mylovelessvalentine_
Smash Rookie
- Joined
- Jan 2, 2019
- Messages
- 1
Not sure if this is the right place to post questions like this, but i'm trying to pick up Roy as a main, and I've been having a lot of trouble with characters like Pac Man. From my understanding, Roy's neutral consists of a lot of dashing around, short hopping nairs and fairs, but against characters like Pac Man this seems largely ineffective because he can just throw out his fruit forcing you to shield or jump, and then take advantage of that, or block you off with a fire hydrant forcing you to jump over it putting you in a bad position. I'm just not sure what to do. I played a good Pac Man last night online and felt completely powerless as Roy. This applies to any character that is projectile heavy, or has a neutral that relies on a projectile, I just had the most trouble with Pac Man.
Also, how do you avoid getting gimped so easily as Roy? Again characters with projectiles give me a lot of problems with this because they throw out projectiles while i'm offstage and if I airdodge, a lot of times I can't get back because Roy's up B doesn't go super far, and if I get hit, I obviously can't make it back either. If I up B early to go over the projectile, they punish.
And finally, a lot of the combos at low percents I thought worked out of down throw that registered as true combos in training and worked against high level CPUs, like down throw - nair - fastfall - running nair - fastfall - fair strings, don't seem to be working online. I can never get the second nair, and a lot of times I can't even get the first nair. I don't know if it's the input delay that's causing me to be late, or these just aren't the combos I should be going for?
Oh and I forgot to mention, one more thing is I cannot for the life of me get Roy's up B to consistently snap to the ledge and I have no idea why. I never had this problem in any other Smash game. I have the same problem with Marth and I mained Marth in Smash 4 and it was never an issue. Like usually it does snap to the ledge, but one or two times a game, the up B keeps going up onto the stage and I get punished hard, and it's so frustrating.
Any help would be appreciated. I watched Zeros high level Roy gameplay video but he never played against any projectile heavy characters which was annoying.
Also, how do you avoid getting gimped so easily as Roy? Again characters with projectiles give me a lot of problems with this because they throw out projectiles while i'm offstage and if I airdodge, a lot of times I can't get back because Roy's up B doesn't go super far, and if I get hit, I obviously can't make it back either. If I up B early to go over the projectile, they punish.
And finally, a lot of the combos at low percents I thought worked out of down throw that registered as true combos in training and worked against high level CPUs, like down throw - nair - fastfall - running nair - fastfall - fair strings, don't seem to be working online. I can never get the second nair, and a lot of times I can't even get the first nair. I don't know if it's the input delay that's causing me to be late, or these just aren't the combos I should be going for?
Oh and I forgot to mention, one more thing is I cannot for the life of me get Roy's up B to consistently snap to the ledge and I have no idea why. I never had this problem in any other Smash game. I have the same problem with Marth and I mained Marth in Smash 4 and it was never an issue. Like usually it does snap to the ledge, but one or two times a game, the up B keeps going up onto the stage and I get punished hard, and it's so frustrating.
Any help would be appreciated. I watched Zeros high level Roy gameplay video but he never played against any projectile heavy characters which was annoying.