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I want videos of people that did well in tournaments in Melee using MAD or HAD as MK vs. other characters.
lol o kin Melee.......as MK
Playing Brawl+!!!!!! Good Melee players, especially those that might have played other fighting games competitively are those whose findings would actually mean something and so would their videos.lol o k
Orca, I respect that you typed up that huge OP with all the questions and answers that your side has.It's funny that anyone would complain that HAD copies and pastes a mechanic from Melee which is clearly wrong. I mean, it's not like we've copied and pasted the mechanics of hitstun, lag cancelling, shield stun, lagless edges, no sweet-spotting, dash dancing, hitlagg, etc., right? Some of those copied enteties were exclusively from Melee, Smash 64, or both, and it was justified then. If anything, the fact that we're trying to modify MAD and improve it; HAD, should be good enough.
The complaints that some of you make are funny in that you complained about MAD for similar reasons. HAD is what it is because of you guys, to appease your complaints about MAD a Hundid system was formed. Stop pretending that you know the effects HAD will have, because there's simply no proof. Only once the code has come out will we know the true pros and cons of a hybrid system.
Footstool jump?Kix, you keep mentioning unblockables? However I do not see how mad even causes unblockable since people can attack right after the directional airdodge or even airdodge again with the current idea for the code, right? So... how are there unblockables?
I recommend you check out my vids on youtube (go to general sections of the brawl videos section and you'll see a thread with mine) as they have gotten pretty good reviews. I frequented a lot of melee tourney's (won 2 of which with around 30 people, nothing huge, placed pretty well at some others).Playing Brawl+!!!!!! Good Melee players, especially those that might have played other fighting games competitively are those whose findings would actually mean something and so would their videos.
I was never good at Melee, some people are way too fast! I think the execution and knowledge would really help.
I'm confused how this varies from normal brawl.Footstool jump?
Air dodging downward into an action. Sometimes character height gets in the way so I'm not entirely sure how it would/if it would work on a few characters but my Wii DVD driver stopped working so I haven't been able to play it.I'm confused how this varies from normal brawl.
I thought with MAD that does not work. With HAD, the DAD could possibly be used to footstool the opponent for some sort of lock of tech punish, but wouldnt that require first hitting them off the ground thereby defeating the point? I personally don't play characters which start a lock from footstools (i.e. kirby) so I'm not sure but it doesnt sound terribly useful since you first would need to hit and then why air dodge into it hahaAir dodging downward into an action. Sometimes character height gets in the way so I'm not entirely sure how it would/if it would work on a few characters but my Wii DVD driver stopped working so I haven't been able to play it.
I thought that if people played with it enough it would turn into an important tactic. The five people actually using MAD that is?!
I'll check out your channel, Shanus!
Can't you do it when they are blocking? From the air?I thought with MAD that does not work. With HAD, the DAD could possibly be used to footstool the opponent for some sort of lock of tech punish, but wouldnt that require first hitting them off the ground thereby defeating the point? I personally don't play characters which start a lock from footstools (i.e. kirby) so I'm not sure but it doesnt sound terribly useful since you first would need to hit and then why air dodge into it haha
I suggest once again you look through some old threads.But MAD isn't flawed.
People told me that about the thread which I apparently participated in and no one even addressed what I brought up the entire time. So don't be so sure that they have just addressed it. Re-listing points really isn't hard.I suggest once again you look through some old threads.
Possibly the BAD vs MAD thread, where we did provide great reasons.
If you're frustrated on why no one is willing to argue about this before, it's because we've done this all before, many times, in many different threads.
Thats what i posted earlier as well. It makes B+ look bad to a big portion of the community :-\I believe this thread is against the best interests of brawl+ in its current condition. I advise orca to take down the first post before this gets any more out of hand before we've actually reached a conclusion. This thread currently makes it look like the brawl+ project supports HAD's inclusion into brawl+ in its entirety, and that is simply not true. Any official posts on this matter need to keep a stance of neutrality. The argument that changing the airdodge system could scare away potential players is still a very valid one, and while it is ok if we don't agree about HAD's inclusion into brawl+, we can't have it look like a code that is currently still in debate is officially supported. Therefore, I am requesting that orca repost the first post as a separate post in this thread, and takes it down from the OP in favor of strict neutrality, in addition to renaming the thread into a proper title for a debate.
Quoted for truth.I believe this thread is against the best interests of brawl+ in its current condition. I advise orca to take down the first post before this gets any more out of hand before we've actually reached a conclusion. This thread currently makes it look like the brawl+ project supports HAD's inclusion into brawl+ in its entirety, and that is simply not true. Any official posts on this matter need to keep a stance of neutrality. The argument that changing the airdodge system could scare away potential players is still a very valid one, and while it is ok if we don't agree about HAD's inclusion into brawl+, we can't have it look like a code that is currently still in debate is officially supported. Therefore, I am requesting that orca repost the first post as a separate post in this thread, and takes it down from the OP in favor of strict neutrality, in addition to renaming the thread into a proper title for a debate.
I think I can speak for the majority of B+'ers and say that we like our world just the way it is.A Hybrid system is meant to bring the best of both worlds together. If you like MAD, you will like HAD. If you like BAD, you should also like HAD.
Um, no. Frick no. HAD ruins the game. Seriously, it's so bad that I would almost prefer MAD to it. MAD makes the game too easy for the attacker. HAD makes the game too easy for the defender. They both enable WDing. Every one of these things is bad.HAD is here to answer the flaws of MAD. A Hybrid system is meant to bring the best of both worlds together. If you like MAD, you will like HAD. If you like BAD, you should also like HAD.
so you're saying a directional air dodge AND multiple brawl air dodges wouldn't limit the air game as much as one melee air dodge??? do you realize how hard it would be to hit someone in the air? characters with slow aerials would never be able to punish someone off stage, because you could just air dodge in a direction that you can't predict, and by the time you figured it out, they could do another BAD right afterwards! this nerfs off ledge gameplay immensely!MAD is not the way to go, as we've found, as it truly does limit the air game to such a degree. In addition, in the current MAD code, wavedashing is too good, and makes every character wayyy too fast. Bowser can stack wavedashes so he can match the fastest characters in speed. At first I was blind to this, I backed Mad. Then I experienced what others had been proclaiming in game, I found that juggling was far too easy-- it's just rediculous. MAD worked well in Melee, but doesn't translate the same to Brawl. The thing is, Brawl is far more focused on the aerial game than both 64 and Melee respectively. However, MAD with hitstun nerfs that air game wayyy to much.
HAD is here to answer the flaws of MAD. A Hybrid system is meant to bring the best of both worlds together. If you like MAD, you will like HAD. If you like BAD, you should also like HAD.
Erm... sorry about that. Meant to say decrease the friction on the DC. Not sure how that got butchered...For the whole time there was space to use MAD no one was able to break it or prove that it destroyed game balance. Wtf additional friction to the DC? I think you just hate sliding in any form.
MAD gives defensive options as well in the ground game.Um, no. Frick no. HAD ruins the game. Seriously, it's so bad that I would almost prefer MAD to it. MAD makes the game too easy for the attacker. HAD makes the game too easy for the defender. They both enable WDing. Every one of these things is bad.
We were talking about the current code? For the record I still prefer just a single air dodge or second one in which you can act but can't dodge again. The reason why I wouldn't really mind the compromise is because more people actually like it and the stuff I've mentioned that is possible with the MAD is still intact....did I hear something?
Was it something about MAD?
Nah, I don't think so.
You keep mentioning unblockables as in we need WDing to get around unblockables? If so nothing in this game is impossible to get around and if you are having trouble, find a secondary. Dont use wavedashing as a crutch to get around things that are supposed to be hard to get around.Late WDing seems to let characters get in on absurd hitboxes if done correctly, the movement while starting up moves that can also be done out of wavelanding lets you approach or retreat differently while a move is in start up. Also the unblockables have potential for approach and add a third mix up option in instances. I'm repeating myself over and over again for a reason.
I think that these things can help balance the game and make characters that are worse be able to win more if done correctly. I don't think it would make characters really feel less unique. You already do pretty much similarly with running, and the character's WD act differently. You react to things the same with characters now a lot, this just adds more variance.
About the air game - does it really make it that much easier for the air dodger to counter? Why wouldn't BAD and directional influencing to the side make it too easy as well? Can't the attacker FF and or directional influence away into another setup? Waveland into something? Again I don't even see it as necessary to act after one, or at the very least AD again.
Yes it is a sequel which is why air dodging is back. We don't need to bring directional air dodging back and everyone has given great examples why HAD is badAs if this game plays much more like Melee because of this? The game is a sequel. Besides the fact that this WDing doesn't even work the same and in fact lost some applications while adding more, if it was the same you are playing a game that is a sequel to the game before it. That doesn't necessarily means something needs to be in it but you just didn't like something that was in the game before it. Do you just not like the similarities so even if it brings more good it shouldn't be in there?
So you want HAD because of footstool combos?Can't you do it when they are blocking? From the air?
To make this more clear; I am talking about jumping on their head into an immediate dodge to the floor into a move. They would still get the recovery lag while you can do something on them.
Don't listen to him, he doesn't even play brawl+ so of course he wouldn't know what MAD truly is in B+. He has said so beforeBut MAD isn't flawed.
Sure, make a code and test it. I wouldn't really argue with that. I do think you'll see most of the problems with MAD reappearing, along with some others.i just want to get on this thread and show my support to Orca and HAD. In fact, I've been supporting this ever since when Wind Owl first made that brawl+ chatroom way back when: I first mentioned the idea of fusing MAD & BAD(of course it was shot down). Everyone's theories on all the sides of this debate are all pretty legit, but the fact of the matter is that we will never be able to prove our sides or reach a conclusion or compromise until the code is made and tested. And the good news is that this debate will definitely end thanks to PW for taking on this task. So I suggest that since this code is already being made, everyone just stop wasting time debating on something you can't prove yet and hold onto your thoughts and unleash it once the code is in.
You keep saying this and I have no clue what you are talking about! I'm talking about creating footstool jump unblockables by dodging toward the ground into move while the opponent is stunned. You could mind game someone into this in a lot of circumstances I think. You can't do it with a non-directional dodge.You keep mentioning unblockables as in we need WDing to get around unblockables? If so nothing in this game is impossible to get around and if you are having trouble, find a secondary. Dont use wavedashing as a crutch to get around things that are supposed to be hard to get around.
They did?Yes it is a sequel which is why air dodging is back. We don't need to bring directional air dodging back and everyone has given great examples why HAD is bad
Not just this, I just think this has huge potential if people played if for a bit. Directional dodging, not HAD specifically.So you want HAD because of footstool combos?
Just figured I'd mention that the technical name for this is "triangle jumping."That and I think the delayed WD's invincibility and just he movement + wavelanding would add quite a bit.
I'm sure this combined with horizontal air speed would recreate a few of the uses without everyone's complaints about WDing, actually. That would allow unblockables and more variation, actually. If you had a momentum flying air dodge then maybe that would go through hitboxes too but I'm not sure how it would work.I've been trying to get support for FF-canceling jumps for a long time now, and I still think we should test that before we make assumptions.
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Just figured I'd mention that the technical name for this is "triangle jumping."
You keep saying this and I too have no idea what you mean. When you say unblockables Im thinking that you are saying that we need it too get around unblockable moves such as Marths fair (its not an unblockable)He appears!
You keep saying this and I have no clue what you are talking about! I'm talking about creating footstool jump unblockables by dodging toward the ground into move while the opponent is stunned. You could mind game someone into this in a lot of circumstances I think. You can't do it with a non-directional dodge.
I'd try it if it looked fun. I'm already having a pretty good time though. Brawl+ already feels like a fast, deep, interesting game. Adding huge changes like MAD seems excessive. Plus, I have deeply repressed memories of falling off the edge to my death after airdodging carelessly, and I'm quite fond of keeping the buffer system as it is.Edit: Why are people so veracious about all these supposedly negative effects of MAD but don't consider why MAD is good or why BAD can be negative? It just seems like people are being narrow-minded.
For mixup purposes you have to be close. I wouldn't really see much a problem with it being situational on turtling opponents.You keep saying this and I too have no idea what you mean. When you say unblockables Im thinking that you are saying that we need it too get around unblockable moves such as Marths fair (its not an unblockable)
I think keeping HAD for the sake of footstools are kinda a weak reason to support HAD. We are planning on removing FS locks anyway...