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I play Yoshi and have videos - Critique Welcome

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
I haven't seen too many Yoshi videos out there, but I just picked up the Egg tossing dinosaur (or lizard or dragon) yesterday for the first time seriously. Here are the results:

Yoshi vs Marth:
3GOD (Yoshi) vs Shai Hulud (Marth) - Battlefield
3GOD (Yoshi) vs Shai Hulud (Marth) - Dreamland 64
3GOD (Yoshi) vs Shai Hulud (Marth) - Final Destination

Yoshi vs Fox:
3GOD (Yoshi) vs Shai Hulud (Fox) - Yoshi's Story
3GOD (Yoshi) vs Shai Hulud (Fox) - Dreamland 64

I seem to be suiciding too much (obviously any is too much :)) and probably attempting to use the dair meteor too much as well (since I didn't connect with it at all). Overall though, I think I have some actual potential with Yoshi. I appreciate any comments and criticism.

Sadly, a lot of my Yoshi matches went unrecorded...I know I beat Shai's Marth a couple of times at least and also his ICs (which are good at the wobbles) and Captain Falcon.
 

Seanson

Smash Ace
Joined
Sep 24, 2006
Messages
537
Location
Little Canada, MN
i only watched the fox battles, here is what i think

1. work on edgeguarding.
1a. learn the instant edgehog (should be in the yoshi guide)
1b. your egg tosses didnt seem to be hitting the fox at all. sometimes when you tried to dtilt near the edge it was mistimed.

2. combos
2a. vs fox you should become fluent with back air to (f-tilt optional depending on circumstances) to d-smash. when fox is around 70% that combo is almost garunteed to work, in my experience.

3. move choice
3a. i didnt see any u-airs vs fox, and u-airs are good because he falls so fast, you can usually combo out of an u-air, assuming he isnt really weak already like 100%+ (or not weak enough like under 10-20%).
3b. i didnt see many f-airs. i just think you should use them more, but also wisely
3c. i liked your use of the f-tilt. but maybe you did it too much? or maybe i dont do it enough. hmm I'll have to think about that one.

4. tech skill
4a. didnt notice if you were L cancelling, i am really tired right now so i may not be noticing everything. eh heh heh!

i am tired, i may comment more later. feel free to comment on my comments, especially the wrong ones. :laugh:
 

Rob_Gambino

Smash Lord
Joined
Jul 10, 2005
Messages
1,206
lol, I didn't know you played with Shai, that's cool. I only watched the marth vid on dreamland.

At first, you were really careless with your double jumps, but you seemed to adjust as the match progressed. You also started to figure out that d-tilt has range that can compete with marth, since it comes out so fast. I really liked your ground game.

You need to approach with b-air more, especially against marth in between f-air swipes. Also, go for more juggles. You need to use that up air like a fox would once you're under them. Seanson's right about the instant edgehog thing; it's really easy and will help. Not bad for someone who just picked up Yoshi.
 

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
Thanks for the tips guys. I feel pretty confident with my ground game right now, but need a little improvement in edgeguarding, juggling, and aerial use in general. I actually have known about the up-B instant edgehog for a long time, but I just didn't use it in these matches...probably should start using it some.

Am I generally right about Yoshi's moves as I'm summarizing below?

Aerials:

Nair: I think this is great out of double jump - particularly to jump away and then reverse DJC into nair. Also, I think this could have potential for gimping by just jumping/running off the edge with a nair (since it lasts a good while kind of like Link's). Yoshi's fastest aerial - should be used a lot.

Uair: Can juggle people (fast fallers only?) and kill at high percents (how high?). I don't use this much at all, but I should probably learn to.

Bair: A good approach since it has multiple hit boxes and fairly low lag when l-cancelled (which should be always :)). Good for crossing over a shield and for a defense when you are coming down from up high with your back toward the opponent (that is, you are floating away from your opponent and use bair as a kind of wall to stop there potential attack as you land). Should also be used a lot.

Fair: Has good stun, but can be tough to land since it comes out kind of slow. Good to use from reverse DJC. I was able to connect it some by falling from platforms and DJCing it. I don't use this one much since it's slow, but should I rethink this?

Dair Also slow, but can cause massive damage. I use this pretty much only by mistake or if I'm trying to meteor someone. Probably I should avoid using it and just stick with nair or fair for edgeguarding purposes.

Smashes:

Dsmash: Yoshi's powerful kill move...good range and speed. Use to kill (since it's a kill move). Can this shield poke/stab as well as dtilt?

Usmash: I don't know when this move should be used...any ideas?

Fsmash: When would it ever be better to do this move over dsmash? Maybe if I need a little more range than my smashes will reach - I could pivot into an fsmash.

Tilts:

Dtilt: Great range and speed, set knock-back, and it seems to stop crouch-cancelling - can it be crouch cancelled? Great for gimping at the edge and for avoiding shield grabs. I think it lowers Yoshi enough to avoid grabs by Marth, Sheik, Ganon, and Captain Falcon. So it protects you in more ways than one.

Ftilt: I don't know why really, but I love this move. With bad DI, you can actually juggle fast fallers with it. Great for setting up aerials and has decent range.

Utilt: I don't know really when to use this one or what it does. Maybe for a juggle on fast fallers?

Specials:

Up-B: Tons of uses - throw at opponents to make hit them or make them move. Instant edgehog. Dangerous edge play :).

Side-B Do not use - the end.

Down-B: I use this for grabbing the edge sometimes (or just missing the edge for good Self destructs). I sometimes use it to attempt to come down on an enemy. This could be a kill move too right?

Neutral-B: I don't use this one much, but I guess it should replace Yoshi's grab for the most part.

Other moves:

Jab/Jab Combo Comes out fast and can be used to stop shield grabbing - don't get too predictable obviously. I use jabs a lot with pretty much all characters I play - Yoshi included.

Ledge Attack: This seems to surprise people (read Shai Hulud) with its range sometimes when Yoshi is below 100%. The down side is that you are susceptible to shield grabbing if they shield it.

Grabs/Throws: Always use running grab instead of standing/JC grab since it's faster. However, I almost never grab, so I don't really know what to do if I get one. Dthrow?

----------------------------------------------------------------------------------------------------

Ok, I really didn't intend to type out that much - it's almost like a Yoshi mini guide now. Anyway, this is my general mindset right now when playing Yoshi - how should I change my use of moves? Obviously, there is a lot that has not been mentioned like dash dancing, wave dashing, platform dashing, etc. But those things take lots of time/typing to describe.
 

rmusgrave

BRoomer
BRoomer
Joined
Sep 15, 2002
Messages
2,108
Location
Perth, Western Australia
N-air I find isn't really that good for edgeguarding. I do some tricky stuff with edge egg combos into n-air or just DJC n-air recovery edgeguards but it's not like link's where you can jump out and just n-air with not fear of repercusions <--- spelt wrong.

Up-air can kill from any % that up-tilt to up-air combos stop working (i.e. stop being combos and become set-ups). Juggling works on everyone too, depends on % and falling speed. Don't try on Luigi for safety's sake.

F-air is good for matches you're having trouble with priority in, but aren't really outdone in speed. Good for the Marios/Luigi, Samus etc.

D-smash I think the hitbox reaches slightly higher than d-tilt, meaning that you have to wait slightly longer to get a shieldpoke on someone. I tend to wait until just before shieldpoke time, as people expect the shieldpoke and jump out just as I smash.

Up-smash = Priority against someone coming down at you. Good for characters like Luigi who ooze priority.

F-smash is best used with the pullback to dodge a Yoshi head-range spaced attack and punish quickly. Also good for little things like smashing someone's shield near an edge and having them fall off. I think it's Yoshi's most powerful finisher too, in case you can break shields well.

D-tilt some people can CC, and it completely depends on their weight. There'll be a threshold, roughly the same as Fox's shine with how it knocks over an opponent, but a little stronger.

F-tilt is one of those moves I dislike for its inconvenience with the way I use it. If it's DI'd it is so hard to combo. If you expect DI and up-tilt then they might just not DI and then punish you due to up-tilts reduced priority and power (more techs).

Up-tilt is great for finishing with an up-air on so many characters. Generally an awesome finisher set up but also achieves greatness with juggling and specifically, requiring DI that is different to f-tilt.

Egg roll - Use solely to dodge an edgeguard while high. It pops you up a little. That's about it.

Down B - Good kill move, horrible lag, and awesome little stars. If you can combo into it somehow all the more power to you. DJC down B combo breaker is good too.

Neutral B - longest range forward facing aerial attack that is not as slow as f-air. Also goes through shields in mid-air. Use when necessary.


Keep up the practice, hopefully my list of those moves helps you somehow. My verbal (what's the typing version of verbal?) diarrhoea won over there.
 

Winnar

Smash Lord
Joined
Aug 29, 2007
Messages
1,921
Location
Mississippi
Heh, either I don't d-tilt enough or you abuse it too much. Pretty good, especially for after one day of play?

Don't be so afraid of the f-smash, you could have murdered Fox in the second match a couple times, specifically at 1:40 to 1:50 when you were edgeguarding.

I dunno, keep up the good work? ;P
 

The |Egg| Sniper

Smash Apprentice
Joined
Feb 14, 2006
Messages
155
Vs. Marth videos:
I'm sorry if this is seen as an insult, but I notice this Marth lacks reaction time to your actions. Perhaps it's hesitation on his part due to lack of experience vs Yoshi, but I noticed that his speed is not up to his attack rate.

Pros:
-You can wavedash for movement! Definitely kicks up his speed a notch,especially on platforms.
-Dsmash wrecks Marth's face. And yes, it does take advantage of open ankles n_n Hence why it works so well on him.
-Dtilt usage was awesome, to say the least. Definitely shows his gimp powers :p

Cons:
(Personal)- It's just me, but not many of your eggs seem to hit. Luckily, you only use them sparingly. Doesn't leave you open.
-Down B towards the edge when they're persuing you might be a bad idea vs Marth. Down B neutralizes your recovery toughness, leaving you vulnerable to gimp kills via dtilt from him.

For better accuracy with your Down B recovery, however, remember: Get as close as possible to the edge area. When off the map in the magnifying glass, you'll want to aim yourself closer to the inside of the stage the farther off you are. This is because the magnifying glass sort of diverges from the stage the higher you go.

Also, as you showed in the third video, close range down-b works better than long range, since it doesn't abuse the lagtime.


-IMO, high recovery vs Marth is usually a bad idea (I.E. Dreamland matchup). Though he didn't seem to capitalize on it, the Marth I play here (Ether on the boards here) definitely does. Please be careful with it >.<
-Dair requires you to be close for it to work effectively, and against the character with the most range overall meleewise, this isn't good. Go for a falling nair or a fair instead.


Just a personal question: Why no shield most of the time? I'm assuming the use of wavedash might compensate somewhat...but there are blows you could avoid via shielding and shieldrolling that I noticed. Third video again shows this, saved you a few times.

Vs. Fox videos:
It's obvious you've exploited the space animals' weakness on smaller stages:

Small stage + Yoshi dtilt= -1Space Animal

Excellent job on both vids! You've got a strong Fox game (well, vs this Fox). I will be honest...this Fox....is weird. SHL? I don't play foxes that do that..... Anywho:

Pros:
-Dtilt usage was excellent!
-bair gave him some good swats early on.
-good setups....(see cons for finish)

Cons:
-Yoshi's Story isn't the best place to use Down B recovery, due to that vicious cloud. Sometimes cancels your edgegrab and get nailed by an attack.
-You got hit by quite a few dair->shines. Shields could take care of that. Though that could lead to a throw, rather you be thrown than go in for a waveshine to near death X_X
-You already noticed the ineffectiveness of the Egg Roll....Scratch this con :p
-....you don't follow up the setups too well. uair make sfor good juggles, especially on space animals.

Overall, this shows a lot of promise for beginning to learn. Keep it up!
 

Straight

Smash Journeyman
Joined
Aug 8, 2004
Messages
376
Your ground game can use a lot of improvement. Throughout both your marth and fox videos, I noticed that you relied heavily on CC to dtilt. Yoshi's CC isnt really that good and especially not good against a marth that can fair to grab or a dair/nair to shine happy fox. Your edgeguarding on fox was a better use of the dtilt however, you also did miss a lot and I saw more than a couple huge openings that would have otherwise led to a loss of a stock had your opponent been a better player (on Yoshi I guess).

One thing I noticed right off the bat in your vs Marth matches was that you got ken comboed an awful lot. I know sometimes you cant really do anything about it but, yoshi should not get ken comboed that many times. When you are getting a series of fairs to the face, try to DI away. Its better to run away than to get killed by a spike or fsmash tipper from marth.
 
D

Deleted member

Guest
I agree, in a few of the marth vids, u got decimated by the ken combo. You used wavedashing well, but i think you used your airdodge in some odd situations. REMEMBER: F smash is your FRIEND. One of my favorite moves, but not to be abused. You did quite well for not having played yoshi much.
 

thedarkyoshi

Smash Cadet
Joined
Sep 29, 2007
Messages
45
Location
Omaha
FUMI compared to the dark yoshi

I know a guy really good w/yoshi. he's on youtube. just type in Fumi. He's about as good as me. so if you want to know how good i am then watch him. I have his fighting style only I throw an egg every other move i do and it almost everytime hits my target...oh and don't make that "Smash n00b" title fool u... If u want to attempt to pwn me here in NE, well... Jarellr@gmail.com. I have been given the title the best Yoshi player in NE 2 years ago, of course there aren't many Yoshi players here, but There are a lot of players.
 

thedarkyoshi

Smash Cadet
Joined
Sep 29, 2007
Messages
45
Location
Omaha
The Kings? tell you what. Here is what it should say in this order...


the stone -age the bronze-age the n00b-age the iron-age the pwn-age
 
D

Deleted member

Guest
Lol DarkYoshi, ur hilarious. I'm sure ur not near fumi's lvl of play, he is/was the greatest Yoshi EVER! Second, why don't u show us some vids of urself, if ur so famous and good. But,
3GOD, he does have a good point. You should watch Fumi(as well as other Yoshi players) vids and see how u can improve your own game, though u are doing excellent for a new yoshi player.
 

Winnar

Smash Lord
Joined
Aug 29, 2007
Messages
1,921
Location
Mississippi
I know a guy really good w/yoshi. he's on youtube. just type in Fumi. He's about as good as me. so if you want to know how good i am then watch him. I have his fighting style only I throw an egg every other move i do and it almost everytime hits my target...oh and don't make that "Smash n00b" title fool u... If u want to attempt to pwn me here in NE, well... Jarellr@gmail.com. I have been given the title the best Yoshi player in NE 2 years ago, of course there aren't many Yoshi players here, but There are a lot of players.
That's all fine and good, but it does nothing to help 3GOD. Hell, you could be better than anyone who ever played smash. Ever.

That doesn't change the fact that you double posted and went way off topic, if you were ever on topic. </pretending to be a mod>

Smashes:

N-air: A great move, should be used as a combo breaker, starter, and finisher.

U-air: I don't use this as much as I should, but whenever I land one I'm always happy I did.

B-air: My experience with this move has been inconsistent. It makes for a good fade-away (jump away and b-air forward) sometimes, but it's outprioritized a lot, so don't count on it beating out someone's approach if they know you're b-airing. It's probably a better approach, since when you full jump into a b-air you can do another aerial before you land fairly easily. You can also DJC/RDJC after it as well, if you need a little height before you land that n-air or u-air.

F-air: I see other people use this a lot, and if you're playing smart or defensively, it's probably one of your better moves. The timing is tricky, but it's a great combo starter, and the hitbox and priority are huge when compared to Yoshi's other aerials. Oh, and one other thing about this move, don't ever use it when trying to get back onto the ledge. >_>;; Just focus on getting back on, not starting a combo (With any aerial, not just f-air).

D-air: It may be slow to come out, but it's not an altogether bad move if you can predict where your opponent is going to be. Don't fast fall it unless you miss or have them in it and are dragging them off the edge, though. Give it another shot, especially for edgeguarding. The only time I would say it's not a good time to edge guard with it is if the person is smart and realizes they can't get back onto the ledge. They can drag you down with them with a u-air (Ganondorf comes to mind). No one I have played has realized this, but you probably fight better smashers than I do.

Smashes:

D-smash: Definitely a great finisher/combo breaker/combo starter, but it has its weaknesses as well. Despite its being his fastest smash, SHFFL'ers will often be too high to get hit by it, so it's best to be smart about when you use it. Either bait someone into it or finish a combo (L-canceled d-air FTW) with it. Oh, and a great edgeguarder, but the d-title sometimes is a better option (like if they're fast falling to grab the edge, but are too far away to n-air or f-air) since its hitbox is a little higher and lasts a little longer. It can shield-poke, but only when you have their shield at about half power. That's one of the reasons you see Fumi using the jabs so much; well, one of them at any rate.

U-smash: I actually spam this move a lot. If you know where the hitbox starts and ends then you can even approach with it. The hitbox is more prominent behind Yoshi, but in front of Yoshi it can almost hit them out of shield since it stops so high. If it hits their shield they get pushed back far enough to where they can't grab you, and by the time they dash back to you. Just don't miss! More traditionally, I use this move a lot anyone trying to come above with any kind of aerial (except Ganon's b-air, I would just jump out then RDJC back in with a f-air). Between the great range, awesome priority, and fast/strong hitbox, I severely limited my bro's approach game while advancing my own.

F-smash: The big winner over d-smash here is the range and the awkward, backwards position Yoshi goes into while charging. The hitbox is much higher than the d-smash, and even goes out further (I think). One of my favorite uses for this guy is to murder SHFFL'ers. Props to Bringer for telling me about it, but you can wavedash back to f-smash in many situations, since you the attack will spread out to where you were prior to wavedashing. Also, I find it to be a more reliable edgeguard than the d-smash, since the range is so much better. It's like trying to play baseball with a tennis racket, you almost can't miss.

Tilts:

D-tilt: Good combo breaker, decent combo starter, and beautiful gimper. This has a farther knockback than Fox's shine. Also sets up for a more foolproof edgeguard, like the n-air, d-air, f-air, or just RDJC'd instant edge hog.

F-tilt: Good in that it can be angled, has decent range, and is very quick. All this and sets up for good juggling when angled right.

U-tilt: I should use this more, it's one of those that sets up a DJC'd U-air perfectly. You can also juggle with it, but I wouldn't do it more than once or twice since it's easy to DI from.

Specials:

Up-B: There's an entire topic on why eggs are awesome, I think it's still on the Yoshi boards' front page. I wouldn't recommend ECE'ing, it looks awesome until you mess up, then you look like an idiot for trying something too technical. I would only recommend using this when you're probably going to die anyway. Check out some of Bringer's vids to see some combos they set up for (i.e. ECE into d-air, ECE into n-air, etc.). Oh, and if you're skilled and are coming in from the right angle, it's not a bad idea to occasionally go for an ECE when recovering to the edge, since it's pretty unexpected and lets you sweetspot.

Side-B: The two times to use this both deal with recovery. When you expect a u-air to hit you, side-b out of there to the other side of the stage. IMO it works better than air-dodging, since it takes you far away very quickly. Air-dodging may save you from a u-air, but that b-air is just as menacing without a second jump. Also, when hanging onto an edge you can drop off (we'll say by pressing right) the ledge, press right-B, then immediately press left, you'll end up on the stage as if you had pressed left-B. See Bringer's guide for better info on that.

Down-B: It's good for an unexpected edge grab/edge guard (though not so much for the edge guard). And yes, it is a kill move. It can kill at the regular percents (90% or so), and it's quick/unexpected. The lag's pretty killer if you miss, but most of the time the stars keep you safe.

Neutral-B: Not a bad move, not a good one. It's possible to chain them, but very, very difficult. I've only seen 3 chained in a row. In fact, some people just taunt after they pull it off since they can't think of anything better do do (b-air works well IMO). Generally if you can pull off a neutral-B, you could have pulled off something else. Oh well, percent's percent, right?

Other moves:

Jab/Jab Combo: It's your average jab, except as a one-two, not a one-two-three. Use it like any other jab in the game.

Ledge Attack: Below 100% it's quick, has good knockback, and not bad lag. Above 100% it can surprise people since it's much slower, and they may not anticipate that. Both are decent options, especially if you don't think ledge dropping to a DJ n-air/RDJ b-air would work.

Grabs/Throws: Running grab > Standing grab, unless they use a laggy move on your shield, in which case it's better to do a shield grab. Just be wary of it, since it's pretty laggy, both of them. D-throw is what I usually do since it's fast and usually more combo'able than the other throws. B-throw to b-air, maybe? I dunno. It's not really that pressing since there's not much of a grab game for Yoshi.

Dash Attack: Not a bad move when they're at mid/higher %'s and especially good for edgeguarding. The hitbox extends way further than you would think, but it's still easy to shieldgrab Yoshi from a failed attempt at a dash attack.

And that's how it goes down for me. Also, don't do any of them unless you know they will serve some purpose, since Yoshi's one of the few characters that requires some kind of plan of action. Hoping an attack connects will get you killed.
 
D

Deleted member

Guest
Well put Winnar. About the side B, there is a neat trick u can do if u are ECEing (i learned from watching fumi). After doing an ECE once or twice, pretend to do it again, but instead of throwing an egg as u go up, use side B once u are just above the ledge. It often catches opponents completely off guard, but if u do it more than about twice, they usually catch on. Its just a cool little trick. P.S. Sorry for posting so much. Thats just my 46 cents :yoshi:
 

Winnar

Smash Lord
Joined
Aug 29, 2007
Messages
1,921
Location
Mississippi
Well put Winnar. About the side B, there is a neat trick u can do if u are ECEing (i learned from watching fumi). After doing an ECE once or twice, pretend to do it again, but instead of throwing an egg as u go up, use side B once u are just above the ledge. It often catches opponents completely off guard, but if u do it more than about twice, they usually catch on. Its just a cool little trick. P.S. Sorry for posting so much. Thats just my 46 cents :yoshi:
I'd be willing to bet he actually just did the ledge drop to side-B, since it saves a lot more time than dropping, jumping, and side-B'ing. If you're going for surprise, you want it to pop out fast, right?

Anyway, here's the excerpt from Bringer's How to Hatch a Healthy Yoshi:
There is one nice little trick you can do with the egg roll, which is egg rolling off the edge. This is done by egg rolling away from the edge (strangely enough), then holding the direction you want to roll (i.e. press right + b while holding the edge facing left, then hold left). The egg roll will give you enough height to get over the edge, and the backwards direction stops you from hitting the edge and bouncing off, falling to your doom. For some reason, you don’t even get the skidding that you normally get from trying to egg roll backwards. This is especially fun to do on Corneria, because the fin has a large slope on it, making you roll extra fast. Keep this as a little trick to show off to your friends, however, because it isn’t very practical.
P.S. XD @ 46 cents, I know I'm just stupid, but that's pretty random.
 
D

Deleted member

Guest
I'd be willing to bet he actually just did the ledge drop to side-B, since it saves a lot more time than dropping, jumping, and side-B'ing. If you're going for surprise, you want it to pop out fast, right?.
... If you do that, you kill yourself, unless i miss understand u. U know how in an ECE, u drop, jump and throw an egg. Well in this, u drop, jump, and egg roll... U N DER S T A N D? Lol jk, but just so u know, if u drop from the edge and dont jump, u die. Just trying to make it clear. ANd yes, it does work well. :yoshi:
 

Pasqual

Smash Journeyman
Joined
Jan 1, 2007
Messages
316
Location
Portland, OR
... If you do that, you kill yourself, unless i miss understand u. U know how in an ECE, u drop, jump and throw an egg. Well in this, u drop, jump, and egg roll... U N DER S T A N D? Lol jk, but just so u know, if u drop from the edge and dont jump, u die. Just trying to make it clear. ANd yes, it does work well. :yoshi:
Winnar's right on this one, read the quote in his last post. Using eggroll away immediately after releasing the ledge and then holding back on to the map gives you enough boost to make it on.

As for 3GOD: Try to be more surprising with the crouch canceling. I know it's not exactly something your opponent won't expect, but just try to mix it up more. Also, first kill vs Marth on FD = very nice. There's another instant edgehog besides the egghog, wherein you just run off the stage and jump backwards. If done properly, you'll grab the ledge right away.

http://www.youtube.com/watch?v=mQ0bXJTYytE at 4:15, although it's a very slow one.
 

The |Egg| Sniper

Smash Apprentice
Joined
Feb 14, 2006
Messages
155
Pasqual's got a good point, though I prefer ECE slide onto the edge. As soon as you slip off the edge a little, the DJ animation lets you snag the edge instantaneously.
 
D

Deleted member

Guest
Pasqual's got a good point, though I prefer ECE slide onto the edge. As soon as you slip off the edge a little, the DJ animation lets you snag the edge instantaneously.
Huh. What do u mean? waveland on then off? Anyways, u guys were right bout the doing egg roll from the edge. But that wasnt what fumi was doing i dont think. If you are on the ledge, the enemy will be suspicious of your next move. But if drop then DJ, ur enemy will be pretty sure u will be ECEing, and they will try to punish u for it. Thats when u use the egg roll, though using it from the ledge can be useful as well. Man i really wish i had a video camera to post my vids.
 

The |Egg| Sniper

Smash Apprentice
Joined
Feb 14, 2006
Messages
155
If you're asking about the ECE slide, no, it's not about wavelanding. When you run towards the edge then prep an egg before going over, the momentum you had will slow to just push you over. You'll insantly grab the edge backwards, since Yoshi can do that with his Egg Toss.
 

Pasqual

Smash Journeyman
Joined
Jan 1, 2007
Messages
316
Location
Portland, OR
Huh. What do u mean? waveland on then off?
With the egghog, you just run towards the edge and toss an egg right before you would run off; if done properly, you will throw the egg while sliding off and then fall directly into edgehog, similar to Link/Young Link's spinhogs. For the instant edgehog, you just run off and jump backwards (check the vid I posted in the earlier comment).
 
D

Deleted member

Guest
With the egghog, you just run towards the edge and toss an egg right before you would run off; if done properly, you will throw the egg while sliding off and then fall directly into edgehog, similar to Link/Young Link's spinhogs. For the instant edgehog, you just run off and jump backwards (check the vid I posted in the earlier comment).
I know how to do instant edgehog, and i didnt understand when u were talking bout egg hogging. I just couldnt understand what u meant (happens to me alot these days, ive nver been the sharpest piece of cheese :p) :yoshi:
 

Bloshi

Smash Ace
Joined
Mar 22, 2006
Messages
650
Location
The Triad of Power, NC
I forgot how awesome dtilt is. I need to put it back into my game. But not as much as 3GOD was doing, that was pretty predictable. Try wavedashing and RDJC to land some hits defensively, rather than rely on Yoshi's good CC. That Marth had quite a few options against it that he didn't use for some reason.

It IS good, btw.
 
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