YaraNooki
Smash Rookie
- Joined
- Mar 22, 2019
- Messages
- 11
For those who don’t know, all spotdodges start on frame 3 and have intangibility up to frame 16-18 depending on the character. However, the endlag of all spotdodges can now be canceled with any grounded attack, reducing the endlag by up to 5 frames. Consequently, perfectly waiting out a spotdodge gives you only +4 frames over your opponent, compared to the +9 frames from Smash 4. When you factor in online latency forcing everyone to buffer inputs in advance, it’s so much harder to punish a spotdodge consistently compared to a roll or air dodge in this game.
The Smash 4 answer to spotdodges was 1) use multihit moves and 2) charge a smash attack and smack them right as their spotdodge ends. However, not all characters have viable multihit moves in this situation (with even fewer having multi-hit kill moves), and the 5 frame endlag cancelling feature sharply limits the hard punish window. “I’m sorry, did you hold that F-Smash 1/20th of a second too long? I’m afraid you’re going to eat this Jab/F-Tilt now.”
The fact that I can’t hard punish spotdodge reads online anymore is driving me a little crazy. Sure, I can mash a multi-hit jab and get a little bit of percent, but without a move like Lucina’s Dancing Blade or Cloud’s F-Smash I can’t end the stock even though I know exactly what my opponent is going to do. Am I just supposed to accept that I can’t kill a spotdodging opponent?
P.S. It’s worth mentioning that the “abusers” I’m talking about aren’t necssarily spamming the move. They are simply people who throw the move out in disadvantage and, due to latency, endlag cancelling, and my own lack of awareness, I end up attacking into the spotdodge and getting punished, clanging with their counter jab/f-tilt because I was too late, or eating their attack because I was too late. It sucks.
Really hoping this is just a case of “practice and git guud,” because right now I don’t have an answer for a basic defensive mechanic. Help appreciated.
Edit: My Robin and my Roy would both benefit from figuring this out, but it’s my Mario that needs it the most. I’m decent at reading DI and tend to get a lot off of grabs (standard Mario stuff), so I get a lot of people buffering rolls and spotdodges once I get in. Trying to connect Mario’s 2 frame F-Smash sweetspot with the vulnerability window after a spotdodge since it’s Mario’s hardest punish (kills at 70% from ledge), but getting inconsistent results.
The Smash 4 answer to spotdodges was 1) use multihit moves and 2) charge a smash attack and smack them right as their spotdodge ends. However, not all characters have viable multihit moves in this situation (with even fewer having multi-hit kill moves), and the 5 frame endlag cancelling feature sharply limits the hard punish window. “I’m sorry, did you hold that F-Smash 1/20th of a second too long? I’m afraid you’re going to eat this Jab/F-Tilt now.”
The fact that I can’t hard punish spotdodge reads online anymore is driving me a little crazy. Sure, I can mash a multi-hit jab and get a little bit of percent, but without a move like Lucina’s Dancing Blade or Cloud’s F-Smash I can’t end the stock even though I know exactly what my opponent is going to do. Am I just supposed to accept that I can’t kill a spotdodging opponent?
P.S. It’s worth mentioning that the “abusers” I’m talking about aren’t necssarily spamming the move. They are simply people who throw the move out in disadvantage and, due to latency, endlag cancelling, and my own lack of awareness, I end up attacking into the spotdodge and getting punished, clanging with their counter jab/f-tilt because I was too late, or eating their attack because I was too late. It sucks.
Really hoping this is just a case of “practice and git guud,” because right now I don’t have an answer for a basic defensive mechanic. Help appreciated.
Edit: My Robin and my Roy would both benefit from figuring this out, but it’s my Mario that needs it the most. I’m decent at reading DI and tend to get a lot off of grabs (standard Mario stuff), so I get a lot of people buffering rolls and spotdodges once I get in. Trying to connect Mario’s 2 frame F-Smash sweetspot with the vulnerability window after a spotdodge since it’s Mario’s hardest punish (kills at 70% from ledge), but getting inconsistent results.
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