Artmastercorey
Smash Journeyman
- Joined
- Oct 31, 2005
- Messages
- 429
I often think when Im playing my character how there are moments that are obviously not as balanced as they could be. If only Sakurai and his team would play these unbalanced characters on a competitive standpoint it would be obvious the faults. Then I stop myself and realize there are over 70 characters in this game and perhaps balancing isnt their main priority (Yes I know they do come out with patches sometimes). But I wonder are they aware of the best characters versus the worst characters and why they are that way? Perhaps its too great a task and they'd rather spend their resources elseware like making new characters.
Anyway rambling aside here are some things I would change universally to balance the game in general.
- This game has some of the worst defensive options of all smash games.
a.) I would remove the strange directional air dodge lag you get. I see so many people die from that, never understood the choice in the design of that because there are moments when that is needed to recover but kills you in this game.
b.) All offensive options have been speed up in ultimate but defensive options are slow. Like shielding is pretty bad in this game, beause you cant move out of it, + shield stun. Remove shield stun to atleast alow someone to roll at some point during an attack.
-I would make getting back on the ledge normally quicker like it was before ultimate. The getup animation is too slow.
-I wouldn't make characters fly so far when they get hit unless your a heavy who attacked say a light character.
-Theres a large unbalance in power of light characters versus their speed. Light characters should all have a good recovery because they get hit much further. And they should be fast. I think pichu is a good model for speed/power most light characters should be around. Young link is not killing at around 180% on average.
-There should not be speed, power, and range in a single character. You can have 2 of those attributes but not all 3 I feel is too much.
-Characters should all have a good set of kill options and they shouldnt have to wait till over 150 % to get that option to kill.
-Grab range needs to be cut slightly. I know other smash titles have had this extended grab boost before but you should physically be fairly close enough to touch someone to grab them in my personal opinion. I watched a slow motion replay of a match online between high level players and I couldnt be believe when zelda grabbed him and never actually was very near him. Her pinky got close to the outter edges of his shield and was able to grab the air around him it looked like. It just seems odd to me, make it so they have to be up closer.
-However I would make the cool down of grabs even long grabs have a more universal cool down. Less lag so you can dodge if you miss.
-basically I want offensive and defence to be balanced in this game
Other than that, the game is fun but I feel these are my own personal changes. But do you feel the game works as is? Would you balance it in anyway Universally, or by character at all?
Anyway rambling aside here are some things I would change universally to balance the game in general.
- This game has some of the worst defensive options of all smash games.
a.) I would remove the strange directional air dodge lag you get. I see so many people die from that, never understood the choice in the design of that because there are moments when that is needed to recover but kills you in this game.
b.) All offensive options have been speed up in ultimate but defensive options are slow. Like shielding is pretty bad in this game, beause you cant move out of it, + shield stun. Remove shield stun to atleast alow someone to roll at some point during an attack.
-I would make getting back on the ledge normally quicker like it was before ultimate. The getup animation is too slow.
-I wouldn't make characters fly so far when they get hit unless your a heavy who attacked say a light character.
-Theres a large unbalance in power of light characters versus their speed. Light characters should all have a good recovery because they get hit much further. And they should be fast. I think pichu is a good model for speed/power most light characters should be around. Young link is not killing at around 180% on average.
-There should not be speed, power, and range in a single character. You can have 2 of those attributes but not all 3 I feel is too much.
-Characters should all have a good set of kill options and they shouldnt have to wait till over 150 % to get that option to kill.
-Grab range needs to be cut slightly. I know other smash titles have had this extended grab boost before but you should physically be fairly close enough to touch someone to grab them in my personal opinion. I watched a slow motion replay of a match online between high level players and I couldnt be believe when zelda grabbed him and never actually was very near him. Her pinky got close to the outter edges of his shield and was able to grab the air around him it looked like. It just seems odd to me, make it so they have to be up closer.
-However I would make the cool down of grabs even long grabs have a more universal cool down. Less lag so you can dodge if you miss.
-basically I want offensive and defence to be balanced in this game
Other than that, the game is fun but I feel these are my own personal changes. But do you feel the game works as is? Would you balance it in anyway Universally, or by character at all?