• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

I Choose You! A Pokémon Trainer Matchup Thread!

Call_Me_Red

Smash Journeyman
Joined
Nov 29, 2018
Messages
420
Location
Yeehaw, Texas
You basically answered your own question. G&W has a hard time dealing with Squirtle's speed, and juggling him is not too hard, so that's Squirtle's job. Space with Ivy, projectile camping isn't too hard since razor leaf is so good and the bucket reflect isn't scary at all. With Ivy it's important to play safe. Don't play risky, that's where G&W will consistently punish with an up b and you'll take a lot of damage. Don't just rush in on bombs, just hit them and wait for the right moment. All of G&W aerials have a lot of lag, so if he lands with dair/bair/nair just make sure to shield all the hits and get the right punish. When G&W gets too aggressive with these landing options you can get easy grabs with Ivy which obviously can lead to lots of damage and early kill confirms with down throw up b and down throw nair up b etc. Ivy and Zard both can outrange G&W. If you go offstage, only go for deep ivy nairs or else you will be in danger of up b gimps. It might be better to just camp at the ledge and wait for sh dairs instead, which might be hard to land on G&W but lacks any risk and can be very rewarding. Other than that just go for the ledge trap. Don't be overly aggressive or he will land down smash and you will die at 60%. Rather, outrange him so that option is not viable (i.e. ivy bair, fair, razor leaf, zard bair, ftilt...). I don't feel like there's too much else to say on G&W. He's just a weird character, and most of your frustration can probably be attributed to mu inexperience.

Do you know what Falcon really, really hates? Short, quick, combo-heavy characters. He infamously gets bodied by them. And we have one of the shortest, quickest, and combo-heaviest of them all. When you get the grab with Squirtle, dair loops should rack on at least 50%. Ftilt combos into everything. Juggle him to death. Get him off stage and edgeguard with bair, nair, and even fair. Keep him in disadvantage. Neutral should consist primarily of ftilt and pivot ftilt, along with fairs, dash grab, and other options that open up combos. I like short hop dairs personally to start things up when falcon gets too aggressive (which is all the time). You can also mess up his flow and recovery with watergun. When switched to Ivy, keep Falcon at range with razor leaf. If you can get him offstage, nair is an unavoidable tool for a free edgeguard, and sh dair at the ledge is pretty easy against him too. Zard relies on a super hard bait and punish gameplan, and that's not hard to do against Falcon's ultra aggressive playstyle. Up smash oos, up b oos, easy grab combos, easy edgeguards... even zard can do well in the mu and that's not something I normally say, although zard is also huge and easily combo'd and that's what falcon really really likes. Basically you gotta play safe with Zard or else you're taking a ton of damage and/or a knee.

All in all, I'd say that your problems with the two are based on MU inexperience more than anything else. Both these characters are a bit underrepresented in the current meta so you're probably just not used to their gimmicks. I'd definitely say that Trainer wins both matchups. I hope this was helpful for you.
I can always count on you for the insight. Yeah, I'd agree. I think most of it is matchup inexperience. All of what you said makes a lot of sense though. I think maybe I'm just not relying on Squirtle enough. I think I'm just too scared to keep him out for long. I'll work on that, because I think that's the answer to a lot of my match up problems.
 

Adamonado

Smash Cadet
Joined
Mar 20, 2019
Messages
27
This idiot :ultjoker: has been giving me some real problems lately. I feel completely comfortable and then Arsen comes out and ruins my hopes and dreams. If I could get any info on how this matchup works, I'd greatly appreciate it, cuz as of right now I'm completely lost.

Edit: :ultsonic: is really annoying too and I'm not entirely sure what to do against him.
 
Last edited:

GOMEN

Smash Rookie
Joined
Dec 10, 2019
Messages
1
Location
Corpus Christi, Texas
Switch FC
SW-5619-5685-6582
if anyone has insight on fox plz share immediately
i typically don't go for squirtle against fox, opting for ivy or 'zard. ivy is good at keeping the guy out with his projectiles and range, which should neutralize a lot of fox's best options and leave him more open for your follow ups. honestly 'zard doesn't do too well in the match-up either, but i find it easier to fight fox with him than with squirtle
 

Homelessvagrant

Smash Lord
Joined
Aug 26, 2007
Messages
1,966
Location
right here...at smashboards
3DS FC
5455-9417-5731
This idiot :ultjoker: has been giving me some real problems lately. I feel completely comfortable and then Arsen comes out and ruins my hopes and dreams. If I could get any info on how this matchup works, I'd greatly appreciate it, cuz as of right now I'm completely lost.
Joker is probably my least favorite matchup currently. Unfortunately Arsen forces you to play a campy game and I find that Joker without Arsen tend to play campy. I like Smash Ultimate, but I feel Joker points out the worst parts of the current meta. From my experience against Joker you have to play patiently and really get in the mind of the Joker player. I wouldn't suggest playing aggresive against Arsen unless you have a strong grasp on the opponents playstyle. It sounds lame, but you have to bait moves and play a hard and safe punish game while Arsen is out. If you can get Joker off stage while he has Arsen you should be doing your best to punish his recovery. If you can time a good Ivy dair, then more power to you. Learn to play a good footsie game and learn how and when to bait Joker's down B for an optimal punish.
 
Top Bottom