing something...
Oh yeah. Chances are, one player will be ridiculously skilled compared to everything else and everyone is bored.
Let's face it- Smash is old. It's existed for a solid two decades now. And while the games still remain what they were when they first came out, the playerbase hasn't. The skill gap is much greater. The good old days of bringing the game to get togethers and slumming it with casual friends are over. Few players will be interested in getting good by consistently getting thrown around by experts who hardly play any games other than Smash. Fortunately, I have a solution- a solution for the next Smash game (or maybe it can even be patched into this one) that will, for large sections of the playerbase, give newer Smash games the edge- and it's something the series has implemented since the beginning.
Individual player customization.
We already have those options menus that let you put Time in a Stock match, or give characters 2.0x the knockback. What if we added that in- but for every single PLAYER? You could adjust it so better players could give themselves fewer lives and receive more knockback. You'd be as easily defeated as a member of the Yoshi Team. Oh, and maybe even restrictions on which Items you could pick up. Or making it so a tie results in the worst player winning automatically. Even starting with a certain amount of Percentage. There are even "Special Smash Matches" where you can be normal while battling opponents who are Metal or Huge by default. And why limit Training Mode AI to just Training Mode? What I'm saying is, this type of Smash game would make for an amazing make-your-own-fun DIY spin-off.
Everything I'm asking for isn't "too complicated" or "too much work"- many of these things are in the Classic Mode of the first game or in the Events since Melee. The Events go even further- some of them featured six characters in one match (when you could only play with four and 5-8 players wouldn't be a reality for another two installments), items that were activated all the time, unique win conditions, starting you with enough % for Lucario to be at full power while the enemy is at 0%, music that can't usually appear in the stage, unplayable characters, and even stage transitions not possible in any other mode. And those things are often developed and used in just a couple of Events per game. What a waste! The future of Smash shouldn't be "more characters" or "more stages" it should be "more customization". The entire premise of the series is that you're playing with Nintendo action figures only limited by your imagination. That, more than any "proper adventure mode" is what I want for the next Smash- a game where I can have more control over the innards of the game to generate an effectively unlimited amount of "event" style matches. This will benefit new players who just want to have fun and it will benefit veteran players with deep knowledge of the game, eager to let it run wild. At the very least, such a feature set will be better than just letting you combine Stages together to create Moving Stages. Seriously, who uses that feature?
It's a "good" game. It's polished. It's pretty. It's stuffed with content (although the more "content" it has, the less you seem to get out of it). It's just missing something...
Oh yeah. Chances are, one player will be ridiculously skilled compared to everything else and everyone is bored.
Let's face it- Smash is old. It's existed for a solid two decades now. And while the games still remain what they were when they first came out, the playerbase hasn't. The skill gap is much greater. The good old days of bringing the game to get togethers and slumming it with casual friends are over. Few players will be interested in getting good by consistently getting thrown around by experts who hardly play any games other than Smash. Fortunately, I have a solution- a solution for the next Smash game (or maybe it can even be patched into this one) that will, for large sections of the playerbase, give newer Smash games the edge- and it's something the series has implemented since the beginning.
Individual player customization.
We already have those options menus that let you put Time in a Stock match, or give characters 2.0x the knockback. What if we added that in- but for every single PLAYER? You could adjust it so better players could give themselves fewer lives and receive more knockback. You'd be as easily defeated as a member of the Yoshi Team. Oh, and maybe even restrictions on which Items you could pick up. Or making it so a tie results in the worst player winning automatically. Even starting with a certain amount of Percentage. There are even "Special Smash Matches" where you can be normal while battling opponents who are Metal or Huge by default. And why limit Training Mode AI to just Training Mode? What I'm saying is, this type of Smash game would make for an amazing make-your-own-fun DIY spin-off.
Everything I'm asking for isn't "too complicated" or "too much work"- many of these things are in the Classic Mode of the first game or in the Events since Melee. The Events go even further- some of them featured six characters in one match (when you could only play with four and 5-8 players wouldn't be a reality for another two installments), items that were activated all the time, unique win conditions, starting you with enough % for Lucario to be at full power while the enemy is at 0%, music that can't usually appear in the stage, unplayable characters, and even stage transitions not possible in any other mode. And those things are often developed and used in just a couple of Events per game. What a waste! The future of Smash shouldn't be "more characters" or "more stages" it should be "more customization". The entire premise of the series is that you're playing with Nintendo action figures only limited by your imagination. That, more than any "proper adventure mode" is what I want for the next Smash- a game where I can have more control over the innards of the game to generate an effectively unlimited amount of "event" style matches. This will benefit new players who just want to have fun and it will benefit veteran players with deep knowledge of the game, eager to let it run wild. At the very least, such a feature set will be better than just letting you combine Stages together to create Moving Stages. Seriously, who uses that feature?