How does the zoom level on the ingame camera work in Brawl?
Is its auto panning and zooming behavior determined by stage alone or can it be influenced in a general way? Like, if I wanted the camera to always be 1.5x closer to the players than it normally would be, could I theoretically make a code that does this, or would I have to go and edit every stage to achieve this? Also, would it be possible to make the camera ignore stage hazards (i.e. not zoom out when they appear)?
I found this code called Game Camera v4.0 but it completely shuts off automatic camera movement so it's not quite what I'm looking for.
Is its auto panning and zooming behavior determined by stage alone or can it be influenced in a general way? Like, if I wanted the camera to always be 1.5x closer to the players than it normally would be, could I theoretically make a code that does this, or would I have to go and edit every stage to achieve this? Also, would it be possible to make the camera ignore stage hazards (i.e. not zoom out when they appear)?
I found this code called Game Camera v4.0 but it completely shuts off automatic camera movement so it's not quite what I'm looking for.
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