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How to CG people item holding explosives

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Previously, if a Snake/TL/Link item held an explosive (nade or bomb), an IC player had to hope and pray to finish the CG prior to the explosion occurring.

With proper timing, you don't have to.

If you hobble someone, you can time the explosion to go off during their forced get up animation. Since characters have 21 frames of invincibility of forced getup, the bomb won't affect them. During hobble, they have 40 frames of flop plus the standard getup, which gives you nearly a second to walk away from the blast, and then dash grab in after the explosion.

While this does require roughly 84 frames of start up, it's better than the situation where item holding would guarantee ending of CGs.

This honestly could be matchup altering against TL/Link and at the very least force snakes to cook nades closer to explosion time, increasing chances that they'll mess up and do damage to themselves.
 

SSBBDaisy

Smash Lord
Joined
Nov 24, 2007
Messages
1,374
Location
Florida
a lot of this stuff u posted would be easier to learn if u posted videos with examples of what your talking about :)
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Not particularly interested in making a video. I use it, I'm sharing it with people, whether they want to take the time to figure it out is purely up to them.
 
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