Shoopdawooper
Smash Apprentice
- Joined
- Jun 7, 2013
- Messages
- 92
UPDATE:
Young Link gameplay
Zairless Z-drop confirmed.
Autocancel short hop arrows,
High arrowspeed
Lagless nair
Good linking hits of fair
That's the most important ones I see. I am very happy with how true to his melee appearance he is. Looks so fun to play!
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We know next to nothing about Young Link at this point. So far, it seems like he's staying pretty close to his old melee counterpart, but with how all the mechanics in the game having changed so much, that raises a lot of questions.
These questions keep me up at night, so I'm just going to speculate on how I hope certain moves for Young Link work. Feel free to join the discussion!
First, very important, we know Young Link can wall jump again. With that I would like a good run off stage, wall jump bair back on stage. I loved doing that in Melee.
Also, I prefer a z drop of the bombs without the Zair coming out. Or even better, giving us the choice by let's say zair not coming out when you just tap z but holding it makes zair come out and drop the bomb, and airdodge quickly followed by hold z is zair without dropping bomb. Young Link should have strong evasive play, and the ability to lagless z drop bombs to keep opponents at bay is essential to recreate that playstyle he had in Melee.
Boomerang should have hitboxes going out and coming back, and also should be able to be angled up or down, bounce off the ground to give a lot of flexibility.
Fire arrows should have realistic arcs, and travel far, including below where they were fired. One thing I hope they add that wasn't in Melee is the small hitbox of burning fire arrows stuck in the ground.
Bombs should have a pretty short fuse, like Link in SSB4, around 4 seconds. This helps in recovery. Also like Link, being able to soft toss the bombs so they roll on the ground without exploding would be great.
I see Young Link as this quick nimble zoner playstyle, constantly retreating leaving traps and restricting options of the opponent. Then, shift gears when you land a hit to combo someone off stage and keep them in disadvantage through ledge traps and fast off stage moves like nair and Fair. Oh and of course, please have a good down air with a spike hitbox that doesn't instantly kill us if we miss it.
Would you guys agree? Anything you would like Young Link to be able to do?
Young Link gameplay
Zairless Z-drop confirmed.
Autocancel short hop arrows,
High arrowspeed
Lagless nair
Good linking hits of fair
That's the most important ones I see. I am very happy with how true to his melee appearance he is. Looks so fun to play!
-------------------------------------------------------------------
We know next to nothing about Young Link at this point. So far, it seems like he's staying pretty close to his old melee counterpart, but with how all the mechanics in the game having changed so much, that raises a lot of questions.
These questions keep me up at night, so I'm just going to speculate on how I hope certain moves for Young Link work. Feel free to join the discussion!
First, very important, we know Young Link can wall jump again. With that I would like a good run off stage, wall jump bair back on stage. I loved doing that in Melee.
Also, I prefer a z drop of the bombs without the Zair coming out. Or even better, giving us the choice by let's say zair not coming out when you just tap z but holding it makes zair come out and drop the bomb, and airdodge quickly followed by hold z is zair without dropping bomb. Young Link should have strong evasive play, and the ability to lagless z drop bombs to keep opponents at bay is essential to recreate that playstyle he had in Melee.
Boomerang should have hitboxes going out and coming back, and also should be able to be angled up or down, bounce off the ground to give a lot of flexibility.
Fire arrows should have realistic arcs, and travel far, including below where they were fired. One thing I hope they add that wasn't in Melee is the small hitbox of burning fire arrows stuck in the ground.
Bombs should have a pretty short fuse, like Link in SSB4, around 4 seconds. This helps in recovery. Also like Link, being able to soft toss the bombs so they roll on the ground without exploding would be great.
I see Young Link as this quick nimble zoner playstyle, constantly retreating leaving traps and restricting options of the opponent. Then, shift gears when you land a hit to combo someone off stage and keep them in disadvantage through ledge traps and fast off stage moves like nair and Fair. Oh and of course, please have a good down air with a spike hitbox that doesn't instantly kill us if we miss it.
Would you guys agree? Anything you would like Young Link to be able to do?
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