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I need PSA ideas...

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Whatever you do, don't do Goku. He's my next project :U

Do a Turtwig hack (just using your name :p). Make him from Pikachu (since still no PT editing...) and make him epic.
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
I've always wanted a less wacky Wario, that was more like the other two Mario brothers.

Also fix Mario's Down B.

Give Donkey Kong the ability to throw barrels (not possible yet :()

Knuckles, tails (won't reach true glory until model hacking)

New move set for Ganondorf

As for totally new characters...Someone needs to start working on Isaac from golden sun, Meta Ridley, Waluigi, or any of the other typical characters wanted in brawl

This is just some stuff I've had kicking around in my head for a while

ONE DAY!...
 

Awesome Turtwig

Smash Journeyman
Joined
Apr 3, 2009
Messages
245
Whatever you do, don't do Goku. He's my next project :U

Do a Turtwig hack (just using your name :p). Make him from Pikachu (since still no PT editing...) and make him epic.
A turtwig wouldn't really look good without the shell. D:

I've always wanted a less wacky Wario, that was more like the other two Mario brothers.

Also fix Mario's Down B.

Give Donkey Kong the ability to throw barrels (not possible yet :()

Knuckles, tails (won't reach true glory until model hacking)

New move set for Ganondorf

As for totally new characters...Someone needs to start working on Isaac from golden sun, Meta Ridley, Waluigi, or any of the other typical characters wanted in brawl

This is just some stuff I've had kicking around in my head for a while

ONE DAY!...
I love the DK idea... but it's not possible yet?
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
I've always wanted a less wacky Wario, that was more like the other two Mario brothers.

Also fix Mario's Down B.

Give Donkey Kong the ability to throw barrels (not possible yet :()

Knuckles, tails (won't reach true glory until model hacking)

New move set for Ganondorf

As for totally new characters...Someone needs to start working on Isaac from golden sun, Meta Ridley, Waluigi, or any of the other typical characters wanted in brawl

This is just some stuff I've had kicking around in my head for a while

ONE DAY!...
For the Mario check out my Project SAM, not only is his down b fixed, but he is mostly custom. He is on the third or fourth page of this board, maybe second. If you're to lazy to do that then search Project S.A.M.

Donkey Kong idea sounds extremely epic.
 

mariorocks64

Smash Journeyman
Joined
Oct 14, 2008
Messages
386
Location
Mushroom Kingdom
Try turning Toonlink into Bomberman. it will take model change, texture change, and a whole lot of PSA to do it. can you give him bombs?

You could turn Peach into Daisy?

Mabye turn luigi into Waluigi
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
Yeah, a while ago I thought of some changes for DK, since that idea is getting attention.

Give him a better up B -> one of those barrels that shoots you from the games. I imagined it having a similar effect to Sonic's up and B. My main reasoning behind this is; Donkey Kong's up B is absolutely horrible. I don't recall DK ever spinning anyways. He did ROLL though, which brings me to my second change;

Running attack changed to a roll. Diddy got his cartwheel, so where's DK's roll. The animation's already in the game.

And finally, DK over B changed to -> throw barrels similar to Dedede and his Waddle Dees. Where's the jump man vs. Donkey Kong love?

These are just some random suggestions. I'm a big fan of Donkey Kong but I've been pretty disappointed with his move-set in brawl. Much like a wookie, it just does not make sense.
 

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
"True Ninja" Sheik. Give her a sword (and the double slash that goes with it), poison-inducing needles, and bombs to throw.

Or make a Thor out of Ganondorf.
 

Xaranid

Smash Apprentice
Joined
Sep 18, 2009
Messages
151
What about ridley so that when model hacking is possible you can rip /and downsize/ the model from the sse fight?
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
This code lets you speed up or slow down the move:

04070100

.75 would make it slower, 1.5 would make it faster, etc.
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
Do you mean he spawns a barrel and the barrel flies away too fast or the throwing animation won't sync properly. I've really never used PSA, so my knowledge is limited. The throwing animation is the same in the air as it is on the ground, right? That would make this a little easier
 

Awesome Turtwig

Smash Journeyman
Joined
Apr 3, 2009
Messages
245
Anyone know if I can use a flash drive instead of an SD card for codes? My Wii stoped reading my SD cards! I'm super pissed! My SD cards still work in my computer though!
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
IIRC the 2 newest versions of HBC read USB. Some before it might, not really sure though. Just don't have anything in the SD slot or the Wii will load that first. Which seems to not be a problem for you.
 

zephyrnereus

Smash Journeyman
Joined
Feb 8, 2008
Messages
419
Location
Canadia
3DS FC
1048-9153-4450
if you make a normal Brawl+ Falcon that says "HYESZ!" whenever he sweetspots his knee, I will love you forever.
 

JoeMcLarry

Smash Cadet
Joined
Mar 13, 2009
Messages
35
Location
Planet Earth
If you get your codes working again, I would love to see Mallow. He would be best on kirby, and there's prob. allready a texture for him.
 

zephyrnereus

Smash Journeyman
Joined
Feb 8, 2008
Messages
419
Location
Canadia
3DS FC
1048-9153-4450
Someone did that. They did that for every move, and then has the Up-B saying "Come On!"
I think they also changed some moves as well, making them stronger/faster. what I would like to see is an official Brawl+ 5.0 Falcon that says "Yes" on the sweetspotted knee. if you want more of a challenge, then also make his FS a giant Falcon Punch that covers the screen, or a series of inescapable combos that lead to a Falcon Punch. that would be awesome.

maybe you could do 3 different final smashes for one. something like:

if no button is held when the FS is activated, Falcon dashes towards the nearest opponent at high speed with raptor boost that makes the opponent fall into the dizzy animation (after a shieldbreak) and falcon does a puch that deals major damage and is way larger that usual. the raptor boost animation can be canceled into the puch if the player wants to with b.

if the L button is held when the FS is activated, Falcon dashes towards the nearest opponent at high speed with raptor boost and Falcon unleashes a barrage of inescapable superfast punches and kicks (this could be done by making an invisivle hitbox behind the opponent to keep him in place, as well as giving them no knockback) and grabs, then raptor boosts that makes the opponent fall into the dizzy animation and is normal Falcon punched. this cannot be canceled.

if the R button is held when the FS is activated, Falcon does the exact same thing as the L button, but when he charges his Flacon Punch, instead it is canceled into an up-b. so it would be like, "FALCON... *grabs* YES!"

all the punches have fire effects and all the finishers have explosion effects.

if it is possible to make the camera zoom on him when the FS is activated, he would do his up taunt and say "come on!"

I hope you find a way to fix your SD problem.
 

maniac200

Smash Cadet
Joined
Jul 5, 2008
Messages
74
Everyone will probably hate this idea and think it's stupid, but I think it would look cool.

This change is for the captain's falcon kick. Make it so that as soon as you make contact with a grounded falcon kick, you can use a boosted jump similar to ganon's super jump with a small boost forwards. Change the knockback of the move so that it has no growth and spikes. Also set the DI value (I heard of one, it increases/decreases the amount a move can be di'd) to 0. Have it have just enough knockback that (in B+) if you hit a grounded opponent with it and cancel it into a boosted jump, you can combo it into a reverse Pawnch or knee.

You'll probably think this is a stupid idea, but at least it's doable (I think :p).
 

Numbuh 214

Smash Apprentice
Joined
May 31, 2006
Messages
91
How 'bout helping me out with this silly little hack? I could sure use some help with things in PSA. Like maybe giving Falco the ability to hold his reflector (with or without the kick, I couldn't care less either way) or giving Yoshi his second jump back whenever he's hit.
Fun fact: the background color is #1F1F1F. Knowing this is very convenient.
 

B3Brawler

Smash Apprentice
Joined
Sep 24, 2007
Messages
128
Location
Edmonton
change falco's Fair to his dash attack. It's harder than it seems, if you do it normally he will do the dash attack but then teleport back to his normal position. Lame idea i know but kinda interesting.

Or you could do the captain falcon thing.

Or you could do super banana fun diddy kong. (increase/slash remove maximum banana peel count, increase animation speed)
 

dessert fox5

Smash Cadet
Joined
Sep 1, 2009
Messages
44
Location
PA
I am still seriously surprised no one has made any form of Chuck Norris yet
...or don't we talk about that here? <.<
 

Darkmega

Smash Apprentice
Joined
Nov 6, 2009
Messages
88
Can someone inspire me :(?
Try this one: Suplex Fighter Kirby!

Kirby based on the suplex and throw ability from the original games. With bit of fighter thrown in.

A: basic vulcan jab rapid A attack, only it's straight off the bat and it goes double the distance.
Tilts: all the same
Side smash: Spin kick (what it is now) with extra sliding, and invulnerability at the start (like in the games), but it has a slight recoil time.
Up smash: A minor rising break of sorts. either single hit or multihit.
Downsmash: Break spin. His dash attack only on the spot with suction hitting like that of toon links spin until the last hit.
Dash attack: Slide. A simple sliding downtilt animation except upon hitting it trips enemies and he bounces back a little.
All air moves the same except for down air which is the toe point kick which would use the down throw animation in a single frame. A hit to the head results in a spike and kirby bounces up slightly.
Dash grab: Goes further and gives invulnerablity until you hit something in which case if it's ungrabbable he'll bounce back and turn vulnerable again.
Downthrow = Bodyslam. Usings perhaps a downwards facing item throw he slams the enemy on the ground causing them to bounce forward.
forward throw = more distance and damage.
backthrow = slight more distance (as in he actually jumps up and slams them back) and damage.
up throw = backbreaker. aka he jumps up with them above his head, until he lands where they get bent behind him. dealt a chunk of damage and he tosses them off on a diagonal range to the side he's facing. when he lands anyone nearby would get tripped for minor damage.
B attack: suction grab. Same as if absorbing, only once they reach him it transfers to a grab.
Side B: Rock drop: (to a short dash grab like that of ganons) Aka, high jump and slam as if like bowsers side special grab. Jump up with them above his head and slam them back onto the ground. obviously if he misses the stage this makes a great suicide attack.
Down B: (same as side B to activate) Fury stamp: aka downthrow except there is no knockback and it deals the most damage.
Up B: Seismic suplex: Practically his old up throw which is actually called ninja drop. which upon landing damages the area around him with an explosion.
Final smash if you can do it: Crash. Kirby crackles brightly with electricity before leaping into the air and emitting a giant stary white explosion. Covers entire stage but he is not invulnerable while charging if that is possible. if he is flinched which charging the crash he is cancelled and wastes the smash. if not, everyone is dealt an average of olimars sort of damage when he's up in space and the final hit deals decent knockback. He's invulnerable while crashing, but once it finishes he lies on the ground in stunned for a few seconds which allows fast returners to finish him off while he's resting.
if possible, do a recolor of snakes copy hat and try to put it on him and make it blue. a texture could help the look by making his a faint brown like that of the games.

savvy? is this something what you're looking for? if kirby isn't your think I got hundred of ideas I can never use mingling in my mind somewhere...

as for anyone who it concerns. sorry for "necroposting" in a seemingly deadish thread. -.-'
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Let's see if you can manage this: Make a Bowser with the following:
A Marth-like quick slashing uppercut for his up-B - you can get the animation from the first part of Bowser's down-B when used on the ground.
A side-B that involves a quick turbo dash using his normal running animation.
Make his running animation into his walking animation, speeded up but otherwise the same.

These are the trickiest aspects of a Meta Bowser moveset I had a while back (to go with the most popular texture I made so far) but haven't had the time to finish properly. If you can do these things, I'll give you credit when I finish the moveset.
 

phantomphungus

Smash Journeyman
Joined
Dec 22, 2007
Messages
402
Location
NW Washington
OHHH MY GOD. There are some characters from my novel that I've been dying to make, but I've found that I have no skills whatsoever at PSA. Could you make them for me? Their from a fantasy novel, so they should be rather interesting to make. :3 One's very simple, one's pretty complicated (not to mention hilariously awesome). PM me if you're interested.

Their names are Narida (the simple one) and The Homunculus (the complicated and hilariously awesome one. May require some animation hacks, though, I don't know.)
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Woah, Indigo, that's an awesome texture. Where do you host yours? I want to go download it and check out any others you've made.
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
There's already a kakashi texture for snake why not just do that if youre going to do naruto characters at all.

There's a neji texture for link too and due to compatible bones you could easily make zelda's nayru's love animation be the kaiten.
 
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