Dan_X
Smash Lord
This is because I replied using my iTouch, I didn't feel like wasting time typing forever on it.Funny, you still failed to answer any of the points that I brought up.
And I quote:
I've mentioned how these things will be dealt with. Wavedashes will have a landing lag to balance them, so that there's risk involved. You can't just mindless wavedash because you'll surely get punished. You won't be able to do stackable wavedashes.Of all of the problems that MAD had (Overpowered Wavedashing, unnatural feel, etc.) you haven't addressed specifically how things are going to work. Are all characters going to have Melee-Luigiesque wavedashes still? What about the amount of lines this is going to take? Melee airdodge took 88 lines, and this code seems to be even more complex, especially if the questions that I'm raising are going to be dealt with in a balanced manner.
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The "unnatural feel" is bs in my opinion. I don't see what feels odd about it, it works really well in Brawl, doesn't portray as a glitch or hack, it just works. YOu could say that many of the things that we're adding are not "natural" as they are not intended. Adding HAD is no different. What if I wanted to argue that hitstun feels unnatural because I can't move in the air because I'm trapped in some combo?
There could be a way of limiting the slide distance, I'm waiting for a PM from Phantom Wings, either way, a shortened wavedash would be nice, but not one that's so short that the benefit is lost.
The majority of the reason that the first MAD code took so many lines is because he had to create an engine within the code that would make it so you couldn't do anything after the AD. He stated that he'd be able to remove a TON of junk from this code... He could than work on fixing wavedashing.
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Some of you, especially Giza, act as though I went into this without any thought whatsoever. The thought behind HAD is what was propose a while back, I'm just making it happen. I've thought quite a bit on how to make sure it's an improvement over the MAD code, and what changes would have to be done. Please, it's not like I just foolishly asked for something without know what I was doing.
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Think of dash dancing and crouch canceling, both = a similar approach for all characters. Most characters use dash dancing in a similar way, with similar tactics. It does, in its own way homogenize them. Wavedashing will have the same effect. There would be similarities but still each character would utilize it differently, and fine different levels of usefulness.
Kupo, in no way is this a "fake" added depth. It's just foolish to say that because it adds another entirely viable movement option, another skill to master.