Pupp135
Smash Lord
- Joined
- Mar 30, 2020
- Messages
- 1,850
Although Ultimate is only a year and a half old, I’ve seen discussions on how the next ssb game should be handled with ports and reboots bring the most common ideas, and I’m curious about ideas that people have.
Things to consider:
gameplay
gamemodes
roster
stages
My idea:
I’d probably go all out on aspects outside of the roster since Sakurai said that cuts were highly likely next game, and a game with little change will feel like a watered down Ultimate. Also, he said that using a new engine was going to the alternative to what we actually got, which would have made the roster at most as large as Melee’s.
Gameplay
I feel like the gameplay at it’s core is mostly good at Ultimate, but here are some things below that could change it up.
Bringing back custom moves could help by giving characters more specials.
Multiple final smashes.
Make stamina a more prominent playstyle instead of a ring out, so like a combination of traditional fighters and SSB
Stages
I love a lot of the stages that are in Ultimate, but only 4 of the base stages were new, and I feel that about half of the stages should be new for this sequel. For the number of stages, I’d assume about 35 stages.
Roster
This is the most controversial part since everyone views how the roster should be done differently. Since the sequel will likely be on a new engine, there would be a drastic number of cuts.
Game Modes
I’d like to end this on a topic that’s not on the roster, so I don’t give a bitter taste in the end
Tbh, I think this proposal may still be ambitious even after demolishing the roster.
Things to consider:
gameplay
gamemodes
roster
stages
My idea:
I’d probably go all out on aspects outside of the roster since Sakurai said that cuts were highly likely next game, and a game with little change will feel like a watered down Ultimate. Also, he said that using a new engine was going to the alternative to what we actually got, which would have made the roster at most as large as Melee’s.
Gameplay
I feel like the gameplay at it’s core is mostly good at Ultimate, but here are some things below that could change it up.
Bringing back custom moves could help by giving characters more specials.
Multiple final smashes.
Make stamina a more prominent playstyle instead of a ring out, so like a combination of traditional fighters and SSB
Stages
I love a lot of the stages that are in Ultimate, but only 4 of the base stages were new, and I feel that about half of the stages should be new for this sequel. For the number of stages, I’d assume about 35 stages.
New Stages:
New Versions of Peach’s Castle, Mushroom Kingdom, Rainbow Road, Hyrule Castle, Dream Land, Pokemon Stadium, Green Hill Zone
Bowser’s Castle
Map from new Mario game
Minecart Mayhem
Map from new LoZ
Map from new Pokemon
Map from Metroid Prime 4
Map new FE game
Mal from new Xenoblade
Map from new Splatoon
Map from new IP
Returning maps:
Yoshi’s Island Brawl, Temple, Smashville, Tortimer Island, Fountain of Dreams, Corneria, Mute City 3DS, Magnificant, Summit, Castle Seige, Skyworld, Garden of Hope, Wuhu Island, Pac-Maze, Gaur Plain
Battlefields and FD’s from all entries
Small and Big Battlefields also in.
New Versions of Peach’s Castle, Mushroom Kingdom, Rainbow Road, Hyrule Castle, Dream Land, Pokemon Stadium, Green Hill Zone
Bowser’s Castle
Map from new Mario game
Minecart Mayhem
Map from new LoZ
Map from new Pokemon
Map from Metroid Prime 4
Map new FE game
Mal from new Xenoblade
Map from new Splatoon
Map from new IP
Returning maps:
Yoshi’s Island Brawl, Temple, Smashville, Tortimer Island, Fountain of Dreams, Corneria, Mute City 3DS, Magnificant, Summit, Castle Seige, Skyworld, Garden of Hope, Wuhu Island, Pac-Maze, Gaur Plain
Battlefields and FD’s from all entries
Small and Big Battlefields also in.
Roster
This is the most controversial part since everyone views how the roster should be done differently. Since the sequel will likely be on a new engine, there would be a drastic number of cuts.
Base game, no Unlockables
New Pokemon(/)New IP character, Wild Card, (/)Octoling
New Pokemon(/)New IP character, Wild Card, (/)Octoling
Cappy would be used
The ice beam would be added
Moves like waddle doo beam and parasol would be standard attacks
The Protergust would be used more
PSI/PK Rockin would be a move
Rest would heal some damage, and there would be a fairy type move
The ice beam would be added
Moves like waddle doo beam and parasol would be standard attacks
The Protergust would be used more
PSI/PK Rockin would be a move
Rest would heal some damage, and there would be a fairy type move
Game Modes
I’d like to end this on a topic that’s not on the roster, so I don’t give a bitter taste in the end
Classic Mode
This mode will similar to Ultimates with character’s having unique routes
Events/Spirits
Fun single player challenge like in other games
All Star
There will be one like Melee’s and one like Ultimate’s
Minigames (there will only be a few minigames since multiplayer is technically more important)
HRC/Target Blast
Mob Smash
Boss Battles
This mode will similar to Ultimates with character’s having unique routes
Events/Spirits
Fun single player challenge like in other games
All Star
There will be one like Melee’s and one like Ultimate’s
Minigames (there will only be a few minigames since multiplayer is technically more important)
HRC/Target Blast
Mob Smash
Boss Battles
Smash
Special
Tourney
Up to 64 players like Melee
Squad Strike
Being able to do more than 3v3 or 5v5
Tag team is up to 4 player
Additional Rules
An option for having a KO limit (deathmatch)
A random character filter like with stages and include miis in random
Being able to toggle for hazardless stages
Smash Run
Will be similar to how it was in SSB3DS, but ends with a boss battle
Special
Tourney
Up to 64 players like Melee
Squad Strike
Being able to do more than 3v3 or 5v5
Tag team is up to 4 player
Additional Rules
An option for having a KO limit (deathmatch)
A random character filter like with stages and include miis in random
Being able to toggle for hazardless stages
Smash Run
Will be similar to how it was in SSB3DS, but ends with a boss battle
Freeplay: ranked and unranked, divides between competitive and casual, and choose between stock/time, and 1v1/2v2/ffa.
Arena: includes the additional rules that I mentioned for mutliplayer
Tourney: have 1v1 and ffa available at all times
Slipspace: Matches are continuous, and players switch during the match. (I saw a thing on it being planned for Brawl)
Spectate: mostly the same but could lose money
Arena: includes the additional rules that I mentioned for mutliplayer
Tourney: have 1v1 and ffa available at all times
Slipspace: Matches are continuous, and players switch during the match. (I saw a thing on it being planned for Brawl)
Spectate: mostly the same but could lose money
Stage builder
Be able to not need the touch screen at anytime
Sprits
They’ll be like they are in Ultimate except with descriptions added.
Be able to not need the touch screen at anytime
Sprits
They’ll be like they are in Ultimate except with descriptions added.
Tbh, I think this proposal may still be ambitious even after demolishing the roster.
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