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I keep getting TECH CHASED!!!!!!

firebro17

Smash Cadet
Joined
Dec 26, 2012
Messages
58
Hey I'm a Fox main and I just went to my first tourney today. I only won 1 set and didn't make it out of pools. I am really motivated to get better but don't know how. I know the basics, wavedashing, l cancelling, SHFFL, shine spike. But today at the tournament I would be doing good early on in the match but then I would get grabbed, and then grabbed again and again and then get comboed to 80%. Is there any tricks yuo know on how not to get tech chased or to avoid being followed up?? I play with level 9 cpu's and 3 stock JV or sometimes 4 stock them (nothing to really brag about at all tbh but just so you know how bad I am) I don't spot dodge at all because I don't see the use for it. I just realized this has turned to a "I suck how do I get better thread" so sorry bout that. Anybody got advice for not getting tech chased or comboed so hard. =)
 

bearsfan092

Smash Journeyman
Joined
Jun 1, 2012
Messages
402
First of all, stop playing level 9 CPUs. They don't teach you anything unless you want to combo against the hardest of inward DI's.

Anyways, you probably have tech patterns habits that are easy to pick up on. Mix it up as best you can. If the player is really experienced in tech chasing, it's going to be a daunting task. Your DI also can play a role in it. This probably isn't the best example, but something like DI'ing Sheik's Dthrow to the left, and then techrolling to the right is something you can try, although that might put you in DSmash territory if they don't get thrown off bad enough.

What's even more important to remember, don't get grabbed. Getting a grab is a high risk-high reward thing (at least relatively speaking, since you can usually throw to set up a follow-up). It's natural that you're getting ****ed up after getting grabbed becaue, frankly, you're supposed to be.
 

Mr.Jackpot

Smash Lord
Joined
Mar 30, 2011
Messages
1,727
Location
WA
You know how to tech right? Then you've got 6 options every time you smack the ground so just be unpredictable about it and try to fake the other dude out (much harder than it sounds lol).

A technique I've heard of that I haven't actually implemented yet is to roll your stick around every time you hit a tech so your rolling habits are truly random, because not even you know which way you're goint to go.
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
If you miss a tech and they don't instantly punish, don't panic and don't instantly try to roll or get up.
Instead, wait a split second before inputting something to get up again, it'll throw them off so incredibly hard.
Also, as a fellow Fox, I'll let you in on a secret. If you get tech chased, just tech roll or in place and as soon as you get up and you see they are trying to regrab, mash Shine. It's a 1-frame move and they will have to be very on-point to not get shined. So yeah, shine after tech-rolling is a nice mix-up. Jab also works, gives you more range in front of you, but has longer startup than shine.
 

bearsfan092

Smash Journeyman
Joined
Jun 1, 2012
Messages
402
I don't have the same amount of experience as Jim Morrison, I personally don't think shining after a tech is that good. If they put the right hitbox over you as you tech in place (this is a tech chase after all), You'll be smacked first available frame after tech invulnerability.

Just to use Sheik as an example again, I see a lot of Sheiks use DSmash after a Dthrow if they see someone tech in place.
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
That doesn't matter because if you don't shine you get hit as well.
Fact is, you need something of a safety net after getting read. Best thing would not getting read, but it will happen. And after getting read, you need to have something to get out in case they don't do it perfectly. This could be jumping out (kinda slow), buffering another roll (quite fast), a jab (quite fast) or a shine (very fast).

Best is not to get read but that's not really up to you other than not doing the same thing over and over again, that's up to your opponent.
 

Ziodyne

Smash Ace
Joined
Jan 10, 2013
Messages
571
Location
UCLA
Jim's advice is great if you got tech-chased regrabbed 100000000x times. Like anything else in Fox's repetoire, there's a time and place to use it, and I can tell you there are a LOT of times wakeup shine is super useful.

Also, Jim has a point. If you tech in place and they read it, you're gonna get hit no matter what LMAO may as well make the best of it.
 

firebro17

Smash Cadet
Joined
Dec 26, 2012
Messages
58
Thank you everyone for the advice. I didn't know you could tech roll after you get grabbed lol.
 

AppleAppleAZ

Smash Journeyman
Joined
Nov 29, 2011
Messages
318
Location
Ayy Zeee
SDi, Not teching, and mixing up the combination of your Di + Techs are the only options I can think of. It's really hard though, especially if your opponent has a good reaction time and doesn't end it early. You can also try rolling the stick to go in a random direction if you don't want to have habits.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
You know how to tech right? Then you've got 6 options every time you smack the ground so just be unpredictable about it and try to fake the other dude out (much harder than it sounds lol).

Where did you get the 6 from? There are 4 options when you hit the ground: tech in place, backwards, forwards or no tech.
 
Joined
Oct 5, 2008
Messages
7,187
When you get hit/thrown, you have a few options, mainly DI left, right, no DI. Then when you tech you have 4 options (tech in place, tech left, tech right, and no tech. If you tech, consider the options you have out of it (shine, shield, other things). Or if you choose no tech, you have 5 options (delay, get up in place, roll left, roll right, or get up attack). If you choose to not tech and they jab reset you, you can still control what your character does when you get hit. Hold a direction and you'll roll that was or ijf you hold A you'll do a get up attack. Be aware of your options and stay conscious. Try to prevent any patterns from developing
 

Mr.Jackpot

Smash Lord
Joined
Mar 30, 2011
Messages
1,727
Location
WA
Where did you get the 6 from? There are 4 options when you hit the ground: tech in place, backwards, forwards or no tech.

I was considering both no tech rolls and getup attack as options, but I guess they're technically not "when you hit the ground".
 

EpixAura

Smash Journeyman
Joined
Nov 19, 2010
Messages
474
Location
Greenville, NC
First of all, you have to consider which character is techchasing you.

Is it Sheik? Shine or jab can interrupt her techchasing pretty well.

Is it Marth? Rolling away or teching in place are usually the best options if he seems to be techchasing mostly off of reaction. He'll have to use a fast move since these options are both harder to react to. Usually, they'll just go for a regrab, which isn't particularly bad, since his grabs don't deal too much damage. He could go for Uthrow combos, but usually if you're being techchased by Marth, it's because they don't opt for Uthrow combos. Just be careful about rolling too close to the edge of the stage, or else he can set up for gimp. If you are already near the edge, you're probably going to end up getting hit or regrabed anyway, so just roll towards him the first time, and if he punishes that and puts you in the same situation, roll away (towards the edge) and be ready for him to throw you off. DI-ing up and away is the best option for most of what he can do.

Is it Falcon? If he's techchasing off of reaction, he'll usually go for the regrab. Shine or jab helps to break out of that. Some Falcons like to immediately knee or Dair where you land, in case you don't tech, then go for a regrab if it misses, so I'd advise techrolling forwards or backwards as your main (but not only) options. If he likes going for hard reads, there's not much you can do. It's a bit of a guessing game. Not teching, waiting, and then rolling towards him is one of my favorite options, but there's not much I can offer regarding avoiding getting read. Just don't fall into patterns and get predictable.

There's no surefire way of avoiding techchases, and you can't always stop yourself from, say, habitually rolling in a certain direction after certain moves. The best advice I can give is:
1: Don't get grabbed.
2: Don't stop thinking.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
You know how to tech right? Then you've got 6 options every time you smack the ground so just be unpredictable about it and try to fake the other dude out (much harder than it sounds lol).

A technique I've heard of that I haven't actually implemented yet is to roll your stick around every time you hit a tech so your rolling habits are truly random, because not even you know which way you're goint to go.
*7 options
 

Pritch

Smash Lord
Joined
Feb 5, 2005
Messages
1,052
Location
New Orleans
A really basic thing to consider is that 90% of new players (by which I basically mean anyone lacking competitive experience) instinctively tend to tech in towards the center of the stage. I remember husband pointing that out to me way back at MLG Orlando back in 2005 (2006? Man I'm old) and my mind subsequently being blown just watching it be true time and time again. This is not to say always tech out or anything like that, but just consider that it's reasonably likely that you fit that stereotype and that if you do you might want to mix it up a bit.

The corollary to this, of course, is that now that you're armed with this knowledge you've probably just gotten better at tech chasing. :)
 

Mahie

Smash Lord
Joined
Aug 18, 2007
Messages
1,067
Location
Lille, France
Most people also tend in the direction they DIed in, which for noobs translates to DI inwards.

Also, if your opponent can techchase on reaction really well, you're not supposed to get out of it, so 'just' don't get grabbed in the first place.
 

Zone

Smash Champion
Joined
Jan 3, 2006
Messages
2,483
Location
Pensacola, FL
When I fight Marth, I find if he's slightly late to getting to your tech roll, side dodge will sometimes help you If he goes for an immediate grab. His grab is longer than the shine so a shine on get up isn't good unless he's right on top of you.

If he expects the side-dodge, he can dash dance in your face and wait for it. Then grab your side-dodge and punish it. If he's doing that, then you should be able to immediately jump after you get up to get away from his grab, because if he didn't go STRAIGHT for you and is waiting for a spot dodge its too late for him to catch you. When he dash dances in front of you to bait the spot dodge, he is also covering the roll toward him option.


Just something to think about when Marth isn't gonna make it to you fast enough to guarantee a grab.
 
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