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Request How can I make Mewtwo able to move directly out of his teleport?

TheDiBZ

Smash Rookie
Joined
Oct 6, 2016
Messages
6
I'm having a lot of trouble when it comes to crazy hand's interface. Help?
 

Punkline

Dr. Frankenstack
Joined
May 15, 2015
Messages
423
IASA function = interrupts based on inputs
Animation interrupt = interrupts based on expiring animation

Set animation interrupt to one that results in a falling state for Mewtwo's recovery portion of up-B to overwrite helpless falling.

Some example useful animation interrupt function pointers:
800CB2F8 -> falling
80099BD0 -> special falling
80099E80 -> standing
Here's a screenshot showing how to do this in the Crazy Hand interface using the Move Logic table:



Saving this will cause Mewtwo's animation interrupt to result in falling instead of special falling.
 
Last edited:

TheDiBZ

Smash Rookie
Joined
Oct 6, 2016
Messages
6
Hello? Me again. Is there an easy [-ish] way to make Mewtwo float similar to Peach? Sorry...
 

TheSocialZombie

Smash Cadet
Joined
Jun 25, 2017
Messages
49
What a
Here's a screenshot showing how to do this in the Crazy Hand interface using the Move Logic table:



Saving this will cause Mewtwo's animation interrupt to result in falling instead of special falling.
What about the effect which mr. game and watch has, where you can use up b once, and you can act out of it, but you can't use up b again until you hit the ground?
 
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