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How does anyone DJC Zair effectively?

BetaFalcon13

Smash Rookie
Joined
May 18, 2019
Messages
1
I have been practicing this technique consistently for something like three months and I can almost never get it to actually happen, so clearly I don't actually know what I'm doing. I have no clue how to do the inputs to get it to actually work. I get it maybe one out of every thousand or so tries, even after the amount of time I've spent trying. I can't figure out how to actually do it. Does anyone have any advice?
 

Venclaire

Smash Apprentice
Joined
Jun 15, 2018
Messages
131
Location
Tennessee
They have to be inputted on the same frame. I would definitely recommend going frame by frame in training room and figuring out the timing that way. Which, that actually doesn't help now that I think about it, since they're literally on the same frame.

Maybe setting one of the face buttons to grab will help? Assuming you're on GC, you could just push both X and Y at the same time assuming one of them is set to grab. Might be more trouble than it is worth. Or go all out and make your A button jump.

https://youtu.be/1tr3mRjwsto
https://youtu.be/HrYYJyV6ltU
 
Last edited:

Metal Fish

Smash Rookie
Joined
Feb 26, 2015
Messages
17
Location
Idaho
I have one of my shoulder buttons mapped to jump and one of my face buttons mapped to grab. I also found them easier to do out of short hops.
 
D

Deleted member

Guest
I believe this is probably easier to do on a pro controller, but it's totally doable on a Gamecube controller. I'm still bad at doing it on stage (I don't practice like I should), but I get it almost 100% of the time that I want it off of ledge.

Are you having trouble with both variants? Doing it from ledge is waaay easier because of how the Z input buffers after your jump from ledge input. I can't tell you the exact frame window for putting in the zair input from ledge, but it feels like you have forever to do it compared to just a grounded one. Practice the ledge one before you do the neutral/grounded version for two reasons: it's much more useful from ledge because it gives Lucas another get up option, one that confirms into a grab at low percents, and because nailing the timing for it helps you understand the inputs on ground. Just remember that if you do it from ledge, you lose your double jump so if your opponent reacts and knocks you off, you're going to have to PK Thunder or airdodge back.

The grounded one is harder mostly because of how soon you need to input the double jump after your first jump, which also has to be a specific height to get the true effect. Keep in mind that to properly perform this tech, you have to be holding a direction on the control stick - any direction. I practiced mine by just holding down so that I wouldn't go anywhere if I did screw it up - I'm not sure if that was just good for my mind or if it really did help me do it better. When I started getting the DJC zair about 5 times in a row consistently, I started holding forward or backward with it, which honestly feels like it messed up my timing. Once you've done it once, though, it's all about remembering what that input felt like and getting it to be second nature.
 
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