Sorry for the unexplained absence, I took a decent hiatus from Smash after online became a bit too toxic for me but I’m back in the game, and have certain Pit related expectations for that patch. As for the subject I’m most interested in, Dark Pit’s viability, I have some info on which MU’s Dark Pit realistically has the advantage in: they’re three matchups out of the 70+ but it’s better than none. For the most part, Pit’s arrow is much more useful than Dark Pits when you start to master it, and that’s true for the majority of matchups. But here are the exceptions.
‘s Advantage Matchups:
I believe I’ve explained Snake enough, so let’s move on to Ike. Dark Pit’s arrows are better at gimping Ike. Since Ike relies heavily on being underneath the ledge to recover, the much higher knockback from Dark Pit’s Silver Bow are much more adept at gimping Ike. As for how Pit compares, what Pit mains will notice after time is that it can be problematic when someone saves their jump and sheer forces through arrows. When the opponent doesn’t panic and understands how the Palutena Bow works, until they reach high percent or are quite a district from the ledge they can avoid being gimped. Furthermore, Electroshock “2 frame” on Ike’s recovery is a stock gone, making the move an actual factor in the MU. Here’s some examples of Dark Pit vs Ike MU, by the best Dark Pit we got right now.
Watch the second game.
As you can see, Dark Pit’s arrows are a particular menace to Ike. I don’t think there were any Electroshock “2 frame” clips in the above, but there are plenty in the below example about Chrom. Chrom also has an extremely linear recovery meaning if he’s pushed too far out he cannot recover. Furthermore, lackluster aerial acceleration means interrupting his drift with an arrow is even more of a problem. Lastly, emphasis on that Electroshock “2 frame”. If mastered, it makes the MU near unwinnable for Chrom, since every single time he enters disadvantage offstage he loses a stock.