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There's no difference in hitlag on hit and on shield.20xx is a great resource for learning this. I just sat in training mode jumping in place doing different aerials until I got it consistently. Then I would move on to hitting the cpu every time when using an aerial to adjust to the different timing. I actually learned l-cancelling on shield just through fights, you miss them but you'll get them. Once you adapt to the on-hit lag, there isn't a huge difference between that and hitting shield. But with 20xx you can always turn on infinite shields and practice hitting a dummy shield until you get all 3 variations relatively consistently.
When I taught myself to implement wavedashing, I would play Luigi against the CPU, and only use wavedashes as my form of movement, no walking, running, or dash-dancing. So I would kind of just slide around using tilts and stuff. It helped me learn how to position myself using wavedashes and also helped me get them more consistent.
If you want L-Cancelling to be a habit, try playing friendlies where you are only focusing on L-cancelling aerials instead of winning. Don't worry about losing games or playing worse; friendlies and the like should be viewed as practice tools, and as long as you are playing friendlies with a distinct purpose, L-cancelling should come with time and effort.Hi, I have a lot of difficulty implimenting L-canceling into my gameplay. Can someone help? Give advices? Thanks!
I mean maybe that method works for you, but I can only imagine it making things worse since the timing windows for wavelanding and L-cancelling don't overlap at all; you can only L-cancel during the move, and you can only waveland after the move. You probably shouldn't be thinking of it like that.Its actually easy to get the hang of if you pretend like your trying to wave land after everything but try not to click the trigger in.