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I can't SHFFL to save my life

KingKirb

Smash Journeyman
Joined
Nov 18, 2008
Messages
250
Hey guys. I have a weird problem where for some reason I can't consistently short hop and fast fall in a game. I can do it in practice, but when people are in my face attacking me I can't do it under pressure. I play Marth, so this is a necessary skill. I used to play melee as a kid, so I'm familiar with the game but I'm new to upper-level gaming. Also, I can wavedash more consistently than I can SHFFL. Is this just a mental block or is it a common problem?
 

Nerin

Smash Rookie
Joined
Dec 27, 2013
Messages
7
Location
El Paso, TX
I think this is a pretty common problem. Just force yourself to SHFFL during matches and while you may suck at first, you'll eventually get it. Practice makes perfect and even the pros didn't get these techniques down once they started.
 

Vestboy_Myst

NJ TO & Peach knitwit
Joined
Jan 10, 2014
Messages
601
Location
NJ
short hops are easy to do in practice because you can focus on it, and get used to the slight pressure required. in the heat of battle you need to be so comfortable that you do the inputs without thinking. if you aren't comfortable with it about it you actively have to think to 'press' the buttons, leading to accidental full hops. until you can do it flawlessly on your own, don't get too frustrated if you mess up under pressure
 

Swordfish

Smash Rookie
Joined
Feb 17, 2014
Messages
5
Location
Astoria, NY
Is your problem the short hop or the fast fall? I can nail my short hops pretty consistently, but I noticed recently I was having trouble fast falling. Turns out, in the heat of battle I was getting too amped up and actually playing too quickly - I was trying to fast fall before the peak of my jump. It really helped me out to just stand still and short hop + fast fall over and over again to hear the rhythm of how much time needs to be in between the two inputs. Keeping that rhythm locked in my mind really helped me be more consistent with it.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Unless you play Falcon or Falco it's generally more important to be able to do the components than the complete action. The age of SHFFL was in 2006. Now everything is about drifting and dash / float / WD back abuse.
 

KingKirb

Smash Journeyman
Joined
Nov 18, 2008
Messages
250
Unless you play Falcon or Falco it's generally more important to be able to do the components than the complete action. The age of SHFFL was in 2006. Now everything is about drifting and dash / float / WD back abuse.
I play marth.. and I have no idea what drifting and dash / float / WD back abuse is...
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Dash abuse is just dash dancing like Dr. PP

Float and WD are weaker. Tactics that abuse that are reserved for characters that aren't Marth Falcon or Fox

Drifting is just how you can alter trajectory in midair by inputting a direction. It helps make your aerials harder to bait --> punish and helps you do other cool things like that.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I play marth.. and I have no idea what drifting and dash / float / WD back abuse is...
That might be the single saddest statement I've ever seen on SmashBoards... This community is clearly not doing its due diligence when it comes to educating players about the basics.

1. Dash dancing: alternating dashes left and right; if a player SHFFLs at you, you can often dash away and then dash back towards them and grab them as they land (or punish with other stuff)

2. Drifting: when airborne, you can control which direction your character goes slightly; some characters have more aerial control than others (Jigglypuff has ridiculously good aerial control so she can attack opponents with an aerial and then drift/weave back out of their range to avoid counterattacks)

3. Wavedash (WD) back: similar to dash dancing, WDing back allows you to avoid approaches from the opponent and quickly counterattack; dashing forward frequently precedes a WD back so that your forward movement scares the opponent into doing something and your backward movement keeps you safe until the move or w/e they did impulsively is over and you can punish
 
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KingKirb

Smash Journeyman
Joined
Nov 18, 2008
Messages
250
That might be the single saddest statement I've ever seen on SmashBoards... This community is clearly not doing its due diligence when it comes to educating players about the basics.

1. Dash dancing: alternating dashes left and right; if a player SHFFLs at you, you can often dash away and then dash back towards them and grab them as they land (or punish with other stuff)

2. Drifting: when airborne, you can control which direction your character goes slightly; some characters have more aerial control than others (Jigglypuff has ridiculously good aerial control so she can attack opponents with an aerial and then drift/weave back out of their range to avoid counterattacks)

3. Wavedash (WD) back: similar to dash dancing, WDing back allows you to avoid approaches from the opponent and quickly counterattack; dashing forward frequently precedes a WD back so that your forward movement scares the opponent into doing something and your backward movement keeps you safe until the move or w/e they did impulsively is over and you can punish

Educational! Thank you.

It's not the communities fault. I didn't get into competitive melee until recently and the only advanced tactics I know about are SHFFL and wavedash (besides DI but I knew about that from brawl). This game is so much more fulfilling compared to brawl in my opinion. I'm sad that I wasn't here for the golden age of melee.
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
It's alright. There is a new golden age of Melee happening right now.
 
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