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How's my PAC-MAN?

How's my PAC-MAN?

  • Holy moly, you suck. Kill yourself.

    Votes: 0 0.0%
  • Eh, you're OK.

    Votes: 5 100.0%
  • You're an awesome PAC player! I wish you the best of luck!

    Votes: 0 0.0%

  • Total voters
    5

gamecubeguy214

Smash Apprentice
Joined
Jul 9, 2015
Messages
78
OK, so here are all of my replayed wins with PAC-MAN. My playstyle is different in a few ones because these were over the course of a couple months. I only show my wins because I'm not comfortable sharing my losses, cause some of my losses are really stupid. Anyway, here are some matches that I'd like any pros to judge. Is there a way to tag someone on this forum? Cause Zage would give me expert advice.
https://youtube.com/watch?v=HHRMxSl01Bc
 

Purpledebo

Smash Cadet
Joined
Jul 8, 2015
Messages
41
Eh, you\re OK.

i didn't see a single Z-Drop, so i'd say you're a 5/10

not bad, but not great either.
 

Megamon

Smash Cadet
Joined
Feb 3, 2015
Messages
58
Location
San Antonio, TX
You'll get better with time as you play him/get used to his stuff/movement. Be aware that his smash attacks are way to laggy to just throw out. Good opponents will help you get to where you wanna get, and bad ones will make you think you've hit a wall. Improve your decisions on when to use what attack. Space your moves properly, and study the hydrant's mechanics. Z dropping is also a very useful technique, but it's something you have to practice in order to get used to the bounces and where they send opponents. Keep playing, and you'll get to a high level.
 

gamecubeguy214

Smash Apprentice
Joined
Jul 9, 2015
Messages
78
Eh, you\re OK.

i didn't see a single Z-Drop, so i'd say you're a 5/10

not bad, but not great either.
Didn't you see the red Robin match? I ZDropped the Galaxian on the hydrant in attempt to hit it, then fair to launch the hydrant. In a match that wasn't in this video, I ZDrop a cherry onto another PAC-MAN to punch side B. But yea, I do gotta learn more things to do with ZDrop.
 

~ Valkyrie ~

Holy Maiden Warrior
Premium
Joined
Jun 18, 2011
Messages
8,973
Location
Marvel Land ~ Eternally Slumbering
NNID
IndyGo98
3DS FC
2793-0906-0731
Switch FC
SW-7670-7999-3483
Not bad so far, but little hit-or-miss on my eyes. I'd suggest you to slow down a bit with your pacing/movement, as it seems to throw to a rather auto-pilot-y play which doesn't really pay off with Pac-Man (especially regarding his Specials like Hydrant) - however if you prefer being aggro, try to fine-tune it via training and not try to throw laggy moves in a common basis (Especially Smashes).
Pac-Man's killing options tend to require good degree of commitment and reading (preferably through your own bigger momentum) and you shouldn't risk doing things with little thought unless you really understand/feel into Pac-Man's moveset and overall movement through good practice.

I kind of play Pac-Man more slow-paced and methodical due this, but the match with Robin was quite good showcase of what potential could be there if you can handle your playstyle with good degree of smart aggressiveness - so keep working, and I wish you good luck and chompings!

 
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Pacack

Super Pac-Fan
Joined
Jun 7, 2013
Messages
8,066
Location
US (Mountain Time, -7 Hours)
NNID
Pacack
3DS FC
0688-5284-6845
So, from looking at your videos, you're a decent Pac-Man player, but you have some bad habits and some notable weak points in your play.

In particular, you need to:
  • Improve your defensive play, using traps and projectiles more actively.
  • Improve your neutral game, particularly your shield game.
  • Use punishable/laggy options more mindfully.
  • Trade less with opponents.
  • Stop pushing situations when you don't need to.
  • Use Pac-Man's tools to their full potential.
Pac-Man as a character is one that is best played in multiple styles - he can be played purely offensively, defensively, or trap-based, but he really shines when he uses all of those playstyles unpredictably. Looking at your videos, you are playing Pac-Man purely offensively. Now, you don't do this badly, per se, but there are often situations when it's better not to play offensively when you're using Pac-Man.

Defensively, Pac-Man is very slippery, being able to stop opponents from approaching with the trampoline and hydrant, and being able to attack from far away without fear of damage. This playstyle is very effective against opponents which lack projectiles, are not able to do much damage without being up-close, or which struggle to do damage in the air or which are more ground-based. Aspects of this playstyle should always be used when you feel pressure and need to reset the situation to neutral.

One key thing to look at for this playstyle is that Pac-Man has a wealth of options against shielding opponents (which you will see a lot of, especially if you're throwing out oranges like you should be). When you predict an opponent's shielding in place, run up and do one of the following:

A: Up-B
B: Grab (Regular and turnaround are both options)
C: Drop a Hydrant
D: Throw a melon
E: Shield
F: Do nothing
G: Attack

A and B are the most reliable of these options to use, and both of them allow you to manipulate the positioning of a shielding opponent. Know that Up-B is generally more reliable than grab, as a missed one still isn't so slow that your opponent can punish you off of reaction. That said, C is a fantastic mix-up to use, as it pushes an opponent to the side and messes with their stage position without taking them out of shield; normally, they'll respond by rolling, trying to take out the hydrant, or attacking OoS, all of which can be punished.

E and F are baiting options. Often, when you run up to a shielding opponent, they'll roll, spot-dodge, or grab out of habit, which you can punish. Shielding, however, can be punished by grabbing OoS. Likewise, doing nothing (in preparation for a roll, spotdodge, or grab) can be punishes by attacking OoS.

G is the worst option to use, but the one I'm seeing you do the most. Do not attack a shielding opponent unless you out-space them. Against a majority of the cast, Pac-Man can only poke shields by using projectiles, particularly orange and melon.

D is a trick with the melon. Throw it out, then run up to the opponent, who will shield (if they don't, then you can follow up). Then, when it bounces off their shield, jump and airdodge to catch it in your hands. It's probably the most reliable way to grab a high-level fruit outside of just running and dash attacking to get the Galaxian.

Recognize that your opponent has all of those options except for Up-B, Hydrant, and Melon when you shield, and use yours with that in mind.


You and I are in agreement that Pac-Man's grab is good, it seems, but you need to be very careful in throwing it out. Likewise on your smash attacks; if using a slower move is going to result in a trade, go for a faster move instead - the damage isn't worth it.

Another thing to note is that you don't need to pressure opponents when you're ahead. Let them come to you and make the mistakes; if you defend a specific area and let them approach, you'll find that you're getting damage in regardless.

As others have said, figure out some more tricks with Pac-Man if you can. Go into the Training Room itself and practice things. It helps. A lot.

Overall, I think it's your fundamentals that are lacking more than anything else. Improve those, and I think that you'll see some notable improvements in your play.
 
Last edited:

gamecubeguy214

Smash Apprentice
Joined
Jul 9, 2015
Messages
78
So, from looking at your videos, you're a decent Pac-Man player, but you have some bad habits and some notable weak point in your play.

In particular, you need to:
  • Improve your defensive play, using traps and projectiles more actively.
  • Improve your neutral game, particularly your shield game.
  • Use punishable/laggy options more mindfully.
  • Trade less with opponents.
  • Stop pushing situations when you don't need to.
  • Use Pac-Man's tools to their full potential.
Pac-Man as a character is one that is best played in multiple styles - he can be played purely offensively, defensively, or trap-based, but he really shines when he uses all of those playstyles unpredictably. Looking at your videos, you are playing Pac-Man purely offensively. Now, you don't do this badly, per se, but there are often situations when it's better not to play offensively when you're using Pac-Man.

Defensively, Pac-Man is very slippery, being able to stop opponents from approaching with the tramptoine and hydrant, and being able to attack from far away without fear of damage. This playstyle is very effective against opponents which lack projectiles, are not able to do much damage without being up-close, or which struggle to do damage in the air or which are more ground-based. Aspects of this playstyle should always be used when you feel pressure and need to reset the situation to neutral.

One key thing to look at for this playstyle is that Pac-Man has a wealth of options against shielding opponents (which you will see a lot of, especially if you're throwing out oranges like you should be). When you predict an opponent's shielding in place, run up and do one of the following:

A: Up-B
B: Grab (Regular and turnaround are both options)
C: Drop a Hydrant
D: Throw a melon
E: Shield
F: Do nothing
G: Attack

A and B are the most reliable of these options to use, and both of them allow you to manipulate the positioning of a shielding opponent. Know that Up-B is generally more reliable than grab, as a missed one still isn't so slow that your opponent can punish you off of reaction. That said, C is a fantastic mix-up to use, as it pushes an opponent to the side and messes with their stage position without taking them out of shield; normally, they'll respond by rolling, trying to take out the hydrant, or attacking OoS, all of which can be punished.

E and F are baiting options. Often, when you run up to a shielding opponent, they'll roll, spot-dodge, or grab out of habit, which you can punish. Shielding, however, can be punished by grabbing OoS. Likewise, doing nothing (in preparation for a roll, spotdodge, or grab) can be punishes by attacking OoS.

G is the worst option to use, but the one I'm seeing you do the most. Do not attack a shielding opponent unless you out-space them. Against a majority of the cast, Pac-Man can only poke shields by using projectiles, particularly orange and melon.

D is a trick with the melon. Throw it out, then run up to the opponent, who will shield (if they don't, then you can follow up). Then, when it bounces off their shield, jump and airdodge to catch it in your hands. It's probably the most reliable way to grab a high-level fruit outside of just running and dash attacking to get the Galaxian.

Recognize that your opponent has all of those options except for Up-B, Hydrant, and Melon when you shield, and use yours with that in mind.


You and I are in agreement that Pac-Man's grab is good, it seems, but you need to be very careful in throwing it out. Likewise on your smash attacks; if using a slower move is going to result in a trade, go for a faster move instead - the damage isn't worth it.

Another thing to note is that you don't need to pressure opponents when you're ahead. Let them come to you and make the mistakes; if you defend a specific area and let them approach, you'll find that you're getting damage in regardless.

As others have said, figure out some more tricks with Pac-Man if you can. Go into the Training Room itself and practice things. It helps. A lot.

Overall, I think it's your fundamentals that are lacking more than anything else. Improve those, and I think that you'll see some notable improvements in your play.
Holy crap, your post is so in-depth and well done. I'm off to some lined paper. I could very well thank you for helping me consistently beat ZeRo.
 
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