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HYPE! 3-MWW Championship-(ft. darkrain, darkatma, Dope, Jace, Kels, Strong Bad, Vro, Calabrel, MJG)

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,279
KCBrawl Presents:
HYPE! III
A Midwest West Brawl, Project M, and Melee Tournament

Venue
Community Room 1 - Community Building Basement
115 W 11th St Lawrence, KS 66044

Planned Events
Brawl Singles
Brawl Doubles
Project M Singles
Project M Doubles
Melee Singles
Melee Doubles

Tentative Schedule
12:30pm - Venue Opens for setup
12:50pm - Signups
1:20pm - Begin Events
5:00pm - Food Break
11:30pm - Finish tournament
12:00am - Venue closes

Cost
$10 Venue Fee
$10 Singles Entry
$10 Doubles Entry

Bring a TV $7 Discount - must be nonlaggy CRT 16"+, color and sound, etc.
Bring a system + game $3 Discount - Project M is Wii + Brawl + v2.5b

Prizes
Entry Pot Cuts based on attendance as well as pot bonus from the circuit fees from the circuit events for Brawl

If 24 entrants
1st - 55%
2nd - 30%
3rd - 15%

25-48 entrants
1st - 52%
2nd - 26%
3rd - 14%
4th - 8%

If 49+ entrants
1st - 48%
2nd - 24%
3rd - 13%
4th - 7%
5th - 4%

Rules
[collapse="KC Brawl Rulesset - MK Legal Edition"]
-3 Stocks
-8 Minute Time Limit
-Items set to "Off" and "None"
-Either player may opt to set Pause to "Off"
-Metaknight's infinite dimensional cape and extended dimesional cape are banned.
-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you such as scrooging (complete trips underneath the stage from one side to the other) twice in a row without landing on the main platform of a stage. Stalling will be punished by loss of a stock.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action unless the TO is able to reasonably call for a restart at the point of play stopping
-40 Ledge Grab Limit for all characters except Metaknight who has a Ledge Grab Limit of 30. If a player goes over the ledge grab limit and the game goes to time, the opponent will be declared the winner. If both players exceed the ledge grab limit, normal win conditions apply.
-If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death
-In the event of a match going to time , the winner will be determined by who had less percent at the end of the game if the game does not declare a winner
-If the match ends with both players dying at the same time or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for all characters except Metaknight who has a ledge grab limit of 10.
-In the event pause is left on and is pressed, immediately call over the TO. Based upon the TO's judgment, the situation will be resolved. If your situation is neutral (players are on stage and not in combat), the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player must forfeit the current stock immediately. If a player resumes the game before the TO reaches the station, the player that unpaused will forfeit the game unless the opponent agrees to waive the forfeit. A player should not unpause without asking his opponent if he is ready to proceed and counting down to the match resuming.
-Metaknight is banned on the stages of Delfino Plaza and Rainbow Cruise unless both players or teams agree to his use on those stages.

Modified Rules for Doubles
- Team Attack set to "On"
- Share Stock is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Double Metaknight Teams are banned


Determining Player Priority

If there is a dispute in controller port selection or initiating Stage Strike use the following method: Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judge Magnitude, where the winner selects either first choice in port selection or choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with choice in stage striking and vice-versa. Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).


Stage List

Battlefield
Castle Siege
Final Destination
Lylat Cruise
Pokemon Stadium
Smashville
Yoshi's Island (Brawl)
Delfino Plaza
Rainbow Cruise


Set Procedure

- Player Priority is determined if it can not be agreed on.
- Each Team selects one controller port to use for each Player.
- Each Team selects their characters. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will allow a team to strike a respective number of stages with turn denoted by hyphens: 1-2-2-2-1.
- A player or team using MK against a non-MK opponent will use their first turn of strikes on Delfino Plaza and Rainbow Cruise by default unless otherwise agreed upon by both players. If both players or teams are using Metaknight, striking will commence as normal.
- The first match is played.- The team that lost the previous match may opt to re-determine controller ports
- Both teams may announce up to two "Stage Bans" in 1-2-1 fashion. The winning team of the first game will go first, followed by the losing team of the first game, followed by the winning team of the first game. Players may elect to forgo banning a stage by "passing" at any point, but they lose that turn of stage banning if they do so.
- The Team that lost the previous match announces the stage for the next game. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in the set.
- The Team that won the previous match chooses one character for each Player. The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat previous until three steps until the set is completed.


Conduct Rules

-BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
-During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
-Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
-Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
-No substitutions are allowed for singles or doubles.
- Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set.
-The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
-Regarding textures and other game hacks:
-Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available. If there is a dispute in music, the default setting is Music off and Sound Effects to full.
- Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
-Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will be punished by TO discretion. Punishment includes forfeiting of stocks, loss of games, loss of sets, disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are also subject to TO discretionary measures
- All setups being used for non-tournament play will be turned off during Losers Finals and Grand Finals unless waived by both players and TO

Please read the above information carefully. By participating, you are agreeing to follow all rules. Any failure to do so can and will result in you being asked to leave (no refund). Also by participating you are agreeing not to hold us, the venue, or any parties involved responsible for any property or personal loss or damage.[/collapse]

[collapse=Project M Ruleset]
Project M (Singles and Teams)

Singles Stage List

Starters:
  • Battlefield
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • WarioWare
Counterpick:

  • Dracula's Castle
  • Dreamland
  • Fountain of Dreams
  • Green Hill Zone
  • Yoshi's Island: Brawl
Stage Bans

Each player gets 1 stage ban, declared each time they win a game in the tournament set.

Doubles Stage List

Starters:
  • Battlefield
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • WarioWare
Counterpick:

  • Dracula's Castle
  • Dreamland
  • Fountain of Dreams
  • Green Hill Zone
  • Norfair
  • Yoshi's Island: Brawl
Stage Bans

Each team gets 1 stage ban, declared each time they win a game in the tournament set.

General Rules
  • All items set to OFF and item frequency set to NONE
  • Stock and Time are set to 4 stock and 8 minutes, respectively.
  • Input Assist set to OFF.
  • Pause turned OFF. In the event of a pause, the offender forfeits their current stock.
  • Double Blind*: If elected.
  • Contest Port Priority*: If elected.
  • Standard DSR*
  • Gentleman’s Clause*
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play

  • Team Attack: ON.
  • Life Stealing is allowed.
How to Play a Set

  1. Players select their characters. Either player may elect to Double Blind.
  2. Use Stage Striking* to determine the first stage.
  3. The players play the first match of the set.
    Prior to starting this match, either player may elect to Contest Port Priority.
  4. Winning player of the preceding match bans a stage/stages (if applicable).
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
  10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
General Knowledge


Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:

  1. Stage List and Rule Set Familiarity
  2. Venue and Entry Fees
  3. Arriving On Time
  4. Maintaining Personal Hygiene
  5. Controllers and Character Knowledge
  6. Minimizing Whining
***Term Definitions***

  • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
  • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
  • Standard DSR: A player/team may not counterpick to a stage they have won on.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
  • Stage Striking: Players eliminate stages from the Starter list until there is one stage remaining.
    Players strike stages in this order: Player 1, Player 2, Player 2, Player 1.
[/collapse]

[collapse=Melee Ruleset]
Super Smash Brothers: Melee (Singles and Teams)

Singles Stage List

Starters:
  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:

  • Pokemon Stadium
Stage Bans

  • For Best of 3 sets, each player gets 1 stage ban.
  • For Best of 5 sets, there are no stage bans.


Doubles Stage List

Starters:
  • Yoshi’s Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:

There are no Counterpick stages.
Stage Bans
  • For Best of 3 sets, each team gets 1 stage ban.
  • For Best of 5 sets, there are no stage bans.


General Rules
  • Items are set to off.
  • Stock and Time are set to 4 stock and 8 minutes, respectively.
  • Double Blind*: If elected.
  • Contest Port Priority*: If elected.
  • Standard DSR*
  • Gentleman’s Clause*
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play

  • Team Attack: ON.
  • Life Stealing is allowed.
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set

  1. Players select their characters. Either player may elect to Double Blind.
  2. Use Stage Striking* to determine the first stage.
  3. The players play the first match of the set.
    Prior to starting this match, either player may elect to Contest Port Priority.
  4. Winning player of the preceding match bans a stage/stages (if applicable).
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
  10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
General Knowledge


Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:

  1. Stage List and Rule Set Familiarity
  2. Venue and Entry Fees
  3. Arriving On Time
  4. Maintaining Personal Hygiene
  5. Controllers and Character Knowledge
  6. Minimizing Whining
***Term Definitions***

  • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
  • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
  • Standard DSR: A player/team may not counterpick to a stage they have won on.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
  • Stage Striking: Players eliminate stages from the Starter list until there is one stage remaining.
    Players strike stages in this order: Player 1, Player 2, Player 2, Player 1.
[/collapse]

Contact Info

TO - Philip "DeLux" Fukuto - (714) 906-6582 - or PM/VM
TO - Strong Bad
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,279
Housing and Equipment Reservations


Housing

DeLux - Lux Lounge
ATL South (BSL/Ryker and Friends)
Iowa (Bpow and Friends)

Jace
Springfield

Setups

Project M Setups -

TVs-
1. Standard Toaster
2. Standard Toaster
3. Standard Toaster
4. Egman
5.
6.
7.
8.
9.
10.

Wii+Project M-
1. Standard Toaster
2. Standard Toaster
3. Standard Toaster
4. Egman
5.
6.
7.
8.
9.
10.


Brawl Setups
TVs-
1. DeLux
2. DeLux
3. DeLux
4. DeLux
5. DeLux
6. DeLux
7. Egman
8.
9.
10.

Wii + Brawl
1. DeLux
2. DeLux
3. Fragger
4. Bpow
5. Bpow
6. Egman
7.
8.
9.
10.


Melee Setups
TVs-
1. Standard Toaster
2. Standard Toaster
3. rfizzle
4.
5.
6.
7.
8.

Wii/Cubes + Melee
1. Standard Toaster
2. Standard Toaster
3. Standard Toaster
4. rfizzle
5. rfizzle
6.
7.
8.

Misc-
Extension Cords-
10- DeLux

Projector-
1 DeLux
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
I am interested. I'll see if I can gather the troops to get out there.
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,636
Location
Omaha, NE
Shouldn't this be stickied by now?

Lazy mods.

Also, the current pot bonus is $104.50, splitting the 209 or whatever it is in half.
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,636
Location
Omaha, NE
****kkk I wish this was just ONE WEEK later =[

I'd like to go from here to Evo if possible but I can't stay 2 weeks around here like I could on EC x_x
I got housing for days and days for you.

Maybe you could get on my level in megaman.

Or see my levels.

Food is cheap in Nebraska.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,279
Yea, not moving the event unless my venue forces me to
 

Oracle

Smash Master
Joined
Apr 15, 2008
Messages
3,471
Location
Dallas, TX
Texas will probably bring a pm/brawl carpool or two for this. Sethlon m2k PM gf get hype!!
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
Did I not post here?

Posting because interested.
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,636
Location
Omaha, NE
Any huge *** tourneys the week after this too?

Rob moore might host a tourney the week after with Melee ProJM Brawl 64 in nebraska i may go to
Holy **** M2K knows my name.

Oh my god, that dog has a poofy tail!

Also I've all but confirmed a venue, yes, I'm having a tournament the week after this to get the Melee players ready for EVO. It's going to be ran by the Nebraska Mega Man Power Rankings, so it will feature UMVC3 and Mega Man games as well as Brawl, Smash 64, Proj M and a mystery game if there's time.

In the MW we usually don't try and throw big tournaments a week after another one, but I figure that since that has more of an emphasis on Melee, and M2K is gonna be ****ing Nebraska, AND I'M RUNNING THE BRAWL CIRCUIT AND CLEARLY THAT IS WHAT IS IMPORTANT TO ME (let's not get it twisted), it's okay.
 

#HBC | Ryker

Netplay Monstrosity
BRoomer
Joined
Sep 16, 2008
Messages
6,520
Location
Mobile, AL
Can I get space at the Lux Lounge and dibs on the futon chair?

Interested and bump.

I'll see about TN and North Florida.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,279
Define "vast amounts"

and yesssss finally getting to meet the brave little toaster himself :p
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,279
that's absurd. I'll start keeping tabs on setups and housing in a bit once I get worked out with Strong Bad on future plans
 

Calabrel

Smash Apprentice
Joined
Oct 2, 2010
Messages
121
Location
Sierra Vista, AZ
I'd definitely be down for this Project M for this event if someone is willing to pick me up from the airport on Friday, house me until Sunday and take me back to the airport Sunday evening.

I'll be able to bring a Project M setup minus a TV, and a recording setup too.
Let me know!
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,636
Location
Omaha, NE
You like btbam, so if you fly into Omaha, NE I'd house you. 3 hour drive.

I don't play P:M but I would since I did place 2nd in an STL tourney.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,402
Dope!
Currently it's looking like 30-40ish, but it could go up. Crews are coming in from Texas, Wisconsin, Chicago, Alabama, Nebraska, St Louis, Rolla, Columbia, and Springfield at the moment, and there's a decent amount of players that will probably enter from KC. We're probably going to go in on advertising this tourney after me and DeLux are done w/ some RL stuff so we might be able to get more. And of course, apparently Mew2King is coming. It'd be awesome if some people from MI could come!
I'd definitely be down for this Project M for this event if someone is willing to pick me up from the airport on Friday, house me until Sunday and take me back to the airport Sunday evening.

I'll be able to bring a Project M setup minus a TV, and a recording setup too.
Let me know!
Calabrel! I thought I already told you I got you. You're flying in so you've got priority.
 

Dopey

Smash Lord
Joined
Sep 27, 2005
Messages
1,927
Nice nice stronggood ;) but I am no longer a michigander :/ I'm a south dakota..ander loll and ya I'm itchin to play me some fox n dedede^^
 

Dopey

Smash Lord
Joined
Sep 27, 2005
Messages
1,927
I think I'm about 5 hours away from lawrence I might bus it if I can get a cheap tic. I don't kno anyone out here so it will prolly jus be me myself n I loll
 
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